584 lines
17 KiB
C#
584 lines
17 KiB
C#
using System.Text.Json.Serialization;
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namespace Core.Models.Eft.Common.Tables;
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public class BotBase
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{
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}
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public class Info
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{
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public string EntryPoint { get; set; }
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public string Nickname { get; set; }
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public string? MainProfileNickname { get; set; }
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public string LowerNickname { get; set; }
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public string Side { get; set; }
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public bool SquadInviteRestriction { get; set; }
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public bool HasCoopExtension { get; set; }
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public bool HasPveGame { get; set; }
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public string Voice { get; set; }
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public int Level { get; set; }
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public int Experience { get; set; }
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public long RegistrationDate { get; set; }
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public string GameVersion { get; set; }
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public int AccountType { get; set; }
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public MemberCategory MemberCategory { get; set; }
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public MemberCategory SelectedMemberCategory { get; set; }
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[JsonPropertyName("lockedMoveCommands")]
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public bool LockedMoveCommands { get; set; }
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public long SavageLockTime { get; set; }
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public long LastTimePlayedAsSavage { get; set; }
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public BotInfoSettings Settings { get; set; }
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public long NicknameChangeDate { get; set; }
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public List<object> NeedWipeOptions { get; set; }
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[JsonPropertyName("lastCompletedWipe")]
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public LastCompleted LastCompletedWipe { get; set; }
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public List<Ban> Bans { get; set; }
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public bool BannedState { get; set; }
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public long BannedUntil { get; set; }
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public bool IsStreamerModeAvailable { get; set; }
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[JsonPropertyName("lastCompletedEvent")]
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public LastCompleted? LastCompletedEvent { get; set; }
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[JsonPropertyName("isMigratedSkills")]
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public bool IsMigratedSkills { get; set; }
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}
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public class BotInfoSettings
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{
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public string Role { get; set; }
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public string BotDifficulty { get; set; }
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public int Experience { get; set; }
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public int StandingForKill { get; set; }
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public int AggressorBonus { get; set; }
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public bool UseSimpleAnimator { get; set; }
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}
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public class Ban
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{
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[JsonPropertyName("banType")]
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public BanType BanType { get; set; }
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[JsonPropertyName("dateTime")]
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public long DateTime { get; set; }
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}
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public enum BanType
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{
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CHAT = 0,
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RAGFAIR = 1,
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VOIP = 2,
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TRADING = 3,
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ONLINE = 4,
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FRIENDS = 5,
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CHANGE_NICKNAME = 6,
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}
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public class Customization
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{
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public string Head { get; set; }
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public string Body { get; set; }
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public string Feet { get; set; }
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public string Hands { get; set; }
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}
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public class Health
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{
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public CurrentMax Hydration { get; set; }
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public CurrentMax Energy { get; set; }
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public CurrentMax Temperature { get; set; }
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public BodyPartsHealth BodyParts { get; set; }
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public int UpdateTime { get; set; }
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public bool? Immortal { get; set; }
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}
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public class BodyPartsHealth
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{
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public BodyPartHealth Head { get; set; }
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public BodyPartHealth Chest { get; set; }
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public BodyPartHealth Stomach { get; set; }
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public BodyPartHealth LeftArm { get; set; }
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public BodyPartHealth RightArm { get; set; }
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public BodyPartHealth LeftLeg { get; set; }
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public BodyPartHealth RightLeg { get; set; }
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}
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public class BodyPartHealth
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{
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public CurrentMax Health { get; set; }
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public Dictionary<string, BodyPartEffectProperties>? Effects { get; set; }
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}
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public class BodyPartEffectProperties
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{
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// TODO: this was any, what actual type is it?
