Fix Namespaces along with CJs PR, Added more types
This commit is contained in:
@@ -5,7 +5,6 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<RootNamespace>Types</RootNamespace>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -1,4 +1,4 @@
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namespace Types.Models.Config;
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namespace Core.Models.Config;
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public class HttpConfig
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public class HttpConfig
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{
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{
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@@ -1,6 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Types.Models.Eft.Common.Tables;
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namespace Core.Models.Eft.Common.Tables;
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public class BotBase
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public class BotBase
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{
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{
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@@ -1,4 +1,4 @@
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namespace Types.Models.Eft.Common.Tables;
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namespace Core.Models.Eft.Common.Tables;
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public class BotCore
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public class BotCore
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{
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{
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@@ -1,4 +1,4 @@
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namespace Types.Models.Eft.Common.Tables;
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namespace Core.Models.Eft.Common.Tables;
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public class BotType
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public class BotType
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{
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{
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@@ -1,4 +1,4 @@
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namespace Types.Models.Enums;
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namespace Core.Models.Enums;
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public enum ConfigTypes
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public enum ConfigTypes
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{
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{
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@@ -1,4 +1,4 @@
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namespace Types.Models.Logging;
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namespace Core.Models.Logging;
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public enum LogBackgroundColor
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public enum LogBackgroundColor
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{
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{
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@@ -1,4 +1,4 @@
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namespace Types.Models.Logging;
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namespace Core.Models.Logging;
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public enum LogTextColor
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public enum LogTextColor
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{
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{
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@@ -1,6 +1,7 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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namespace Types.Models.Spt.Bots;
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namespace Core.Models.Spt.Bots;
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public class Bots
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public class Bots
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{
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{
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@@ -0,0 +1,26 @@
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using Core.Models.Eft.Common.Tables;
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namespace Core.Models.Spt.Callbacks;
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public class BotCallbacks
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{
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public string GetBotLimit(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public string GetBotDifficulty(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<BotBase>> GenerateBots(string url, GenerateBotsRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public string GetBotCap()
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,19 @@
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namespace Core.Models.Spt.Callbacks;
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public class BundleCallbacks
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{
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public object SendBundle(string sessionID, object req, object res, object body)
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{
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throw new NotImplementedException();
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}
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public string GetBundles(string url, object info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public string GetBundle(string url, object info, string sessionID)
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,24 @@
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namespace Core.Models.Spt.Callbacks;
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public class CustomizationCallbacks
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{
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public GetBodyResponseData<object> GetSuits(string url, object info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<Suit>> GetTraderSuits(string url, object info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public ItemEventRouterResponse WearClothing(PmcData pmcData, WearClothingRequestData body, string sessionID)
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{
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throw new NotImplementedException();
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}
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public ItemEventRouterResponse BuyClothing(PmcData pmcData, BuyClothingRequestData body, string sessionID)
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,79 @@
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namespace Core.Models.Spt.Callbacks;
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public class DialogCallbacks
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{
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public GetBodyResponseData<GetFriendListDataResponse> GetFriendList(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> GetChatServerList(string url, GetChatServerListRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<DialogueInfo>> GetMailDialogList(string url, GetMailDialogListRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<GetMailDialogViewResponseData> GetMailDialogView(string url, GetMailDialogViewRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<object> GetMailDialogInfo(string url, GetMailDialogInfoRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> RemoveDialog(string url, RemoveDialogRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> PinDialog(string url, PinDialogRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> UnpinDialog(string url, PinDialogRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> SetRead(string url, SetDialogReadRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<GetAllAttachmentsResponse> GetAllAttachments(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> ListOutbox(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<List<object>> ListInbox(string url, EmptyRequestData info, string sessionID)
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{
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}
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public NullResponseData SendFriendRequest(string url, FriendRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<int> SendMessage(string url, SendMessageRequest info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public bool Update()
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,44 @@
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namespace Core.Models.Spt.Callbacks;
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public class GameCallbacks
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{
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public NullResponseData VersionValidata(string url, VersionValidaterequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<object> GameStart(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<object> GameLogout(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<GameConfigResponse> GetGameConfig(string url, GameEmptyCrcRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<object> GetServer(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<object> ValidateGameVersion(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public GetBodyResponseData<object> GameKeepalive(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public string GetVersion(string url, EmptyRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,9 @@
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namespace Core.Models.Spt.Callbacks;
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public class HandbookCallbacks
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{
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public void Load()
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,29 @@
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namespace Core.Models.Spt.Callbacks;
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public class HealthCallbacks
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{
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public SptProfile OnLoad(string sessionID)
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{
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throw new NotImplementedException();
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}
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public object SyncHealth(string url, SyncHealthRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public object OffraidEat(PmcData pmcData, OffraidEatRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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public object OffraidHeal(PmcData pmcData, OffraidHealRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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|
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public object HealthTreatment(PmcData pmcData, HealthTreatmentRequestData info, string sessionID)
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{
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throw new NotImplementedException();
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}
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class HideoutCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class HttpCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class InsuranceCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class InventoryCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class ItemEventCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class LauncherCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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public class LocationCallbacks
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{
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}
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@@ -0,0 +1,6 @@
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namespace Core.Models.Spt.Callbacks;
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|
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public class ModCallbacks
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|
{
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|
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|
}
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@@ -0,0 +1,6 @@
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|
namespace Core.Models.Spt.Callbacks;
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|
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|
public class NoteCallbacks
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|
{
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|
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|
}
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@@ -0,0 +1,6 @@
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|||||||
|
namespace Core.Models.Spt.Callbacks;
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|
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|
public class NotifierCallbacks
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|
{
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|
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|
}
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@@ -0,0 +1,6 @@
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|||||||
|
namespace Core.Models.Spt.Callbacks;
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|
|
||||||
|
public class PresetBuildCallbacks
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||||||
|
{
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||||||
|
|
||||||
|
}
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||||||
@@ -0,0 +1,6 @@
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|||||||
|
namespace Core.Models.Spt.Callbacks;
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||||||
|
|
||||||
|
public class PresetCallbacks
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||||||
|
{
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||||||
|
|
||||||
|
}
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||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Core.Models.Spt.Callbacks;
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||||||
|
|
||||||
|
public class ProfileCallbacks
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||||||
|
{
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||||||
|
|
||||||
|
}
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||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Core.Models.Spt.Callbacks;
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||||||
|
|
||||||
|
public class QuestCallbacks
|
||||||
|
{
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||||||
|
|
||||||
|
}
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||||||
@@ -0,0 +1,6 @@
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|||||||
|
namespace Core.Models.Spt.Callbacks;
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||||||
|
|
||||||
|
public class RagfairCallbacks
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||||||
