Files
SPT-Server-Build/Core/Models/Spt/Config/ScavCaseConfig.cs
T

78 lines
2.2 KiB
C#

namespace Core.Models.Spt.Config;
using System.Text.Json.Serialization;
public class ScavCaseConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-scavcase";
[JsonPropertyName("rewardItemValueRangeRub")]
public Dictionary<string, MinMax> RewardItemValueRangeRub { get; set; }
[JsonPropertyName("moneyRewards")]
public MoneyRewards MoneyRewards { get; set; }
[JsonPropertyName("ammoRewards")]
public AmmoRewards AmmoRewards { get; set; }
[JsonPropertyName("rewardItemParentBlacklist")]
public List<string> RewardItemParentBlacklist { get; set; }
[JsonPropertyName("rewardItemBlacklist")]
public List<string> RewardItemBlacklist { get; set; }
[JsonPropertyName("allowMultipleMoneyRewardsPerRarity")]
public bool AllowMultipleMoneyRewardsPerRarity { get; set; }
[JsonPropertyName("allowMultipleAmmoRewardsPerRarity")]
public bool AllowMultipleAmmoRewardsPerRarity { get; set; }
[JsonPropertyName("allowBossItemsAsRewards")]
public bool AllowBossItemsAsRewards { get; set; }
}
public class MoneyRewards
{
[JsonPropertyName("moneyRewardChancePercent")]
public int MoneyRewardChancePercent { get; set; }
[JsonPropertyName("rubCount")]
public MoneyLevels RubCount { get; set; }
[JsonPropertyName("usdCount")]
public MoneyLevels UsdCount { get; set; }
[JsonPropertyName("eurCount")]
public MoneyLevels EurCount { get; set; }
[JsonPropertyName("gpCount")]
public MoneyLevels GpCount { get; set; }
}
public class MoneyLevels
{
[JsonPropertyName("common")]
public MinMax Common { get; set; }
[JsonPropertyName("rare")]
public MinMax Rare { get; set; }
[JsonPropertyName("superrare")]
public MinMax SuperRare { get; set; }
}
public class AmmoRewards
{
[JsonPropertyName("ammoRewardChancePercent")]
public int AmmoRewardChancePercent { get; set; }
[JsonPropertyName("ammoRewardBlacklist")]
public Dictionary<string, List<string>> AmmoRewardBlacklist { get; set; }
[JsonPropertyName("ammoRewardValueRangeRub")]
public Dictionary<string, MinMax> AmmoRewardValueRangeRub { get; set; }
[JsonPropertyName("minStackSize")]
public int MinStackSize { get; set; }
}