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public object? ExtraData { get; set; }
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public int Time { get; set; }
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}
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public class CurrentMax
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{
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public int Current { get; set; }
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public int Maximum { get; set; }
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}
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public class Inventory {
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[JsonPropertyName("items")]
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public List<Item> Items { get; set; }
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[JsonPropertyName("equipment")]
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public string Equipment { get; set; }
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[JsonPropertyName("stash")]
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public string Stash { get; set; }
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[JsonPropertyName("sortingTable")]
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public string SortingTable { get; set; }
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[JsonPropertyName("questRaidItems")]
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public string QuestRaidItems { get; set; }
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[JsonPropertyName("questStashItems")]
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public string QuestStashItems { get; set; }
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/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
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[JsonPropertyName("hideoutAreaStashes")]
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public Dictionary<string, string> HideoutAreaStashes { get; set; }
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[JsonPropertyName("fastPanel")]
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public Dictionary<string, string> FastPanel { get; set; }
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[JsonPropertyName("favoriteItems")]
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public List<string> FavoriteItems { get; set; }
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}
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public class BaseJsonSkills {
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public Dictionary<string, Common> Common { get; set; }
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public Dictionary<string, Mastering> Mastering { get; set; }
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public int Points { get; set; }
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}
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public class Skills {
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public List<Common> Common { get; set; }
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public List<Mastering> Mastering { get; set; }
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public int Points { get; set; }
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}
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public class BaseSkill {
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public string Id { get; set; }
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public int Progress { get; set; }
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[JsonPropertyName("max")]
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public int? Max { get; set; }
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[JsonPropertyName("min")]
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public int? Min { get; set; }
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}
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public class Common : BaseSkill {
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public int? PointsEarnedDuringSession { get; set; }
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public int? LastAccess { get; set; }
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}
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public class Mastering : BaseSkill {}
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public class Stats {
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public EftStats? Eft { get; set; }
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}
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public class EftStats
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{
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public List<string> CarriedQuestItems { get; set; }
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public List<Victim> Victims { get; set; }
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public int TotalSessionExperience { get; set; }
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public long LastSessionDate { get; set; }
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public SessionCounters SessionCounters { get; set; }
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public OverallCounters OverallCounters { get; set; }
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public float? SessionExperienceMult { get; set; }
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public float? ExperienceBonusMult { get; set; }
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public Aggressor? Aggressor { get; set; }
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public List<DroppedItem>? DroppedItems { get; set; }
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public List<FoundInRaidItem>? FoundInRaidItems { get; set; }
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public DamageHistory? DamageHistory { get; set; }
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public DeathCause? DeathCause { get; set; }
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public LastPlayerState? LastPlayerState { get; set; }
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public int TotalInGameTime { get; set; }
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public string? SurvivorClass { get; set; }
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[JsonPropertyName("sptLastRaidFenceRepChange")]
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public float? SptLastRaidFenceRepChange { get; set; }
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}
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public class DroppedItem
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{
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public string QuestId { get; set; }
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public string ItemId { get; set; }
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public string ZoneId { get; set; }
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}
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public class FoundInRaidItem
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{
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public string QuestId { get; set; }
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public string ItemId { get; set; }
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}
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// TODO: Same as Aggressor?
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public class Victim
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{
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public string AccountId { get; set; }
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public string ProfileId { get; set; }
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public string Name { get; set; }
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public string Side { get; set; }
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public string BodyPart { get; set; }
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public string Time { get; set; }
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public float Distance { get; set; }
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public int Level { get; set; }
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public string Weapon { get; set; }
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public string Role { get; set; }
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public string Location { get; set; }
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}
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public class SessionCounters
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{
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public List<CounterKeyValue> Items { get; set; }
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}
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public class OverallCounters
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{
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public List<CounterKeyValue> Items { get; set; }
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}
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public class CounterKeyValue
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{
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public List<string> Key { get; set; }
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public int Value { get; set; }
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}
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public class Aggressor
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{
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public string AccountId { get; set; }
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public string ProfileId { get; set; }
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public string MainProfileNickname { get; set; }
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public string Name { get; set; }
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public string Side { get; set; }
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public string BodyPart { get; set; }
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public string HeadSegment { get; set; }
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public string WeaponName { get; set; }
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public string Category { get; set; }
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}
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public class DamageHistory
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{
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public string LethalDamagePart { get; set; }
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public LethalDamage LethalDamage { get; set; }
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public BodyPartsDamageHistory BodyParts { get; set; }
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}
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// TODO: this class seems exactly the same as DamageStats, why have it?