|
{
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||||||
|
|
||||||
|
}
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||||||
@@ -0,0 +1,6 @@
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|||||||
|
namespace Core.Models.Spt.Callbacks;
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||||||
|
|
||||||
|
public class RepairCallbacks
|
||||||
|
{
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||||||
|
|
||||||
|
}
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||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Core.Models.Spt.Callbacks;
|
||||||
|
|
||||||
|
public class SaveCallbacks
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Core.Models.Spt.Callbacks;
|
||||||
|
|
||||||
|
public class TradeCallbacks
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Core.Models.Spt.Callbacks;
|
||||||
|
|
||||||
|
public class TraderCallbacks
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Core.Models.Spt.Callbacks;
|
||||||
|
|
||||||
|
public class WeatherCallbacks
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class AirdropConfig : BaseConfig
|
public class AirdropConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class BaseConfig
|
public class BaseConfig
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class BotConfig : BaseConfig
|
public class BotConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class BotDurability
|
public class BotDurability
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class CoreConfig : BaseConfig
|
public class CoreConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class Gift
|
public class Gift
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class HealthConfig : BaseConfig
|
public class HealthConfig : BaseConfig
|
||||||
{
|
{
|
||||||
@@ -11,7 +11,7 @@ public class HealthConfig : BaseConfig
|
|||||||
public HealthMultipliers HealthMultipliers { get; set; }
|
public HealthMultipliers HealthMultipliers { get; set; }
|
||||||
|
|
||||||
[JsonPropertyName("save")]
|
[JsonPropertyName("save")]
|
||||||
public Save Save { get; set; }
|
public HealthSave Save { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class HealthMultipliers
|
public class HealthMultipliers
|
||||||
@@ -23,7 +23,7 @@ public class HealthMultipliers
|
|||||||
public double Blacked { get; set; }
|
public double Blacked { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Save
|
public class HealthSave
|
||||||
{
|
{
|
||||||
[JsonPropertyName("health")]
|
[JsonPropertyName("health")]
|
||||||
public bool Health { get; set; }
|
public bool Health { get; set; }
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Text.Json.Serialization;
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class HideoutConfig : BaseConfig
|
public class HideoutConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class HttpConfig : BaseConfig
|
public class HttpConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,87 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class InRaidConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class InRaidConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-inraid";
|
||||||
|
|
||||||
|
/** Overrides to apply to the pre-raid settings screen */
|
||||||
|
[JsonPropertyName("raidMenuSettings")]
|
||||||
|
public RaidMenuSettings RaidMenuSettings { get; set; }
|
||||||
|
|
||||||
|
/** What effects should be saved post-raid */
|
||||||
|
[JsonPropertyName("save")]
|
||||||
|
public RaidSave Save { get; set; }
|
||||||
|
|
||||||
|
/** Names of car extracts */
|
||||||
|
[JsonPropertyName("carExtracts")]
|
||||||
|
public List<string> CarExtracts { get; set; }
|
||||||
|
|
||||||
|
/** Names of coop extracts */
|
||||||
|
[JsonPropertyName("coopExtracts")]
|
||||||
|
public List<string> CoopExtracts { get; set; }
|
||||||
|
|
||||||
|
/** Fence rep gain from a single car extract */
|
||||||
|
[JsonPropertyName("carExtractBaseStandingGain")]
|
||||||
|
public double CarExtractBaseStandingGain { get; set; }
|
||||||
|
|
||||||
|
/** Fence rep gain from a single coop extract */
|
||||||
|
[JsonPropertyName("coopExtractBaseStandingGain")]
|
||||||
|
public double CoopExtractBaseStandingGain { get; set; }
|
||||||
|
|
||||||
|
/** Fence rep gain when successfully extracting as pscav */
|
||||||
|
[JsonPropertyName("scavExtractStandingGain")]
|
||||||
|
public double ScavExtractStandingGain { get; set; }
|
||||||
|
|
||||||
|
/** The likelihood of PMC eliminating a minimum of 2 scavs while you engage them as a pscav. */
|
||||||
|
[JsonPropertyName("pmcKillProbabilityForScavGain")]
|
||||||
|
public double PmcKillProbabilityForScavGain { get; set; }
|
||||||
|
|
||||||
|
/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
|
||||||
|
[JsonPropertyName("keepFiRSecureContainerOnDeath")]
|
||||||
|
public bool KeepFiRSecureContainerOnDeath { get; set; }
|
||||||
|
|
||||||
|
/** If enabled always keep found in raid status on items */
|
||||||
|
[JsonPropertyName("alwaysKeepFoundInRaidonRaidEnd")]
|
||||||
|
public bool AlwaysKeepFoundInRaidOnRaidEnd { get; set; }
|
||||||
|
|
||||||
|
/** Percentage chance a player scav hot is hostile to the player when scavving */
|
||||||
|
[JsonPropertyName("playerScavHostileChancePercent")]
|
||||||
|
public double PlayerScavHostileChancePercent { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RaidMenuSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("aiAmount")]
|
||||||
|
public string AiAmount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("aiDifficulty")]
|
||||||
|
public string AiDifficulty { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bossEnabled")]
|
||||||
|
public bool BossEnabled { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("scavWars")]
|
||||||
|
public bool ScavWars { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("taggedAndCursed")]
|
||||||
|
public bool TaggedAndCursed { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("enablePve")]
|
||||||
|
public bool EnablePve { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("randomWeather")]
|
||||||
|
public bool RandomWeather { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("randomTime")]
|
||||||
|
public bool RandomTime { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RaidSave
|
||||||
|
{
|
||||||
|
/** Should loot gained from raid be saved */
|
||||||
|
[JsonPropertyName("loot")]
|
||||||
|
public bool Loot { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,56 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class InsuranceConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class InsuranceConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-insurance";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Chance item is returned as insurance, keyed by trader id
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("returnChancePercent")]
|
||||||
|
public Dictionary<string, double> ReturnChancePercent { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Item slots that should never be returned as insurance
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("blacklistedEquipment")]
|
||||||
|
public List<string> BlacklistedEquipment { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Some slots should always be removed, e.g. 'cartridges'
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("slotIdsToAlwaysRemove")]
|
||||||
|
public List<string> SlotIdsToAlwaysRemove { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Override to control how quickly insurance is processed/returned in seconds
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("returnTimeOverrideSeconds")]
|
||||||
|
public double ReturnTimeOverrideSeconds { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Override to control how long insurance returns stay in mail before expiring - in seconds
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("storageTimeOverrideSeconds")]
|
||||||
|
public double StorageTimeOverrideSeconds { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How often server should process insurance in seconds
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("runIntervalSeconds")]
|
||||||
|
public double RunIntervalSeconds { get; set; }
|
||||||
|
|
||||||
|
// Lowest rouble price for an attachment to be allowed to be taken
|
||||||
|
[JsonPropertyName("minAttachmentRoublePriceToBeTaken")]
|
||||||
|
public double MinAttachmentRoublePriceToBeTaken { get; set; }
|
||||||
|
|
||||||
|
// Chance out of 100% no attachments from a parent are taken
|
||||||
|
[JsonPropertyName("chanceNoAttachmentsTakenPercent")]
|
||||||
|
public double ChanceNoAttachmentsTakenPercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("simulateItemsBeingTaken")]
|
||||||
|
public bool SimulateItemsBeingTaken { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,71 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class InventoryConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class InventoryConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-inventory";
|
||||||
|
|
||||||
|
/** Should new items purchased by flagged as found in raid */
|
||||||
|
[JsonPropertyName("newItemsMarkedFound")]
|
||||||
|
public bool NewItemsMarkedFound { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("randomLootContainers")]
|
||||||
|
public Dictionary<string, RewardDetails> RandomLootContainers { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("sealedAirdropContainer")]
|
||||||
|
public SealedAirdropContainerSettings SealedAirdropContainer { get; set; }
|
||||||
|
|
||||||
|
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||||
|
[JsonPropertyName("customMoneyTpls")]
|
||||||
|
public List<string> CustomMoneyTpls { get; set; }
|
||||||
|
|
||||||
|
/** Multipliers for skill gain when inside menus, NOT in-game */
|
||||||
|
[JsonPropertyName("skillGainMultiplers")]
|
||||||
|
public Dictionary<string, double> SkillGainMultipliers { get; set; }
|
||||||
|
|
||||||
|
/** Container Tpls that should be deprioritised when choosing where to take money from for payments */
|
||||||
|
[JsonPropertyName("deprioritisedMoneyContainers")]
|
||||||
|
public List<string> DeprioritisedMoneyContainers { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RewardDetails
|
||||||
|
{
|
||||||
|
[JsonPropertyName("rewardCount")]
|
||||||
|
public int RewardCount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("foundInRaid")]
|
||||||
|
public bool FoundInRaid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardTplPool")]
|
||||||
|
public Dictionary<string, int>? RewardTplPool { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardTypePool")]
|
||||||
|
public List<string>? RewardTypePool { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SealedAirdropContainerSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("weaponRewardWeight")]
|
||||||
|
public Dictionary<string, double> WeaponRewardWeight { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("defaultPresetsOnly")]
|
||||||
|
public bool DefaultPresetsOnly { get; set; }
|
||||||
|
|
||||||
|
/** Should contents be flagged as found in raid when opened */
|
||||||
|
[JsonPropertyName("foundInRaid")]
|
||||||
|
public bool FoundInRaid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponModRewardLimits")]
|
||||||
|
public Dictionary<string, MinMax> WeaponModRewardLimits { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardTypeLimits")]
|
||||||
|
public Dictionary<string, MinMax> RewardTypeLimits { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ammoBoxWhitelist")]
|
||||||
|
public List<string> AmmoBoxWhitelist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allowBossItems")]
|
||||||
|
public bool AllowBossItems { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,47 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class ItemConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class ItemConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-item";
|
||||||
|
|
||||||
|
/** Items that should be globally blacklisted */
|
||||||
|
[JsonPropertyName("blacklist")]
|
||||||
|
public List<string> Blacklist { get; set; }
|
||||||
|
|
||||||
|
/** Items that should not be lootable from any location */
|
||||||
|
[JsonPropertyName("lootableItemBlacklist")]
|
||||||
|
public List<string> LootableItemBlacklist { get; set; }
|
||||||
|
|
||||||
|
/** items that should not be given as rewards */
|
||||||
|
[JsonPropertyName("rewardItemBlacklist")]
|
||||||
|
public List<string> RewardItemBlacklist { get; set; }
|
||||||
|
|
||||||
|
/** Item base types that should not be given as rewards */
|
||||||
|
[JsonPropertyName("rewardItemTypeBlacklist")]
|
||||||
|
public List<string> RewardItemTypeBlacklist { get; set; }
|
||||||
|
|
||||||
|
/** Items that can only be found on bosses */
|
||||||
|
[JsonPropertyName("bossItems")]
|
||||||
|
public List<string> BossItems { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("handbookPriceOverride")]
|
||||||
|
public Dictionary<string, HandbookPriceOverride> HandbookPriceOverride { get; set; }
|
||||||
|
|
||||||
|
/** Presets to add to the globals.json `ItemPresets` dictionary on server start */
|
||||||
|
[JsonPropertyName("customItemGlobalPresets")]
|
||||||
|
public List<Preset> CustomItemGlobalPresets { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class HandbookPriceOverride
|
||||||
|
{
|
||||||
|
/** Price in roubles */
|
||||||
|
[JsonPropertyName("price")]
|
||||||
|
public decimal Price { get; set; }
|
||||||
|
|
||||||
|
/** NOT parentId from items.json, but handbook.json */
|
||||||
|
[JsonPropertyName("parentId")]
|
||||||
|
public string ParentId { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,24 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class LocaleConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class LocaleConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-locale";
|
||||||
|
|
||||||
|
/** e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting */
|
||||||
|
[JsonPropertyName("gameLocale")]
|
||||||
|
public string GameLocale { get; set; }
|
||||||
|
|
||||||
|
/** e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting */
|
||||||
|
[JsonPropertyName("serverLocale")]
|
||||||
|
public string ServerLocale { get; set; }
|
||||||
|
|
||||||
|
/** Languages server can be translated into */
|
||||||
|
[JsonPropertyName("serverSupportedLocales")]
|
||||||
|
public List<string> ServerSupportedLocales { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("fallbacks")]
|
||||||
|
public Dictionary<string, string> Fallbacks { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,317 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class LocationConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class LocationConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-location";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rogues are classified as bosses and spawn immediately, this can result in no scavs spawning, delay rogues spawning to allow scavs to spawn first
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("rogueLighthouseSpawnTimeSettings")]
|
||||||
|
public RogueLighthouseSpawnTimeSettings RogueLighthouseSpawnTimeSettings { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When a map has hit max alive bots, any wave that should spawn will be reduced to 1 bot in size and placed in a spawn queue, this splits waves into smaller sizes to reduce the impact of this behaviour
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("splitWaveIntoSingleSpawnsSettings")]