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public class LethalDamage
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{
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public int Amount { get; set; }
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public string Type { get; set; }
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public string SourceId { get; set; }
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public string OverDamageFrom { get; set; }
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public bool Blunt { get; set; }
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public int ImpactsCount { get; set; }
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}
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public class BodyPartsDamageHistory
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{
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public List<DamageStats> Head { get; set; }
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public List<DamageStats> Chest { get; set; }
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public List<DamageStats> Stomach { get; set; }
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public List<DamageStats> LeftArm { get; set; }
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public List<DamageStats> RightArm { get; set; }
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public List<DamageStats> LeftLeg { get; set; }
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public List<DamageStats> RightLeg { get; set; }
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public List<DamageStats> Common { get; set; }
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}
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public class DamageStats
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{
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public int Amount { get; set; }
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public string Type { get; set; }
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public string SourceId { get; set; }
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public string OverDamageFrom { get; set; }
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public bool Blunt { get; set; }
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public int ImpactsCount { get; set; }
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}
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public class DeathCause
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{
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public string DamageType { get; set; }
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public string Side { get; set; }
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public string Role { get; set; }
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public string WeaponId { get; set; }
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}
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public class LastPlayerState
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{
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public LastPlayerStateInfo Info { get; set; }
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public Dictionary<string, string> Customization { get; set; }
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// TODO: there is no definition on TS just any
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public object Equipment { get; set; }
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}
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public class LastPlayerStateInfo
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{
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public string Nickname { get; set; }
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public string Side { get; set; }
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public int Level { get; set; }
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public MemberCategory MemberCategory { get; set; }
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}
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public class BackendCounter
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{
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[JsonPropertyName("id")]
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public string Id { get; set; }
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[JsonPropertyName("qid")]
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public string? QId { get; set; }
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[JsonPropertyName("value")]
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public int Value { get; set; }
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}
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public class InsuredItem
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{
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/** Trader Id item was insured by */
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[JsonPropertyName("tid")]
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public string TId { get; set; }
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[JsonPropertyName("itemId")]
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public string ItemId { get; set; }
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}
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public class Hideout
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{
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public Dictionary<string, Production> Production { get; set; }
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public List<BotHideoutArea> Areas { get; set; }
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public Dictionary<string, HideoutImprovement> Improvements { get; set; }
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public HideoutCounters HideoutCounters { get; set; }
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public int Seed { get; set; }
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public List<string> MannequinPoses { get; set; }
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[JsonPropertyName("sptUpdateLastRunTimestamp")]
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public long SptUpdateLastRunTimestamp { get; set; }
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}
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public class HideoutCounters
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{
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[JsonPropertyName("fuelCounter")]
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public int FuelCounter { get; set; }
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[JsonPropertyName("airFilterCounter")]
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public int AirFilterCounter { get; set; }
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[JsonPropertyName("waterFilterCounter")]
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public int WaterFilterCounter { get; set; }
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[JsonPropertyName("craftingTimeCounter")]
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public int CraftingTimeCounter { get; set; }
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}
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public class HideoutImprovement
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{
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[JsonPropertyName("completed")]
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public bool Completed { get; set; }
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[JsonPropertyName("improveCompleteTimestamp")]
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public long ImproveCompleteTimestamp { get; set; }
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}
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public class Productive
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{
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public List<Product> Products { get; set; }
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/** Seconds passed of production */
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public int? Progress { get; set; }
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/** Is craft in some state of being worked on by client (crafting/ready to pick up) */
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[JsonPropertyName("inProgress")]
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public bool? InProgress { get; set; }
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public string StartTimestamp { get; set; }
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public int? SkipTime { get; set; }
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/** Seconds needed to fully craft */
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public int? ProductionTime { get; set; }
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public List<Item> GivenItemsInStart { get; set; }
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public bool? Interrupted { get; set; }
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public string Code { get; set; }
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public bool? Decoded { get; set; }
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public bool? AvailableForFinish { get; set; }
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/** Used in hideout production.json */
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public bool? needFuelForAllProductionTime { get; set; }
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/** Used when sending data to client */
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public bool? NeedFuelForAllProductionTime { get; set; }
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[JsonPropertyName("sptIsScavCase")]
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public bool? SptIsScavCase { get; set; }
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/** Some crafts are always inProgress, but need to be reset, e.g. water collector */
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[JsonPropertyName("sptIsComplete")]
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public bool? SptIsComplete { get; set; }
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/** Is the craft a Continuous, e.g bitcoins/water collector */
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[JsonPropertyName("sptIsContinuous")]
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public bool? SptIsContinuous { get; set; }
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/** Stores a list of tools used in this craft and whether they're FiR, to give back once the craft is done */
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[JsonPropertyName("sptRequiredTools")]
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public List<Item> SptRequiredTools { get; set; }
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// Craft is cultist circle sacrifice
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[JsonPropertyName("sptIsCultistCircle")]
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public bool? SptIsCultistCircle { get; set; }
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}
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public class Production : Productive
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{
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public string RecipeId { get; set; }
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public int? SkipTime { get; set; }
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public int? ProductionTime { get; set; }
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}
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public class ScavCase : Productive
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{
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public string RecipeId { get; set; }
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}
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public class Product
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{
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[JsonPropertyName("_id")]
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public string Id { get; set; }
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[JsonPropertyName("_tpl")]
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public string Template { get; set; }
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[JsonPropertyName("upd")]
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public Upd? Upd { get; set; }
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}
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public class BotHideoutArea
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{
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[JsonPropertyName("type")]
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public HideoutAreas Type { get; set; }
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[JsonPropertyName("level")]
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public int Level { get; set; }
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[JsonPropertyName("active")]
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public bool Active { get; set; }
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[JsonPropertyName("passiveBonusesEnabled")]
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public bool PassiveBonusesEnabled { get; set; }
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/** Must be integer */
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[JsonPropertyName("completeTime")]
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public int CompleteTime { get; set; }
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[JsonPropertyName("constructing")]
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public bool Constructing { get; set; }
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[JsonPropertyName("slots")]
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public List<HideoutSlot> Slots { get; set; }
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[JsonPropertyName("lastRecipe")]
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public string LastRecipe { get; set; }
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}
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public class HideoutSlot
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{
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/// <summary>
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/// SPT specific value to keep track of what index this slot is (0,1,2,3 etc)
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/// </summary>
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[JsonPropertyName("locationIndex")]
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public int LocationIndex { get; set; }
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[JsonPropertyName("item")]
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public List<HideoutItem>? Items { get; set; }
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}
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public class HideoutItem
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{
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[JsonPropertyName("_id")]
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public string Id { get; set; }
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[JsonPropertyName("_tpl")]
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public string Template { get; set; }
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[JsonPropertyName("upd")]
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public Upd? Upd { get; set; }
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}
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public class LastCompleted
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{
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[JsonPropertyName("$oid")]
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public string OId { get; set; }
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}
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public class Notes
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{
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[JsonPropertyName("notes")]
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public List<Note> DataNotes { get; set; }
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}
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public enum SurvivorClass {
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UNKNOWN = 0,
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NEUTRALIZER = 1,
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MARAUDER = 2,
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PARAMEDIC = 3,
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SURVIVOR = 4,
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}
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public class QuestStatus
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{
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[JsonPropertyName("qid")]
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public string QId { get; set; }
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[JsonPropertyName("startTime")]
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public long StartTime { get; set; }
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[JsonPropertyName("status")]
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public QuestStatus Status { get; set; }
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[JsonPropertyName("statusTimers")]
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public Dictionary<string, long>? StatusTimers { get; set; }
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/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
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[JsonPropertyName("completedConditions")]
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public List<string>? CompletedConditions { get; set; }
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[JsonPropertyName("availableAfter")]
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public long? AvailableAfter { get; set; }
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}
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public class TraderInfo
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{
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[JsonPropertyName("loyaltyLevel")]
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public int? LoyaltyLevel { get; set; }
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[JsonPropertyName("salesSum")]
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public int SalesSum { get; set; }
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[JsonPropertyName("standing")]
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public int Standing { get; set; }
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[JsonPropertyName("nextResupply")]
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public int NextResupply { get; set; }
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[JsonPropertyName("unlocked")]
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public bool Unlocked { get; set; }
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[JsonPropertyName("disabled")]
|
|
public bool Disabled { get; set; }
|
|
}
|
|
|
|
public class RagfairInfo
|
|
{
|
|
[JsonPropertyName("rating")]
|
|
public double Rating { get; set; }
|
|
[JsonPropertyName("isRatingGrowing")]
|
|
public bool IsRatingGrowing { get; set; }
|
|
[JsonPropertyName("offers")]
|
|
public List<RagfairOffer> Offers { get; set; }
|
|
}
|
|
|
|
|
|
public class Bonus
|
|
{
|
|
[JsonPropertyName("id")]
|
|
public string? Id { get; set; }
|
|
[JsonPropertyName("type")]
|
|
public BonusType Type { get; set; }
|
|
[JsonPropertyName("templateId")]
|
|
public string? TemplateId { get; set; }
|
|
[JsonPropertyName("passive")]
|
|
public bool? IsPassive { get; set; }
|
|
[JsonPropertyName("production")]
|
|
public bool? IsProduction { get; set; }
|
|
[JsonPropertyName("visible")]
|
|
public bool? IsVisible { get; set; }
|
|
[JsonPropertyName("value")]
|
|
public double? Value { get; set; }
|
|
[JsonPropertyName("icon")]
|
|
public string? Icon { get; set; }
|
|
[JsonPropertyName("filter")]
|
|
public List<string>? Filter { get; set; }
|
|
[JsonPropertyName("skillType")]
|
|
public BonusSkillType? SkillType { get; set; }
|
|
}
|
|
|
|
public class Note {
|
|
public double Time { get; set; }
|
|
public string Text { get; set; }
|
|
} |