|
||||||
|
public SplitWaveSettings SplitWaveIntoSingleSpawnsSettings { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("looseLootMultiplier")]
|
||||||
|
public LootMultiplier LooseLootMultiplier { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("staticLootMultiplier")]
|
||||||
|
public LootMultiplier StaticLootMultiplier { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom bot waves to add to a locations base json on game start if addCustomBotWavesToMaps is true
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("customWaves")]
|
||||||
|
public CustomWaves CustomWaves { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Open zones to add to map
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("openZones")]
|
||||||
|
public Dictionary<string, List<string>> OpenZones { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Key = map id, value = item tpls that should only have one forced loot spawn position
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("forcedLootSingleSpawnById")]
|
||||||
|
public Dictionary<string, List<string>> ForcedLootSingleSpawnById { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many attempts should be taken to fit an item into a container before giving up
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("fitLootIntoContainerAttempts")]
|
||||||
|
public int FitLootIntoContainerAttempts { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add all possible zones to each maps `OpenZones` property
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("addOpenZonesToAllMaps")]
|
||||||
|
public bool AddOpenZonesToAllMaps { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("addCustomBotWavesToMaps")]
|
||||||
|
public bool AddCustomBotWavesToMaps { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Should the limits defined inside botTypeLimits to be applied to locations on game start
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("enableBotTypeLimits")]
|
||||||
|
public bool EnableBotTypeLimits { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("botTypeLimits")]
|
||||||
|
public Dictionary<string, List<BotTypeLimit>> BotTypeLimits { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Container randomisation settings
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("containerRandomisationSettings")]
|
||||||
|
public ContainerRandomisationSettings ContainerRandomisationSettings { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How full must a random loose magazine be %
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("minFillLooseMagazinePercent")]
|
||||||
|
public int MinFillLooseMagazinePercent { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How full must a random static magazine be %
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("minFillStaticMagazinePercent")]
|
||||||
|
public int MinFillStaticMagazinePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allowDuplicateItemsInStaticContainers")]
|
||||||
|
public bool AllowDuplicateItemsInStaticContainers { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("magazineLootHasAmmoChancePercent")]
|
||||||
|
public int MagazineLootHasAmmoChancePercent { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Chance static magazines have ammo in them
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("staticMagazineLootHasAmmoChancePercent")]
|
||||||
|
public int StaticMagazineLootHasAmmoChancePercent { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Key: map, value: loose loot ids to ignore
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("looseLootBlacklist")]
|
||||||
|
public Dictionary<string, List<string>> LooseLootBlacklist { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Key: map, value: settings to control how long scav raids are
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("scavRaidTimeSettings")]
|
||||||
|
public ScavRaidTimeSettings ScavRaidTimeSettings { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Settings to adjust mods for lootable equipment in raid
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("equipmentLootSettings")]
|
||||||
|
public EquipmentLootSettings EquipmentLootSettings { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Min percentage to set raider spawns at, -1 makes no changes
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("reserveRaiderSpawnChanceOverrides")]
|
||||||
|
public ReserveRaiderSpawnChanceOverrides ReserveRaiderSpawnChanceOverrides { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Map ids players cannot visit
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("nonMaps")]
|
||||||
|
public List<string> NonMaps { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ReserveRaiderSpawnChanceOverrides
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nonTriggered")]
|
||||||
|
public int NonTriggered { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("triggered")]
|
||||||
|
public int Triggered { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EquipmentLootSettings
|
||||||
|
{
|
||||||
|
// Percentage chance item will be added to equipment
|
||||||
|
[JsonPropertyName("modSpawnChancePercent")]
|
||||||
|
public Dictionary<string, int> ModSpawnChancePercent { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FixEmptyBotWavesSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ignoreMaps")]
|
||||||
|
public List<string> IgnoreMaps { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RogueLighthouseSpawnTimeSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("waitTimeSeconds")]
|
||||||
|
public int WaitTimeSeconds { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SplitWaveSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ignoreMaps")]
|
||||||
|
public List<string> IgnoreMaps { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("waveSizeThreshold")]
|
||||||
|
public int WaveSizeThreshold { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CustomWaves
|
||||||
|
{
|
||||||
|
/** Bosses spawn on raid start */
|
||||||
|
[JsonPropertyName("boss")]
|
||||||
|
public Dictionary<string, List<BossLocationSpawn>> Boss { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("normal")]
|
||||||
|
public Dictionary<string, List<Wave>> Normal { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BotTypeLimit : MinMax
|
||||||
|
{
|
||||||
|
[JsonPropertyName("type")]
|
||||||
|
public string Type { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Multiplier to apply to the loot count for a given map */
|
||||||
|
public class LootMultiplier
|
||||||
|
{
|
||||||
|
[JsonPropertyName("bigmap")]
|
||||||
|
public int BigMap { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("develop")]
|
||||||
|
public int Develop { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("factory4_day")]
|
||||||
|
public int Factory4Day { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("factory4_night")]
|
||||||
|
public int Factory4Night { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("interchange")]
|
||||||
|
public int Interchange { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("laboratory")]
|
||||||
|
public int Laboratory { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rezervbase")]
|
||||||
|
public int RezervBase { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("shoreline")]
|
||||||
|
public int Shoreline { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("woods")]
|
||||||
|
public int Woods { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("hideout")]
|
||||||
|
public int Hideout { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("lighthouse")]
|
||||||
|
public int Lighthouse { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("privatearea")]
|
||||||
|
public int PrivateArea { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("suburbs")]
|
||||||
|
public int Suburbs { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tarkovstreets")]
|
||||||
|
public int TarkovStreets { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("terminal")]
|
||||||
|
public int Terminal { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("town")]
|
||||||
|
public int Town { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("sandbox")]
|
||||||
|
public int Sandbox { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ContainerRandomisationSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
/** What maps can use the container randomisation feature */
|
||||||
|
[JsonPropertyName("maps")]
|
||||||
|
public Dictionary<string, bool> Maps { get; set; }
|
||||||
|
|
||||||
|
/** Some container types don't work when randomised */
|
||||||
|
[JsonPropertyName("containerTypesToNotRandomise")]
|
||||||
|
public List<string> ContainerTypesToNotRandomise { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("containerGroupMinSizeMultiplier")]
|
||||||
|
public double ContainerGroupMinSizeMultiplier { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("containerGroupMaxSizeMultiplier")]
|
||||||
|
public double ContainerGroupMaxSizeMultiplier { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ScavRaidTimeSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("settings")]
|
||||||
|
public ScavRaidTimeConfigSettings Settings { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maps")]
|
||||||
|
public Dictionary<string, ScavRaidTimeLocationSettings> Maps { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ScavRaidTimeConfigSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("trainArrivalDelayObservedSeconds")]
|
||||||
|
public int TrainArrivalDelayObservedSeconds { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ScavRaidTimeLocationSettings
|
||||||
|
{
|
||||||
|
/** Should loot be reduced by same percent length of raid is reduced by */
|
||||||
|
[JsonPropertyName("reduceLootByPercent")]
|
||||||
|
public bool ReduceLootByPercent { get; set; }
|
||||||
|
|
||||||
|
/** Smallest % of container loot that should be spawned */
|
||||||
|
[JsonPropertyName("minStaticLootPercent")]
|
||||||
|
public double MinStaticLootPercent { get; set; }
|
||||||
|
|
||||||
|
/** Smallest % of loose loot that should be spawned */
|
||||||
|
[JsonPropertyName("minDynamicLootPercent")]
|
||||||
|
public double MinDynamicLootPercent { get; set; }
|
||||||
|
|
||||||
|
/** Chance raid time is reduced */
|
||||||
|
[JsonPropertyName("reducedChancePercent")]
|
||||||
|
public double ReducedChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** How much should raid time be reduced - weighted */
|
||||||
|
[JsonPropertyName("reductionPercentWeights")]
|
||||||
|
public Dictionary<string, double> ReductionPercentWeights { get; set; }
|
||||||
|
|
||||||
|
/** Should bot waves be removed / spawn times be adjusted */
|
||||||
|
[JsonPropertyName("adjustWaves")]
|
||||||
|
public bool AdjustWaves { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,17 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class LootConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class LootConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-loot";
|
||||||
|
|
||||||
|
/** Spawn positions to add into a map, key=mapid */
|
||||||
|
[JsonPropertyName("looseLoot")]
|
||||||
|
public Dictionary<string, Spawnpoint[]> LooseLoot { get; set; }
|
||||||
|
|
||||||
|
/** Loose loot probability adjustments to apply on game start */
|
||||||
|
[JsonPropertyName("looseLootSpawnPointAdjustments")]
|
||||||
|
public Dictionary<string, Dictionary<string, double>> LooseLootSpawnPointAdjustments { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,63 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class LostOnDeathConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class LostOnDeathConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-lostondeath";
|
||||||
|
|
||||||
|
/** What equipment in each slot should be lost on death */
|
||||||
|
[JsonPropertyName("equipment")]
|
||||||
|
public LostEquipment Equipment { get; set; }
|
||||||
|
|
||||||
|
/** Should special slot items be removed from quest inventory on death e.g. wifi camera/markers */
|
||||||
|
[JsonPropertyName("specialSlotItems")]
|
||||||
|
public bool SpecialSlotItems { get; set; }
|
||||||
|
|
||||||
|
/** Should quest items be removed from quest inventory on death */
|
||||||
|
[JsonPropertyName("questItems")]
|
||||||
|
public bool QuestItems { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LostEquipment
|
||||||
|
{
|
||||||
|
[JsonPropertyName("ArmBand")]
|
||||||
|
public bool ArmBand { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Headwear")]
|
||||||
|
public bool Headwear { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Earpiece")]
|
||||||
|
public bool Earpiece { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("FaceCover")]
|
||||||
|
public bool FaceCover { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ArmorVest")]
|
||||||
|
public bool ArmorVest { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Eyewear")]
|
||||||
|
public bool Eyewear { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("TacticalVest")]
|
||||||
|
public bool TacticalVest { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("PocketItems")]
|
||||||
|
public bool PocketItems { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Backpack")]
|
||||||
|
public bool Backpack { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Holster")]
|
||||||
|
public bool Holster { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("FirstPrimaryWeapon")]
|
||||||
|
public bool FirstPrimaryWeapon { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("SecondPrimaryWeapon")]
|
||||||
|
public bool SecondPrimaryWeapon { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Scabbard")]
|
||||||
|
public bool Scabbard { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,12 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class MatchConfig
|
public class MatchConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-match";
|
||||||
|
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,60 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class PlayerScavConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class PlayerScavConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-playerscav";
|
||||||
|
|
||||||
|
[JsonPropertyName("karmaLevel")]
|
||||||
|
public Dictionary<string, KarmaLevel> KarmaLevel { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class KarmaLevel
|
||||||
|
{
|
||||||
|
[JsonPropertyName("botTypeForLoot")]
|
||||||
|
public string BotTypeForLoot { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("modifiers")]
|
||||||
|
public Modifiers Modifiers { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("itemLimits")]
|
||||||
|
public ItemLimits ItemLimits { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("equipmentBlacklist")]
|
||||||
|
public Dictionary<string, string[]> EquipmentBlacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("lootItemsToAddChancePercent")]
|
||||||
|
public Dictionary<string, double> LootItemsToAddChancePercent { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Modifiers
|
||||||
|
{
|
||||||
|
[JsonPropertyName("equipment")]
|
||||||
|
public Dictionary<string, double> Equipment { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("mod")]
|
||||||
|
public Dictionary<string, double> Mod { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ItemLimits
|
||||||
|
{
|
||||||
|
[JsonPropertyName("healing")]
|
||||||
|
public GenerationData Healing { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("drugs")]
|
||||||
|
public GenerationData Drugs { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("stims")]
|
||||||
|
public GenerationData Stims { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("looseLoot")]
|
||||||
|
public GenerationData LooseLoot { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("magazines")]
|
||||||
|
public GenerationData Magazines { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("grenades")]
|
||||||
|
public GenerationData Grenades { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,33 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class PmcChatResponse
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class PmcChatResponse : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-pmcchatresponse";
|
||||||
|
|
||||||
|
[JsonPropertyName("victim")]
|
||||||
|
public ResponseSettings Victim { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("killer")]
|
||||||
|
public ResponseSettings Killer { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ResponseSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("responseChancePercent")]
|
||||||
|
public double ResponseChancePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("responseTypeWeights")]
|
||||||
|
public Dictionary<string, double> ResponseTypeWeights { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("stripCapitalisationChancePercent")]
|
||||||
|
public double StripCapitalisationChancePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allCapsChancePercent")]
|
||||||
|
public double AllCapsChancePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("appendBroToMessageEndChancePercent")]
|
||||||
|
public double AppendBroToMessageEndChancePercent { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,159 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class PmcConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class PmcConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-pmc";
|
||||||
|
|
||||||
|
/** What game version should the PMC have */
|
||||||
|
[JsonPropertyName("gameVersionWeight")]
|
||||||
|
public Dictionary<string, double> GameVersionWeight { get; set; }
|
||||||
|
|
||||||
|
/** What account type should the PMC have */
|
||||||
|
[JsonPropertyName("accountTypeWeight")]
|
||||||
|
public Dictionary<MemberCategory, double> AccountTypeWeight { get; set; }
|
||||||
|
|
||||||
|
/** Global whitelist/blacklist of vest loot for PMCs */
|
||||||
|
[JsonPropertyName("vestLoot")]
|
||||||
|
public SlotLootSettings VestLoot { get; set; }
|
||||||
|
|
||||||
|
/** Global whitelist/blacklist of pocket loot for PMCs */
|
||||||
|
[JsonPropertyName("pocketLoot")]
|
||||||
|
public SlotLootSettings PocketLoot { get; set; }
|
||||||
|
|
||||||
|
/** Global whitelist/blacklist of backpack loot for PMCs */
|
||||||
|
[JsonPropertyName("backpackLoot")]
|
||||||
|
public SlotLootSettings BackpackLoot { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("globalLootBlacklist")]
|
||||||
|
public List<string> GlobalLootBlacklist { get; set; }
|
||||||
|
|
||||||
|
/** Use difficulty defined in config/bot.json/difficulty instead of chosen difficulty dropdown value */
|
||||||
|
[JsonPropertyName("useDifficultyOverride")]
|
||||||
|
public bool UseDifficultyOverride { get; set; }
|
||||||
|
|
||||||
|
/** Difficulty override e.g. "AsOnline/Hard" */
|
||||||
|
[JsonPropertyName("difficulty")]
|
||||||
|
public string Difficulty { get; set; }
|
||||||
|
|
||||||
|
/** Chance out of 100 to have a complete gun in backpack */
|
||||||
|
[JsonPropertyName("looseWeaponInBackpackChancePercent")]
|
||||||
|
public double LooseWeaponInBackpackChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** Chance out of 100 to have an enhancement applied to PMC weapon */
|
||||||
|
[JsonPropertyName("weaponHasEnhancementChancePercent")]
|
||||||
|
public double WeaponHasEnhancementChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** MinMax count of weapons to have in backpack */
|
||||||
|
[JsonPropertyName("looseWeaponInBackpackLootMinMax")]
|
||||||
|
public MinMax LooseWeaponInBackpackLootMinMax { get; set; }
|
||||||
|
|
||||||
|
/** Percentage chance PMC will be USEC */
|
||||||
|
[JsonPropertyName("isUsec")]
|
||||||
|
public double IsUsec { get; set; }
|
||||||
|
|
||||||
|
/** WildSpawnType enum value USEC PMCs use */
|
||||||
|
[JsonPropertyName("usecType")]
|
||||||
|
public string UsecType { get; set; }
|
||||||
|
|
||||||
|
/** WildSpawnType enum value BEAR PMCs use */
|
||||||
|
[JsonPropertyName("bearType")]
|
||||||
|
public string BearType { get; set; }
|
||||||
|
|
||||||
|
/** What 'brain' does a PMC use, keyed by map and side (USEC/BEAR) key: map location, value: type for usec/bear */
|
||||||
|
[JsonPropertyName("pmcType")]
|
||||||
|
public Dictionary<string, Dictionary<string, Dictionary<string, double>>> PmcType { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxBackpackLootTotalRub")]
|
||||||
|
public List<IMinMaxLootValue> MaxBackpackLootTotalRub { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxPocketLootTotalRub")]
|
||||||
|
public double MaxPocketLootTotalRub { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxVestLootTotalRub")]
|
||||||
|
public double MaxVestLootTotalRub { get; set; }
|
||||||
|
|
||||||
|
/** Percentage chance a bot from a wave is converted into a PMC, first key = map, second key = bot wildspawn type (assault/exusec), value: min+max chance to be converted */
|
||||||
|
[JsonPropertyName("convertIntoPmcChance")]
|
||||||
|
public Dictionary<string, Dictionary<string, MinMax>> ConvertIntoPmcChance { get; set; }
|
||||||
|
|
||||||
|
/** How many levels above player level can a PMC be */
|
||||||
|
[JsonPropertyName("botRelativeLevelDeltaMax")]
|
||||||
|
public double BotRelativeLevelDeltaMax { get; set; }
|
||||||
|
|
||||||
|
/** How many levels below player level can a PMC be */
|
||||||
|
[JsonPropertyName("botRelativeLevelDeltaMin")]
|
||||||
|
public double BotRelativeLevelDeltaMin { get; set; }
|
||||||
|
|
||||||
|
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||||
|
[JsonPropertyName("forceHealingItemsIntoSecure")]
|
||||||
|
public bool ForceHealingItemsIntoSecure { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("hostilitySettings")]
|
||||||
|
public Dictionary<string, HostilitySettings> HostilitySettings { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allPMCsHavePlayerNameWithRandomPrefixChance")]
|
||||||
|
public double AllPMCsHavePlayerNameWithRandomPrefixChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("locationSpecificPmcLevelOverride")]
|
||||||
|
public Dictionary<string, MinMax> LocationSpecificPmcLevelOverride { get; set; }
|
||||||
|
|
||||||
|
/** Should secure container loot from usec.json/bear.json be added to pmc bots secure */
|
||||||
|
[JsonPropertyName("addSecureContainerLootFromBotConfig")]
|
||||||
|
public bool AddSecureContainerLootFromBotConfig { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class HostilitySettings
|
||||||
|
{
|
||||||
|
/** Bot roles that are 100% an enemy */
|
||||||
|
[JsonPropertyName("additionalEnemyTypes")]
|
||||||
|
public List<string>? AdditionalEnemyTypes { get; set; }
|
||||||
|
|
||||||
|
/** Objects that determine the % chance another bot type is an enemy */
|
||||||
|
[JsonPropertyName("chancedEnemies")]
|
||||||
|
public List<ChancedEnemy>? ChancedEnemies { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bearEnemyChance")]
|
||||||
|
public double? BearEnemyChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("usecEnemyChance")]
|
||||||
|
public double? UsecEnemyChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("savageEnemyChance")]
|
||||||
|
public double? SavageEnemyChance { get; set; }
|
||||||
|
|
||||||
|
/** Bot roles that are 100% a friendly */
|
||||||
|
[JsonPropertyName("additionalFriendlyTypes")]
|
||||||
|
public List<string>? AdditionalFriendlyTypes { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("savagePlayerBehaviour")]
|
||||||
|
public string? SavagePlayerBehaviour { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PmcTypes
|
||||||
|
{
|
||||||
|
[JsonPropertyName("usec")]
|
||||||
|
public string Usec { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bear")]
|
||||||
|
public string Bear { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SlotLootSettings
|
||||||
|
{
|
||||||
|
/** Item Type whitelist */
|
||||||
|
[JsonPropertyName("whitelist")]
|
||||||
|
public List<string> Whitelist { get; set; }
|
||||||
|
|
||||||
|
/** Item tpl blacklist */
|
||||||
|
[JsonPropertyName("blacklist")]
|
||||||
|
public List<string> Blacklist { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IMinMaxLootValue : MinMax
|
||||||
|
{
|
||||||
|
[JsonPropertyName("value")]
|
||||||
|
public double Value { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,366 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class QuestConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class QuestConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-quest";
|
||||||
|
|
||||||
|
// Hours to get/redeem items from quest mail keyed by profile type
|
||||||
|
[JsonPropertyName("mailRedeemTimeHours")]
|
||||||
|
public Dictionary<string, double> MailRedeemTimeHours { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("questTemplateIds")]
|
||||||
|
public PlayerTypeQuestIds QuestTemplateIds { get; set; }
|
||||||
|
|
||||||
|
/** Show non-seasonal quests be shown to player */
|
||||||
|
[JsonPropertyName("showNonSeasonalEventQuests")]
|
||||||
|
public bool ShowNonSeasonalEventQuests { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("eventQuests")]
|
||||||
|
public Dictionary<string, EventQuestData> EventQuests { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("repeatableQuests")]
|
||||||
|
public List<RepeatableQuestConfig> RepeatableQuests { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("locationIdMap")]
|
||||||
|
public Dictionary<string, string> LocationIdMap { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bearOnlyQuests")]
|
||||||
|
public List<string> BearOnlyQuests { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("usecOnlyQuests")]
|
||||||
|
public List<string> UsecOnlyQuests { get; set; }
|
||||||
|
|
||||||
|
/** Quests that the keyed game version do not see/access */
|
||||||
|
[JsonPropertyName("profileBlacklist")]
|
||||||
|
public Dictionary<string, List<string>> ProfileBlacklist { get; set; }
|
||||||
|
|
||||||
|
/** key=questid, gameversions that can see/access quest */
|
||||||
|
[JsonPropertyName("profileWhitelist")]
|
||||||
|
public Dictionary<string, List<string>> ProfileWhitelist { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PlayerTypeQuestIds
|
||||||
|
{
|
||||||
|
[JsonPropertyName("pmc")]
|
||||||
|
public QuestTypeIds Pmc { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("scav")]
|
||||||
|
public QuestTypeIds Scav { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class QuestTypeIds
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Elimination")]
|
||||||
|
public string Elimination { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Completion")]
|
||||||
|
public string Completion { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Exploration")]
|
||||||
|
public string Exploration { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EventQuestData
|
||||||
|
{
|
||||||
|
[JsonPropertyName("name")]
|
||||||
|
public string Name { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("season")]
|
||||||
|
public SeasonalEventType Season { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("startTimestamp")]
|
||||||
|
public long StartTimestamp { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("endTimestamp")]
|
||||||
|
public long EndTimestamp { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("yearly")]
|
||||||
|
public bool Yearly { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RepeatableQuestConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("id")]
|
||||||
|
public string Id { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("name")]
|
||||||
|
public string Name { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("side")]
|
||||||
|
public string Side { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("types")]
|
||||||
|
public List<string> Types { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("resetTime")]
|
||||||
|
public long ResetTime { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("numQuests")]
|
||||||
|
public int NumQuests { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minPlayerLevel")]
|
||||||
|
public int MinPlayerLevel { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardScaling")]
|
||||||
|
public RewardScaling RewardScaling { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("locations")]
|
||||||
|
public Dictionary<ELocationName, List<string>> Locations { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("traderWhitelist")]
|
||||||
|
public List<TraderWhitelist> TraderWhitelist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("questConfig")]
|
||||||
|
public RepeatableQuestTypesConfig QuestConfig { get; set; }
|
||||||
|
|
||||||
|
/** Item base types to block when generating rewards */
|
||||||
|
[JsonPropertyName("rewardBaseTypeBlacklist")]
|
||||||
|
public List<string> RewardBaseTypeBlacklist { get; set; }
|
||||||
|
|
||||||
|
/** Item tplIds to ignore when generating rewards */
|
||||||
|
[JsonPropertyName("rewardBlacklist")]
|
||||||
|
public List<string> RewardBlacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardAmmoStackMinSize")]
|
||||||
|
public int RewardAmmoStackMinSize { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("freeChangesAvailable")]
|
||||||
|
public int FreeChangesAvailable { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("freeChanges")]
|
||||||
|
public int FreeChanges { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("keepDailyQuestTypeOnReplacement")]
|
||||||
|
public bool KeepDailyQuestTypeOnReplacement { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RewardScaling
|
||||||
|
{
|
||||||
|
[JsonPropertyName("levels")]
|
||||||
|
public List<int> Levels { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("experience")]
|
||||||
|
public List<int> Experience { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("roubles")]
|
||||||
|
public List<int> Roubles { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("gpCoins")]
|
||||||
|
public List<int> GpCoins { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("items")]
|
||||||
|
public List<int> Items { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("reputation")]
|
||||||
|
public List<int> Reputation { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardSpread")]
|
||||||
|
public int RewardSpread { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("skillRewardChance")]
|
||||||
|
public List<int> SkillRewardChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("skillPointReward")]
|
||||||
|
public List<int> SkillPointReward { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TraderWhitelist
|
||||||
|
{
|
||||||
|
[JsonPropertyName("traderId")]
|
||||||
|
public string TraderId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("questTypes")]
|
||||||
|
public List<string> QuestTypes { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardBaseWhitelist")]
|
||||||
|
public List<string> RewardBaseWhitelist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardCanBeWeapon")]
|
||||||
|
public bool RewardCanBeWeapon { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponRewardChancePercent")]
|
||||||
|
public double WeaponRewardChancePercent { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RepeatableQuestTypesConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Exploration")]
|
||||||
|
public Exploration Exploration { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Completion")]
|
||||||
|
public Completion Completion { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Pickup")]
|
||||||
|
public Pickup Pickup { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Elimination")]
|
||||||
|
public List<EliminationConfig> Elimination { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Exploration : BaseQuestConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("maxExtracts")]
|
||||||
|
public int MaximumExtracts { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxExtractsWithSpecificExit")]
|
||||||
|
public int MaximumExtractsWithSpecificExit { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("specificExits")]
|
||||||
|
public SpecificExits SpecificExits { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SpecificExits
|
||||||
|
{
|
||||||
|
[JsonPropertyName("probability")]
|
||||||
|
public int Probability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("passageRequirementWhitelist")]
|
||||||
|
public List<string> PassageRequirementWhitelist { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Completion : BaseQuestConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("minRequestedAmount")]
|
||||||
|
public int MinimumRequestedAmount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxRequestedAmount")]
|
||||||
|
public int MaximumRequestedAmount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("uniqueItemCount")]
|
||||||
|
public int UniqueItemCount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minRequestedBulletAmount")]
|
||||||
|
public int MinimumRequestedBulletAmount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxRequestedBulletAmount")]
|
||||||
|
public int MaximumRequestedBulletAmount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("useWhitelist")]
|
||||||
|
public bool UseWhitelist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("useBlacklist")]
|
||||||
|
public bool UseBlacklist { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Pickup : BaseQuestConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("ItemTypeToFetchWithMaxCount")]
|
||||||
|
public List<PickupTypeWithMaxCount> ItemTypeToFetchWithMaxCount { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PickupTypeWithMaxCount
|
||||||
|
{
|
||||||
|
[JsonPropertyName("itemType")]
|
||||||
|
public string ItemType { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxPickupCount")]
|
||||||
|
public int MaximumPickupCount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minPickupCount")]
|
||||||
|
public int MinimumPickupCount { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EliminationConfig : BaseQuestConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("levelRange")]
|
||||||
|
public MinMax LevelRange { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("targets")]
|
||||||
|
public List<Target> Targets { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bodyPartProb")]
|
||||||
|
public double BodyPartProbability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bodyParts")]
|
||||||
|
public List<BodyPart> BodyParts { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("specificLocationProb")]
|
||||||
|
public double SpecificLocationProbability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("distLocationBlacklist")]
|
||||||
|
public List<string> DistLocationBlacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("distProb")]
|
||||||
|
public double DistanceProbability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxDist")]
|
||||||
|
public double MaxDistance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minDist")]
|
||||||
|
public double MinDistance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxKills")]
|
||||||
|
public int MaxKills { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minKills")]
|
||||||
|
public int MinKills { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minBossKills")]
|
||||||
|
public int MinBossKills { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxBossKills")]
|
||||||
|
public int MaxBossKills { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minPmcKills")]
|
||||||
|
public int MinPmcKills { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("maxPmcKills")]
|
||||||
|
public int MaxPmcKills { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponCategoryRequirementProb")]
|
||||||
|
public double WeaponCategoryRequirementProbability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponCategoryRequirements")]
|
||||||
|
public List<WeaponRequirement> WeaponCategoryRequirements { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponRequirementProb")]
|
||||||
|
public double WeaponRequirementProbability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponRequirements")]
|
||||||
|
public List<WeaponRequirement> WeaponRequirements { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BaseQuestConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("possibleSkillRewards")]
|
||||||
|
public List<string> PossibleSkillRewards { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Target : ProbabilityObject
|
||||||
|
{
|
||||||
|
[JsonPropertyName("data")]
|
||||||
|
public BossInfo Data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BossInfo
|
||||||
|
{
|
||||||
|
[JsonPropertyName("isBoss")]
|
||||||
|
public bool IsBoss { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("isPmc")]
|
||||||
|
public bool IsPmc { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BodyPart : ProbabilityObject {
|
||||||
|
[JsonPropertyName("data")]
|
||||||
|
public string[] Data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WeaponRequirement : ProbabilityObject {
|
||||||
|
[JsonPropertyName("data")]
|
||||||
|
public string[] Data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ProbabilityObject {
|
||||||
|
[JsonPropertyName("key")]
|
||||||
|
public string Key { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("relativeProbability")]
|
||||||
|
public double RelativeProbability { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("data")]
|
||||||
|
public object Data { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,364 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class RagfairConfig
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
public class RagfairConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-ragfair";
|
||||||
|
|
||||||
|
/** How many seconds should pass before expired offers and processed + player offers checked if sold */
|
||||||
|
[JsonPropertyName("runIntervalSeconds")]
|
||||||
|
public int RunIntervalSeconds { get; set; }
|
||||||
|
|
||||||
|
/** Default values used to hydrate `runIntervalSeconds` with */
|
||||||
|
[JsonPropertyName("runIntervalValues")]
|
||||||
|
public RunIntervalValues RunIntervalValues { get; set; }
|
||||||
|
|
||||||
|
/** Player listing settings */
|
||||||
|
[JsonPropertyName("sell")]
|
||||||
|
public Sell Sell { get; set; }
|
||||||
|
|
||||||
|
/** Trader ids + should their assorts be listed on flea */
|
||||||
|
[JsonPropertyName("traders")]
|
||||||
|
public Dictionary<string, bool> Traders { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("dynamic")]
|
||||||
|
public Dynamic Dynamic { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tieredFlea")]
|
||||||
|
public TieredFlea TieredFlea { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Sell
|
||||||
|
{
|
||||||
|
/** Should a fee be deducted from player when listing an item for sale */
|
||||||
|
[JsonPropertyName("fees")]
|
||||||
|
public bool Fees { get; set; }
|
||||||
|
|
||||||
|
/** Settings to control chances of offer being sold */
|
||||||
|
[JsonPropertyName("chance")]
|
||||||
|
public Chance Chance { get; set; }
|
||||||
|
|
||||||
|
/** Settings to control how long it takes for a player offer to sell */
|
||||||
|
[JsonPropertyName("time")]
|
||||||
|
public MinMax Time { get; set; }
|
||||||
|
|
||||||
|
/** Seconds from clicking remove to remove offer from market */
|
||||||
|
[JsonPropertyName("expireSeconds")]
|
||||||
|
public int ExpireSeconds { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Chance
|
||||||
|
{
|
||||||
|
/** Base chance percent to sell an item */
|
||||||
|
[JsonPropertyName("base")]
|
||||||
|
public int Base { get; set; }
|
||||||
|
|
||||||
|
/** Value to multiply the sell chance by */
|
||||||
|
[JsonPropertyName("sellMultiplier")]
|
||||||
|
public int SellMultiplier { get; set; }
|
||||||
|
|
||||||
|
/** Max possible sell chance % for a player listed offer */
|
||||||
|
[JsonPropertyName("maxSellChancePercent")]
|
||||||
|
public int MaxSellChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** Min possible sell chance % for a player listed offer */
|
||||||
|
[JsonPropertyName("minSellChancePercent")]
|
||||||
|
public int MinSellChancePercent { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Dynamic
|
||||||
|
{
|
||||||
|
// Should a purchased dynamic offers items be flagged as found in raid
|
||||||
|
public bool PurchasesAreFoundInRaid { get; set; }
|
||||||
|
|
||||||
|
/** Use the highest trader price for an offer if its greater than the price in templates/prices.json */
|
||||||
|
public bool UseTraderPriceForOffersIfHigher { get; set; }
|
||||||
|
|
||||||
|
/** Barter offer specific settings */
|
||||||
|
public BarterDetails Barter { get; set; }
|
||||||
|
|
||||||
|
public PackDetails Pack { get; set; }
|
||||||
|
|
||||||
|
/** Dynamic offer price below handbook adjustment values */
|
||||||
|
public OfferAdjustment OfferAdjustment { get; set; }
|
||||||
|
|
||||||
|
/** How many offers should expire before an offer regeneration occurs */
|
||||||
|
public int ExpiredOfferThreshold { get; set; }
|
||||||
|
|
||||||
|
/** How many offers should be listed */
|
||||||
|
public MinMax OfferItemCount { get; set; }
|
||||||
|
|
||||||
|
/** How much should the price of an offer vary by (percent 0.8 = 80%, 1.2 = 120%) */
|
||||||
|
public PriceRanges PriceRanges { get; set; }
|
||||||
|
|
||||||
|
/** Should default presets to listed only or should non-standard presets found in globals.json be listed too */
|
||||||
|
public bool ShowDefaultPresetsOnly { get; set; }
|
||||||
|
|
||||||
|
/** Tpls that should not use the variable price system when their quality is < 100% (lower dura/uses = lower price) */
|
||||||
|
public List<string> IgnoreQualityPriceVarianceBlacklist { get; set; }
|
||||||
|
|
||||||
|
public MinMax EndTimeSeconds { get; set; }
|
||||||
|
|
||||||
|
/** Settings to control the durability range of item items listed on flea */
|
||||||
|
public Condition Condition { get; set; }
|
||||||
|
|
||||||
|
/** Size stackable items should be listed for in percent of max stack size */
|
||||||
|
public MinMax StackablePercent { get; set; }
|
||||||
|
|
||||||
|
/** Items that cannot be stacked can have multiples sold in one offer, what range of values can be listed */
|
||||||
|
public MinMax NonStackableCount { get; set; }
|
||||||
|
|
||||||
|
/** Range of rating offers for items being listed */
|
||||||
|
public MinMax Rating { get; set; }
|
||||||
|
|
||||||
|
/** Armor specific flea settings */
|
||||||
|
public ArmorSettings Armor { get; set; }
|
||||||
|
|
||||||
|
/** A multipler to apply to individual tpls price just prior to item quality adjustment */
|
||||||
|
public Dictionary<string, double> ItemPriceMultiplier { get; set; }
|
||||||
|
|
||||||
|
/** Percentages to sell offers in each currency */
|
||||||
|
public Dictionary<string, double> Currencies { get; set; }
|
||||||
|
|
||||||
|
/** Item tpls that should be forced to sell as a single item */
|
||||||
|
public List<string> ShowAsSingleStack { get; set; }
|
||||||
|
|
||||||
|
/** Should christmas/halloween items be removed from flea when not within the seasonal bounds */
|
||||||
|
public bool RemoveSeasonalItemsWhenNotInEvent { get; set; }
|
||||||
|
|
||||||
|
/** Flea blacklist settings */
|
||||||
|
public RagfairBlacklist Blacklist { get; set; }
|
||||||
|
|
||||||
|
/** Dict of price limits keyed by item type */
|
||||||
|
public Dictionary<string, UnreasonableModPrices> UnreasonableModPrices { get; set; }
|
||||||
|
|
||||||
|
/** Custom rouble prices for items to override values from prices.json */
|
||||||
|
public Dictionary<string, double> ItemPriceOverrideRouble { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PriceRanges
|
||||||
|
{
|
||||||
|
[JsonPropertyName("default")]
|
||||||
|
public MinMax Default { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("preset")]
|
||||||
|
public MinMax Preset { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("pack")]
|
||||||
|
public MinMax Pack { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BarterDetails
|
||||||
|
{
|
||||||
|
/** Percentage change an offer is listed as a barter */
|
||||||
|
[JsonPropertyName("chancePercent")]
|
||||||
|
public double ChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** Min number of required items for a barter requirement */
|
||||||
|
[JsonPropertyName("itemCountMin")]
|
||||||
|
public int ItemCountMin { get; set; }
|
||||||
|
|
||||||
|
/** Max number of required items for a barter requirement */
|
||||||
|
[JsonPropertyName("itemCountMax")]
|
||||||
|
public int ItemCountMax { get; set; }
|
||||||
|
|
||||||
|
/** How much can the total price of requested items vary from the item offered */
|
||||||
|
[JsonPropertyName("priceRangeVariancePercent")]
|
||||||
|
public double PriceRangeVariancePercent { get; set; }
|
||||||
|
|
||||||
|
/** Min rouble price for an offer to be considered for turning into a barter */
|
||||||
|
[JsonPropertyName("minRoubleCostToBecomeBarter")]
|
||||||
|
public double MinRoubleCostToBecomeBarter { get; set; }
|
||||||
|
|
||||||
|
/** Should barter offers only single stack */
|
||||||
|
[JsonPropertyName("makeSingleStackOnly")]
|
||||||
|
public bool MakeSingleStackOnly { get; set; }
|
||||||
|
|
||||||
|
/** Item Tpls to never be turned into a barter */
|
||||||
|
[JsonPropertyName("itemTypeBlacklist")]
|
||||||
|
public List<string> ItemTypeBlacklist { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PackDetails
|
||||||
|
{
|
||||||
|
/** Percentage change an offer is listed as a pack */
|
||||||
|
[JsonPropertyName("chancePercent")]
|
||||||
|
public double ChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** Min number of required items for a pack */
|
||||||
|
[JsonPropertyName("itemCountMin")]
|
||||||
|
public int ItemCountMin { get; set; }
|
||||||
|
|
||||||
|
/** Max number of required items for a pack */
|
||||||
|
[JsonPropertyName("itemCountMax")]
|
||||||
|
public int ItemCountMax { get; set; }
|
||||||
|
|
||||||
|
/** item types to allow being a pack */
|
||||||
|
[JsonPropertyName("itemTypeWhitelist")]
|
||||||
|
public List<string> ItemTypeWhitelist { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class OfferAdjustment
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Shuld offer price be adjusted when below handbook price
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("adjustPriceWhenBelowHandbookPrice")]
|
||||||
|
public bool AdjustPriceWhenBelowHandbookPrice { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How big a percentage difference does price need to vary from handbook to be considered for adjustment
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("maxPriceDifferenceBelowHandbookPercent")]
|
||||||
|
public double MaxPriceDifferenceBelowHandbookPercent { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How much to multiply the handbook price to get the new price
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("handbookPriceMultipier")]
|
||||||
|
public double HandbookPriceMultiplier { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// What is the minimum rouble price to consider adjusting price of item
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("priceThreshholdRub")]
|
||||||
|
public double PriceThresholdRub { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Condition
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Percentage change durability is altered
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("conditionChance")]
|
||||||
|
public double ConditionChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("current")]
|
||||||
|
public MinMax Current { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("max")]
|
||||||
|
public MinMax Max { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RagfairBlacklist
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Damaged ammo packs
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("damagedAmmoPacks")]
|
||||||
|
public bool DamagedAmmoPacks { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom blacklist for item Tpls
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("custom")]
|
||||||
|
public List<string> Custom { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// BSG blacklist a large number of items from flea, true = use blacklist
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("enableBsgList")]
|
||||||
|
public bool EnableBsgList { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Should quest items be blacklisted from flea
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("enableQuestList")]
|
||||||
|
public bool EnableQuestList { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Should trader items that are blacklisted by bsg be listed on flea
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("traderItems")]
|
||||||
|
public bool TraderItems { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum level an armor plate can be found in a flea-listed armor item
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("armorPlate")]
|
||||||
|
public ArmorPlateBlacklistSettings ArmorPlate { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Should specific categories be blacklisted from the flea, true = use blacklist
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("enableCustomItemCategoryList")]
|
||||||
|
public bool EnableCustomItemCategoryList { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom category blacklist for parent Ids
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("customItemCategoryList")]
|
||||||
|
public List<string> CustomItemCategoryList { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ArmorPlateBlacklistSettings {
|
||||||
|
/// <summary>
|
||||||
|
/// Max level of plates an armor can have without being removed
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("maxProtectionLevel")]
|
||||||
|
public int MaxProtectionLevel { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Item slots to NOT remove from items on flea
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("ignoreSlots")]
|
||||||
|
public List<string> IgnoreSlots { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UnreasonableModPrices {
|
||||||
|
/// <summary>
|
||||||
|
/// Enable a system that adjusts very high ragfair prices to be below a max multiple of items the handbook values
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multipler to start adjusting item values from, e.g. a value of 10 means any value over 10x the handbook price gets adjusted
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("handbookPriceOverMultiplier")]
|
||||||
|
public int HandbookPriceOverMultiplier { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The new multiplier for items found using above property, e.g. a value of 4 means set items price to 4x handbook price
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("newPriceHandbookMultiplier")]
|
||||||
|
public int NewPriceHandbookMultiplier { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ArmorSettings {
|
||||||
|
/// <summary>
|
||||||
|
/// % chance / 100 that armor plates will be removed from an offer before listing
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("removeRemovablePlateChance")]
|
||||||
|
public int RemoveRemovablePlateChance { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// What slots are to be removed when removeRemovablePlateChance is true
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("plateSlotIdToRemovePool")]
|
||||||
|
public List<string> PlateSlotIdToRemovePool { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TieredFlea {
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// key: tpl, value: playerlevel
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("unlocksTpl")]
|
||||||
|
public Dictionary<string, int> UnlocksTpl { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// key: item type id, value: playerlevel
|
||||||
|
/// </summary>
|
||||||
|
[JsonPropertyName("unlocksType")]
|
||||||
|
public Dictionary<string, int> UnlocksType { get; set; }
|
||||||
|
|
||||||
|
public bool AmmoTiersEnabled { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ammoTplUnlocks")]
|
||||||
|
public Dictionary<string, int> AmmoTplUnlocks { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,108 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class RepairConfig
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
public class RepairConfig : IBaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-repair";
|
||||||
|
|
||||||
|
[JsonPropertyName("priceMultiplier")]
|
||||||
|
public double PriceMultiplier { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("applyRandomizeDurabilityLoss")]
|
||||||
|
public bool ApplyRandomizeDurabilityLoss { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponSkillRepairGain")]
|
||||||
|
public double WeaponSkillRepairGain { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("armorKitSkillPointGainPerRepairPointMultiplier")]
|
||||||
|
public double ArmorKitSkillPointGainPerRepairPointMultiplier { get; set; }
|
||||||
|
|
||||||
|
/** INT gain multiplier per repaired item type */
|
||||||
|
[JsonPropertyName("repairKitIntellectGainMultiplier")]
|
||||||
|
public IntellectGainValues RepairKitIntellectGainMultiplier { get; set; }
|
||||||
|
|
||||||
|
// ** How much INT can be given to player per repair action */
|
||||||
|
[JsonPropertyName("maxIntellectGainPerRepair")]
|
||||||
|
public MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponTreatment")]
|
||||||
|
public WeaponTreatmentRepairValues WeaponTreatment { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("repairKit")]
|
||||||
|
public RepairKit RepairKit { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IntellectGainValues
|
||||||
|
{
|
||||||
|
[JsonPropertyName("weapon")]
|
||||||
|
public double Weapon { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("armor")]
|
||||||
|
public double Armor { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MaxIntellectGainValues
|
||||||
|
{
|
||||||
|
[JsonPropertyName("kit")]
|
||||||
|
public double Kit { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("trader")]
|
||||||
|
public double Trader { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WeaponTreatmentRepairValues
|
||||||
|
{
|
||||||
|
/** The chance to gain more weapon maintenance skill */
|
||||||
|
[JsonPropertyName("critSuccessChance")]
|
||||||
|
public double CritSuccessChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("critSuccessAmount")]
|
||||||
|
public double CritSuccessAmount { get; set; }
|
||||||
|
|
||||||
|
/** The chance to gain less weapon maintenance skill */
|
||||||
|
[JsonPropertyName("critFailureChance")]
|
||||||
|
public double CritFailureChance { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("critFailureAmount")]
|
||||||
|
public double CritFailureAmount { get; set; }
|
||||||
|
|
||||||
|
/** The multiplier used for calculating weapon maintenance XP */
|
||||||
|
[JsonPropertyName("pointGainMultiplier")]
|
||||||
|
public double PointGainMultiplier { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RepairKit
|
||||||
|
{
|
||||||
|
[JsonPropertyName("armor")]
|
||||||
|
public BonusSettings Armor { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weapon")]
|
||||||
|
public BonusSettings Weapon { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BonusSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("rarityWeight")]
|
||||||
|
public Dictionary<string, double> RarityWeight { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bonusTypeWeight")]
|
||||||
|
public Dictionary<string, double> BonusTypeWeight { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("common")]
|
||||||
|
public Dictionary<string, BonusValues> Common { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rare")]
|
||||||
|
public Dictionary<string, BonusValues> Rare { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BonusValues
|
||||||
|
{
|
||||||
|
[JsonPropertyName("valuesMinMax")]
|
||||||
|
public MinMax ValuesMinMax { get; set; }
|
||||||
|
|
||||||
|
/** What dura is buff active between (min max of current max) */
|
||||||
|
[JsonPropertyName("activeDurabilityPercentMinMax")]
|
||||||
|
public MinMax ActiveDurabilityPercentMinMax { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,78 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
public class ScavCaseConfig
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
public class ScavCaseConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-scavcase";
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardItemValueRangeRub")]
|
||||||
|
public Dictionary<string, MinMax> RewardItemValueRangeRub { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("moneyRewards")]
|
||||||
|
public MoneyRewards MoneyRewards { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ammoRewards")]
|
||||||
|
public AmmoRewards AmmoRewards { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardItemParentBlacklist")]
|
||||||
|
public List<string> RewardItemParentBlacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rewardItemBlacklist")]
|
||||||
|
public List<string> RewardItemBlacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allowMultipleMoneyRewardsPerRarity")]
|
||||||
|
public bool AllowMultipleMoneyRewardsPerRarity { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allowMultipleAmmoRewardsPerRarity")]
|
||||||
|
public bool AllowMultipleAmmoRewardsPerRarity { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("allowBossItemsAsRewards")]
|
||||||
|
public bool AllowBossItemsAsRewards { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MoneyRewards
|
||||||
|
{
|
||||||
|
[JsonPropertyName("moneyRewardChancePercent")]
|
||||||
|
public int MoneyRewardChancePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rubCount")]
|
||||||
|
public MoneyLevels RubCount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("usdCount")]
|
||||||
|
public MoneyLevels UsdCount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("eurCount")]
|
||||||
|
public MoneyLevels EurCount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("gpCount")]
|
||||||
|
public MoneyLevels GpCount { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MoneyLevels
|
||||||
|
{
|
||||||
|
[JsonPropertyName("common")]
|
||||||
|
public MinMax Common { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rare")]
|
||||||
|
public MinMax Rare { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("superrare")]
|
||||||
|
public MinMax SuperRare { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AmmoRewards
|
||||||
|
{
|
||||||
|
[JsonPropertyName("ammoRewardChancePercent")]
|
||||||
|
public int AmmoRewardChancePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ammoRewardBlacklist")]
|
||||||
|
public Dictionary<string, List<string>> AmmoRewardBlacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("ammoRewardValueRangeRub")]
|
||||||
|
public Dictionary<string, MinMax> AmmoRewardValueRangeRub { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("minStackSize")]
|
||||||
|
public int MinStackSize { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,103 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class SeasonalEventConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class SeasonalEventConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-seasonalevents";
|
||||||
|
|
||||||
|
[JsonPropertyName("enableSeasonalEventDetection")]
|
||||||
|
public bool EnableSeasonalEventDetection { get; set; }
|
||||||
|
|
||||||
|
/** event / botType / equipSlot / itemid */
|
||||||
|
[JsonPropertyName("eventGear")]
|
||||||
|
public Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> EventGear { get; set; }
|
||||||
|
|
||||||
|
/** event / bot type / equipSlot / itemid */
|
||||||
|
[JsonPropertyName("eventLoot")]
|
||||||
|
public Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> EventLoot { get; set; }
|
||||||
|
|
||||||
|
public List<SeasonalEvent> Events { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("eventBotMapping")]
|
||||||
|
public Dictionary<string, string> EventBotMapping { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("eventBossSpawns")]
|
||||||
|
public Dictionary<string, Dictionary<string, List<BossLocationSpawn>>> EventBossSpawns { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("eventWaves")]
|
||||||
|
public Dictionary<string, Dictionary<string, List<Wave>>> EventWaves { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("gifterSettings")]
|
||||||
|
public List<GifterSetting> GifterSettings { get; set; }
|
||||||
|
|
||||||
|
/** key = event, second key = map name */
|
||||||
|
[JsonPropertyName("hostilitySettingsForEvent")]
|
||||||
|
public Dictionary<string, Dictionary<string, List<AdditionalHostilitySettings>>> HostilitySettingsForEvent { get; set; }
|
||||||
|
|
||||||
|
/** Ids of containers on locations that only have christmas loot */
|
||||||
|
[JsonPropertyName("christmasContainerIds")]
|
||||||
|
public List<string> ChristmasContainerIds { get; set; }
|
||||||
|
|
||||||
|
/** Season - botType - location (body/feet/hands/head) */
|
||||||
|
[JsonPropertyName("botAppearanceChanges")]
|
||||||
|
public Dictionary<SeasonalEventType, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> BotAppearanceChanges { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SeasonalEvent
|
||||||
|
{
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("name")]
|
||||||
|
public string Name { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("type")]
|
||||||
|
public SeasonalEventType Type { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("startDay")]
|
||||||
|
public int StartDay { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("startMonth")]
|
||||||
|
public int StartMonth { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("endDay")]
|
||||||
|
public int EndDay { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("endMonth")]
|
||||||
|
public int EndMonth { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("settings")]
|
||||||
|
public Dictionary<string, SeasonalEventSettings> Settings { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SeasonalEventSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("enabled")]
|
||||||
|
public bool Enabled { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ZombieSettings : SeasonalEventSettings
|
||||||
|
{
|
||||||
|
[JsonPropertyName("mapInfectionAmount")]
|
||||||
|
public Dictionary<string, int> MapInfectionAmount { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("disableBosses")]
|
||||||
|
public List<string> DisableBosses { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("disableWaves")]
|
||||||
|
public List<string> DisableWaves { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class GifterSetting
|
||||||
|
{
|
||||||
|
[JsonPropertyName("map")]
|
||||||
|
public string Map { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("zones")]
|
||||||
|
public string Zones { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("spawnChance")]
|
||||||
|
public int SpawnChance { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,172 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class TraderConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class TraderConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-trader";
|
||||||
|
|
||||||
|
[JsonPropertyName("updateTime")]
|
||||||
|
public List<UpdateTime> UpdateTime { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("updateTimeDefault")]
|
||||||
|
public int UpdateTimeDefault { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("purchasesAreFoundInRaid")]
|
||||||
|
public bool PurchasesAreFoundInRaid { get; set; }
|
||||||
|
|
||||||
|
/** Should trader reset times be set based on server start time (false = bsg time - on the hour) */
|
||||||
|
[JsonPropertyName("tradersResetFromServerStart")]
|
||||||
|
public bool TradersResetFromServerStart { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("traderPriceMultipler")]
|
||||||
|
public double TraderPriceMultipler { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("fence")]
|
||||||
|
public FenceConfig Fence { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("moddedTraders")]
|
||||||
|
public ModdedTraders ModdedTraders { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UpdateTime
|
||||||
|
{
|
||||||
|
[JsonPropertyName("traderId")]
|
||||||
|
public string TraderId { get; set; }
|
||||||
|
|
||||||
|
/** Seconds between trader resets */
|
||||||
|
[JsonPropertyName("seconds")]
|
||||||
|
public MinMax Seconds { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FenceConfig
|
||||||
|
{
|
||||||
|
[JsonPropertyName("discountOptions")]
|
||||||
|
public DiscountOptions DiscountOptions { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("partialRefreshTimeSeconds")]
|
||||||
|
public int PartialRefreshTimeSeconds { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("partialRefreshChangePercent")]
|
||||||
|
public double PartialRefreshChangePercent { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("assortSize")]
|
||||||
|
public int AssortSize { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponPresetMinMax")]
|
||||||
|
public MinMax WeaponPresetMinMax { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("equipmentPresetMinMax")]
|
||||||
|
public MinMax EquipmentPresetMinMax { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("itemPriceMult")]
|
||||||
|
public double ItemPriceMult { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("presetPriceMult")]
|
||||||
|
public double PresetPriceMult { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("armorMaxDurabilityPercentMinMax")]
|
||||||
|
public ItemDurabilityCurrentMax ArmorMaxDurabilityPercentMinMax { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponDurabilityPercentMinMax")]
|
||||||
|
public ItemDurabilityCurrentMax WeaponDurabilityPercentMinMax { get; set; }
|
||||||
|
|
||||||
|
/** Keyed to plate protection level */
|
||||||
|
[JsonPropertyName("chancePlateExistsInArmorPercent")]
|
||||||
|
public Dictionary<string, double> ChancePlateExistsInArmorPercent { get; set; }
|
||||||
|
|
||||||
|
/** Key: item tpl */
|
||||||
|
[JsonPropertyName("itemStackSizeOverrideMinMax")]
|
||||||
|
public Dictionary<string, MinMax> ItemStackSizeOverrideMinMax { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("itemTypeLimits")]
|
||||||
|
public Dictionary<string, int> ItemTypeLimits { get; set; }
|
||||||
|
|
||||||
|
/** Prevent duplicate offers of items of specific categories by parentId */
|
||||||
|
[JsonPropertyName("preventDuplicateOffersOfCategory")]
|
||||||
|
public List<string> PreventDuplicateOffersOfCategory { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("regenerateAssortsOnRefresh")]
|
||||||
|
public bool RegenerateAssortsOnRefresh { get; set; }
|
||||||
|
|
||||||
|
/** Max rouble price before item is not listed on flea */
|
||||||
|
[JsonPropertyName("itemCategoryRoublePriceLimit")]
|
||||||
|
public Dictionary<string, double> ItemCategoryRoublePriceLimit { get; set; }
|
||||||
|
|
||||||
|
/** Each slotid with % to be removed prior to listing on fence */
|
||||||
|
[JsonPropertyName("presetSlotsToRemoveChancePercent")]
|
||||||
|
public Dictionary<string, double> PresetSlotsToRemoveChancePercent { get; set; }
|
||||||
|
|
||||||
|
/** Block seasonal items from appearing when season is inactive */
|
||||||
|
[JsonPropertyName("blacklistSeasonalItems")]
|
||||||
|
public bool BlacklistSeasonalItems { get; set; }
|
||||||
|
|
||||||
|
/** Max pen value allowed to be listed on flea - affects ammo + ammo boxes */
|
||||||
|
[JsonPropertyName("ammoMaxPenLimit")]
|
||||||
|
public double AmmoMaxPenLimit { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("blacklist")]
|
||||||
|
public List<string> Blacklist { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("coopExtractGift")]
|
||||||
|
public CoopExtractReward CoopExtractGift { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("btrDeliveryExpireHours")]
|
||||||
|
public int BtrDeliveryExpireHours { get; set; }
|
||||||
|
|
||||||
|
/** Smallest value player rep with fence can fall to */
|
||||||
|
[JsonPropertyName("playerRepMin")]
|
||||||
|
public double PlayerRepMin { get; set; }
|
||||||
|
|
||||||
|
/** Highest value player rep with fence can climb to */
|
||||||
|
[JsonPropertyName("playerRepMax")]
|
||||||
|
public double PlayerRepMax { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ItemDurabilityCurrentMax
|
||||||
|
{
|
||||||
|
[JsonPropertyName("current")]
|
||||||
|
public MinMax Current { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("max")]
|
||||||
|
public MinMax Max { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CoopExtractReward : LootRequest
|
||||||
|
{
|
||||||
|
[JsonPropertyName("sendGift")]
|
||||||
|
public bool SendGift { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("messageLocaleIds")]
|
||||||
|
public List<string> MessageLocaleIds { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("giftExpiryHours")]
|
||||||
|
public int GiftExpiryHours { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DiscountOptions
|
||||||
|
{
|
||||||
|
[JsonPropertyName("assortSize")]
|
||||||
|
public int AssortSize { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("itemPriceMult")]
|
||||||
|
public double ItemPriceMult { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("presetPriceMult")]
|
||||||
|
public double PresetPriceMult { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weaponPresetMinMax")]
|
||||||
|
public MinMax WeaponPresetMinMax { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("equipmentPresetMinMax")]
|
||||||
|
public MinMax EquipmentPresetMinMax { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Custom trader data needed client side for things such as the clothing service */
|
||||||
|
public class ModdedTraders
|
||||||
|
{
|
||||||
|
/** Trader Ids to enable the clothing service for */
|
||||||
|
[JsonPropertyName("clothingService")]
|
||||||
|
public List<string> ClothingService { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,104 @@
|
|||||||
namespace Types.Models.Spt.Config;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class WeatherConfig
|
namespace Core.Models.Spt.Config;
|
||||||
|
|
||||||
|
public class WeatherConfig : BaseConfig
|
||||||
{
|
{
|
||||||
|
[JsonPropertyName("kind")]
|
||||||
|
public string Kind { get; set; } = "spt-weather";
|
||||||
|
|
||||||
|
[JsonPropertyName("acceleration")]
|
||||||
|
public double Acceleration { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weather")]
|
||||||
|
public WeatherValues Weather { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("seasonDates")]
|
||||||
|
public List<SeasonDateTimes> SeasonDates { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("overrideSeason")]
|
||||||
|
public Season? OverrideSeason { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SeasonDateTimes
|
||||||
|
{
|
||||||
|
[JsonPropertyName("seasonType")]
|
||||||
|
public Season SeasonType { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("name")]
|
||||||
|
public string Name { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("startDay")]
|
||||||
|
public int StartDay { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("startMonth")]
|
||||||
|
public int StartMonth { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("endDay")]
|
||||||
|
public int EndDay { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("endMonth")]
|
||||||
|
public int EndMonth { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WeatherValues
|
||||||
|
{
|
||||||
|
[JsonPropertyName("seasonValues")]
|
||||||
|
public Dictionary<string, SeasonalValues> SeasonValues { get; set; }
|
||||||
|
|
||||||
|
/** How many hours to generate weather data into the future */
|
||||||
|
[JsonPropertyName("generateWeatherAmountHours")]
|
||||||
|
public int GenerateWeatherAmountHours { get; set; }
|
||||||
|
|
||||||
|
/** Length of each weather period */
|
||||||
|
[JsonPropertyName("timePeriod")]
|
||||||
|
public WeatherSettings<int> TimePeriod { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SeasonalValues
|
||||||
|
{
|
||||||
|
[JsonPropertyName("clouds")]
|
||||||
|
public WeatherSettings<string> Clouds { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("windSpeed")]
|
||||||
|
public WeatherSettings<double> WindSpeed { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("windDirection")]
|
||||||
|
public WeatherSettings<WindDirection> WindDirection { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("windGustiness")]
|
||||||
|
public MinMax WindGustiness { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rain")]
|
||||||
|
public WeatherSettings<double> Rain { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("rainIntensity")]
|
||||||
|
public MinMax RainIntensity { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("fog")]
|
||||||
|
public WeatherSettings<string> Fog { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("temp")]
|
||||||
|
public TempDayNight Temp { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("pressure")]
|
||||||
|
public MinMax Pressure { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TempDayNight
|
||||||
|
{
|
||||||
|
[JsonPropertyName("day")]
|
||||||
|
public MinMax Day { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("night")]
|
||||||
|
public MinMax Night { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WeatherSettings<T>
|
||||||
|
{
|
||||||
|
[JsonPropertyName("values")]
|
||||||
|
public List<T> Values { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("weights")]
|
||||||
|
public List<double> Weights { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,16 +1,41 @@
|
|||||||
// namespace Types.Models.Spt.Controllers;
|
using Core.Models.Eft.Common.Tables;
|
||||||
//
|
|
||||||
// public class BotController
|
|
||||||
// {
|
|
||||||
// export interface IBotController {
|
|
||||||
// getBotLimit(type: string): number;
|
|
||||||
// getBotDifficulty(type: string, difficulty: string): IBotCore | IDifficultyCategories;
|
|
||||||
// isBotPmc(botRole: string): boolean;
|
|
||||||
// isBotBoss(botRole: string): boolean;
|
|
||||||
// isBotFollower(botRole: string): boolean;
|
|
||||||
// generate(info: IGenerateBotsRequestData, playerScav: boolean): IBotBase[];
|
|
||||||
// getBotCap(): number;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: implement in C#
|
namespace Core.Models.Spt.Controllers;
|
||||||
|
|
||||||
|
public class BotController
|
||||||
|
{
|
||||||
|
public int GetBotLimit(string type)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public object GetBotDifficulty(string type, string difficulty) // IBotCore | IDifficultyCategories
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBotPmc(string botRole)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBotBoss(string botRole)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBotFollower(string botRole)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<BotBase> Generate(GenerateBotsRequestData info, bool playerscav)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetBotCap()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Text.Json.Serialization;
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace Types.Models.Spt.Dialog;
|
namespace Core.Models.Spt.Dialog;
|
||||||
|
|
||||||
public class SendMessageDetails
|
public class SendMessageDetails
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Text.Json.Serialization;
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace Types.Models.Spt.Fence;
|
namespace Core.Models.Spt.Fence;
|
||||||
|
|
||||||
public class CreateFenceAssortsResult
|
public class CreateFenceAssortsResult
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Fence;
|
namespace Core.Models.Spt.Fence;
|
||||||
|
|
||||||
public class FenceAssortGenerationValues
|
public class FenceAssortGenerationValues
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,16 +1,11 @@
|
|||||||
// namespace Types.Models.Spt.Generators;
|
using Core.Models.Eft.Common.Tables;
|
||||||
//
|
|
||||||
// public class BotGenerator
|
|
||||||
// {
|
|
||||||
// export interface IBotGenerator {
|
|
||||||
// generateInventory(
|
|
||||||
// templateInventory: IInventory,
|
|
||||||
// equipmentChances: IChances,
|
|
||||||
// generation: IGeneration,
|
|
||||||
// botRole: string,
|
|
||||||
// isPmc: boolean,
|
|
||||||
// ): PmcInventory;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: implement in C#
|
namespace Core.Models.Spt.Generators;
|
||||||
|
|
||||||
|
public class BotGenerator
|
||||||
|
{
|
||||||
|
public PmcInventory GenerateInventory(Inventory templateInventory, Chances equipmentChances, Generation generation, string botRole, bool isPmc)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,21 +1,16 @@
|
|||||||
// namespace Types.Models.Spt.Generators;
|
namespace Core.Models.Spt.Generators;
|
||||||
//
|
|
||||||
// public class LocationGenerator
|
|
||||||
// {
|
|
||||||
// export interface ILocationGenerator {
|
|
||||||
// generateContainerLoot(
|
|
||||||
// containerIn: IStaticContainerProps,
|
|
||||||
// staticForced: IStaticForcedProps[],
|
|
||||||
// staticLootDist: Record<string, IStaticLootDetails>,
|
|
||||||
// staticAmmoDist: Record<string, IStaticAmmoDetails[]>,
|
|
||||||
// locationName: string,
|
|
||||||
// ): IStaticContainerProps;
|
|
||||||
// generateDynamicLoot(
|
|
||||||
// dynamicLootDist: ILooseLoot,
|
|
||||||
// staticAmmoDist: Record<string, IStaticAmmoDetails[]>,
|
|
||||||
// locationName: string,
|
|
||||||
// ): ISpawnpointTemplate[];
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: Implement in C#
|
public class LocationGenerator
|
||||||
|
{
|
||||||
|
public StaticContainerProps GenerateContainerLoot(StaticContainerProps containerIn, List<StaticForcedProps> staticForced,
|
||||||
|
Dictionary<string, StaticLootDetails> staticLootDist, Dictionary<string, List<StaticAmmoDetails>> staticAmmoDist, string locationName)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<SpawnpointTemplate> GenerateDynamicLoot(LooseLoot dynamicLootDist, Dictionary<string, List<StaticAmmoDetails>> staticAmmoDist,
|
||||||
|
string locationName)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,12 +1,14 @@
|
|||||||
// namespace Types.Models.Spt.Generators;
|
namespace Core.Models.Spt.Generators;
|
||||||
//
|
|
||||||
// public class PMCLootGenerator
|
|
||||||
// {
|
|
||||||
// export interface IPMCLootGenerator {
|
|
||||||
// generatePMCPocketLootPool(): string[];
|
|
||||||
// generatePMCBackpackLootPool(): string[];
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: Implement in C#
|
public class PMCLootGenerator
|
||||||
|
{
|
||||||
|
public List<string> GeneratePMCPocketLootPool()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<string> GeneratePMCBackpackLootPool()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,11 +1,9 @@
|
|||||||
// namespace Types.Models.Spt.Generators;
|
namespace Core.Models.Spt.Generators;
|
||||||
//
|
|
||||||
// public class RagfairAssortGenerator
|
|
||||||
// {
|
|
||||||
// export interface IRagfairAssortGenerator {
|
|
||||||
// getAssortItems(): IItem[];
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: implement in C#
|
public class RagfairAssortGenerator
|
||||||
|
{
|
||||||
|
public List<Item> GetAssortItems()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,18 +1,10 @@
|
|||||||
// namespace Types.Models.Spt.Generators;
|
namespace Core.Models.Spt.Generators;
|
||||||
//
|
|
||||||
// public class RagfairOfferGenerator
|
|
||||||
// {
|
|
||||||
// export interface IRagfairOfferGenerator {
|
|
||||||
// createOffer(
|
|
||||||
// userID: string,
|
|
||||||
// time: number,
|
|
||||||
// items: IItem[],
|
|
||||||
// barterScheme: IBarterScheme[],
|
|
||||||
// loyalLevel: number,
|
|
||||||
// price: number,
|
|
||||||
// sellInOnePiece: boolean,
|
|
||||||
// ): IRagfairOffer;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: implement in C#
|
public class RagfairOfferGenerator
|
||||||
|
{
|
||||||
|
public RagfairOffer CreateOffer(string userID, float time, List<Item> items, List<BarterScheme> barterScheme, int loyalLevel, int price,
|
||||||
|
bool sellInOnePiece)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Types.Models.Spt.Config;
|
using Core.Models.Spt.Config;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Hideout;
|
namespace Core.Models.Spt.Hideout;
|
||||||
|
|
||||||
public class CircleCraftDetails
|
public class CircleCraftDetails
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Types.Models.Spt.Repeatable;
|
using Core.Models.Spt.Repeatable;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Hideout;
|
namespace Core.Models.Spt.Hideout;
|
||||||
|
|
||||||
public class Hideout
|
public class Hideout
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Hideout;
|
namespace Core.Models.Spt.Hideout;
|
||||||
|
|
||||||
public class ScavCaseRewardCountsAndPrice
|
public class ScavCaseRewardCountsAndPrice
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Inventory;
|
namespace Core.Models.Spt.Inventory;
|
||||||
|
|
||||||
public class OwnerInventoryItems
|
public class OwnerInventoryItems
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Location;
|
namespace Core.Models.Spt.Location;
|
||||||
|
|
||||||
public class RaidChanges
|
public class RaidChanges
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Logging;
|
namespace Core.Models.Spt.Logging;
|
||||||
|
|
||||||
public class ClientLogRequest
|
public class ClientLogRequest
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Types.Models.Spt.Logging;
|
namespace Core.Models.Spt.Logging;
|
||||||
|
|
||||||
public struct LogBackgroundColor
|
public struct LogBackgroundColor
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Types.Models.Spt.Logging;
|
namespace Core.Models.Spt.Logging;
|
||||||
|
|
||||||
public enum LogLevel
|
public enum LogLevel
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Types.Models.Spt.Logging;
|
namespace Core.Models.Spt.Logging;
|
||||||
|
|
||||||
public struct LogTextColor
|
public struct LogTextColor
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,15 +1,12 @@
|
|||||||
// namespace Types.Models.Spt.Logging;
|
namespace Core.Models.Spt.Logging;
|
||||||
//
|
|
||||||
// public class SptLogger
|
public class SptLogger
|
||||||
// {
|
{
|
||||||
// export interface SptLogger {
|
public object Error { get; set; } // error: (msg: string | Record<string, unknown>) => void;
|
||||||
// error: (msg: string | Record<string, unknown>) => void;
|
public object Warn { get; set; } // warn: (msg: string | Record<string, unknown>) => void;
|
||||||
// warn: (msg: string | Record<string, unknown>) => void;
|
public object Succ { get; set; } // succ?: (msg: string | Record<string, unknown>) => void;
|
||||||
// succ?: (msg: string | Record<string, unknown>) => void;
|
public object Info { get; set; } // info: (msg: string | Record<string, unknown>) => void;
|
||||||
// info: (msg: string | Record<string, unknown>) => void;
|
public object Debug { get; set; } // debug: (msg: string | Record<string, unknown>) => void;
|
||||||
// debug: (msg: string | Record<string, unknown>) => void;
|
}
|
||||||
// }
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
|
|
||||||
// TODO: needs to be reimplemented however we want to do it in this project
|
// TODO: needs to be reimplemented however we want to do it in this project
|
||||||
@@ -1,13 +1,16 @@
|
|||||||
// namespace Types.Models.Spt.Mod;
|
namespace Core.Models.Spt.Mod;
|
||||||
//
|
|
||||||
// public class ModLoader
|
public class ModLoader
|
||||||
// {
|
{
|
||||||
// export interface IModLoader {
|
public void Load(DependencyContainer container)
|
||||||
// load(container: DependencyContainer): void;
|
{
|
||||||
//
|
throw new NotImplementedException();
|
||||||
// getModPath(mod: string): string;
|
}
|
||||||
// }
|
|
||||||
//
|
public string GetModPath(string mod)
|
||||||
// }
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: This needs to be reworked with however we do it for this project
|
// TODO: This needs to be reworked with however we do it for this project
|
||||||
@@ -1,61 +1,71 @@
|
|||||||
// namespace Types.Models.Spt.Mod;
|
using System.Text.Json.Serialization;
|
||||||
//
|
|
||||||
// public class NewItemDetails
|
namespace Core.Models.Spt.Mod;
|
||||||
// {
|
|
||||||
// export abstract class NewItemDetailsBase {
|
public class NewItemDetails : NewItemDetailsBase
|
||||||
// /** Price of the item on flea market */
|
{
|
||||||
// fleaPriceRoubles: number;
|
[JsonPropertyName("newItem")]
|
||||||
//
|
public TemplateItem NewItem { get; set; }
|
||||||
// /** Price of the item in the handbook */
|
}
|
||||||
// handbookPriceRoubles: number;
|
|
||||||
//
|
public class NewItemFromCloneDetails : NewItemDetailsBase
|
||||||
// /** Handbook ParentId for the new item */
|
{
|
||||||
// handbookParentId: string;
|
[JsonPropertyName("itemTplToClone")]
|
||||||
//
|
public string ItemTplToClone { get; set; }
|
||||||
// /**
|
|
||||||
// * A dictionary for locale settings, key = langauge (e.g. en,cn,es-mx,jp,fr)
|
[JsonPropertyName("overrideProperties")]
|
||||||
// * If a language is not included, the first item in the array will be used in its place
|
public Props OverrideProperties { get; set; }
|
||||||
// */
|
|
||||||
// locales: Record<string, LocaleDetails>;
|
[JsonPropertyName("parentId")]
|
||||||
// }
|
public string ParentId { get; set; }
|
||||||
//
|
|
||||||
// export class NewItemFromCloneDetails extends NewItemDetailsBase {
|
[JsonPropertyName("newId")]
|
||||||
// /** Id of the item to copy and use as a base */
|
public string NewId { get; set; } = "";
|
||||||
// itemTplToClone: string;
|
}
|
||||||
//
|
|
||||||
// /** Item properties that should be applied over the top of the cloned base */
|
public class NewItemDetailsBase
|
||||||
// overrideProperties: IProps;
|
{
|
||||||
//
|
[JsonPropertyName("fleaPriceRoubles")]
|
||||||
// /** ParentId for the new item (item type) */
|
public float FleaPriceRoubles { get; set; }
|
||||||
// parentId: string;
|
|
||||||
//
|
[JsonPropertyName("handbookPriceRoubles")]
|
||||||
// /**
|
public float HandbookPriceRoubles { get; set; }
|
||||||
// * the id the new item should have, leave blank to have one generated for you
|
|
||||||
// * This is often known as the TplId, or TemplateId
|
[JsonPropertyName("handbookParentId")]
|
||||||
// */
|
public string HandbookParentId { get; set; }
|
||||||
// newId = "";
|
|
||||||
// }
|
[JsonPropertyName("locales")]
|
||||||
//
|
public Dictionary<string, LocaleDetails> Locales { get; set; }
|
||||||
// export class NewItemDetails extends NewItemDetailsBase {
|
}
|
||||||
// newItem: ITemplateItem;
|
|
||||||
// }
|
public class LocaleDetails
|
||||||
//
|
{
|
||||||
// export class LocaleDetails {
|
[JsonPropertyName("name")]
|
||||||
// name: string;
|
public string Name { get; set; }
|
||||||
// shortName: string;
|
|
||||||
// description: string;
|
[JsonPropertyName("shortName")]
|
||||||
// }
|
public string ShortName { get; set; }
|
||||||
//
|
|
||||||
// export class CreateItemResult {
|
[JsonPropertyName("description")]
|
||||||
// constructor() {
|
public string Description { get; set; }
|
||||||
// this.success = false;
|
}
|
||||||
// this.errors = [];
|
|
||||||
// }
|
public class CreateItemResult
|
||||||
//
|
{
|
||||||
// success: boolean;
|
[JsonPropertyName("success")]
|
||||||
// itemId: string;
|
public bool Success { get; set; }
|
||||||
// errors: string[];
|
|
||||||
// }
|
[JsonPropertyName("itemId")]
|
||||||
// }
|
public string ItemId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("errors")]
|
||||||
|
public List<string> Errors { get; set; }
|
||||||
|
|
||||||
|
public CreateItemResult()
|
||||||
|
{
|
||||||
|
Success = false;
|
||||||
|
Errors = new List<string>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: This needs to be reworked with however we do it for this project
|
// TODO: This needs to be reworked with however we do it for this project
|
||||||
@@ -1,27 +1,57 @@
|
|||||||
// namespace Types.Models.Spt.Mod;
|
using System.Text.Json.Serialization;
|
||||||
//
|
|
||||||
// public class PackageJsonData
|
namespace Core.Models.Spt.Mod;
|
||||||
// {
|
|
||||||
// export interface IPackageJsonData {
|
public class PackageJsonData
|
||||||
// incompatibilities?: string[];
|
{
|
||||||
// loadBefore?: string[];
|
[JsonPropertyName("incompatibilities")]
|
||||||
// loadAfter?: string[];
|
public List<string>? Incompatibilities { get; set; }
|
||||||
// dependencies?: Record<string, string>;
|
|
||||||
// modDependencies?: Record<string, string>;
|
[JsonPropertyName("loadBefore")]
|
||||||
// name: string;
|
public List<string>? LoadBefore { get; set; }
|
||||||
// url: string;
|
|
||||||
// author: string;
|
[JsonPropertyName("loadAfter")]
|
||||||
// version: string;
|
public List<string>? LoadAfter { get; set; }
|
||||||
// sptVersion: string;
|
|
||||||
// /** We deliberately purge this data */
|
[JsonPropertyName("dependencies")]
|
||||||
// scripts: Record<string, string>;
|
public Dictionary<string, string>? Dependencies { get; set; }
|
||||||
// devDependencies: Record<string, string>;
|
|
||||||
// licence: string;
|
[JsonPropertyName("modDependencies")]
|
||||||
// main: string;
|
public Dictionary<string, string>? ModDependencies { get; set; }
|
||||||
// isBundleMod: boolean;
|
|
||||||
// contributors: string[];
|
[JsonPropertyName("name")]
|
||||||
// }
|
public string Name { get; set; }
|
||||||
//
|
|
||||||
// }
|
[JsonPropertyName("url")]
|
||||||
|
public string Url { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("author")]
|
||||||
|
public string Author { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("version")]
|
||||||
|
public string Version { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("sptVersion")]
|
||||||
|
public string SptVersion { get; set; }
|
||||||
|
|
||||||
|
// We deliberately purge this data
|
||||||
|
[JsonPropertyName("scripts")]
|
||||||
|
public Dictionary<string, string> Scripts { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("devDependencies")]
|
||||||
|
public Dictionary<string, string>? DevDependencies { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("licence")]
|
||||||
|
public string Licence { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("main")]
|
||||||
|
public string Main { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("isBundleMod")]
|
||||||
|
public bool IsBundleMod { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("contributors")]
|
||||||
|
public List<string> Contributors { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: this will need changing to however we implement it in this project
|
// TODO: this will need changing to however we implement it in this project
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Quests;
|
namespace Core.Models.Spt.Quests;
|
||||||
|
|
||||||
public class GetRepeatableByIdResult
|
public class GetRepeatableByIdResult
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Ragfair;
|
namespace Core.Models.Spt.Ragfair;
|
||||||
|
|
||||||
public class RagfairServerPrices
|
public class RagfairServerPrices
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Ragfair;
|
namespace Core.Models.Spt.Ragfair;
|
||||||
|
|
||||||
public class TplWithFleaPrice
|
public class TplWithFleaPrice
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Repeatable;
|
namespace Core.Models.Spt.Repeatable;
|
||||||
|
|
||||||
public class QuestRewardValues
|
public class QuestRewardValues
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Repeatable;
|
namespace Core.Models.Spt.Repeatable;
|
||||||
|
|
||||||
public class QuestTypePool
|
public class QuestTypePool
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Types.Models.Spt.Server;
|
namespace Core.Models.Spt.Server;
|
||||||
|
|
||||||
public class DatabaseTables
|
public class DatabaseTables
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Types.Models.Spt.Server;
|
namespace Core.Models.Spt.Server;
|
||||||
|
|
||||||
public class LocaleBase
|
public class LocaleBase
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Server;
|
namespace Core.Models.Spt.Server;
|
||||||
|
|
||||||
public class Locations
|
public class Locations
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Server;
|
namespace Core.Models.Spt.Server;
|
||||||
|
|
||||||
public class ServerBase
|
public class ServerBase
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Types.Models.Spt.Server;
|
namespace Core.Models.Spt.Server;
|
||||||
|
|
||||||
public class SettingsBase
|
public class SettingsBase
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user