Files
SPT-Server-Build/Core/Models/Spt/Config/LostOnDeathConfig.cs
T

63 lines
1.8 KiB
C#

using System.Text.Json.Serialization;
namespace Core.Models.Spt.Config;
public class LostOnDeathConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-lostondeath";
/** What equipment in each slot should be lost on death */
[JsonPropertyName("equipment")]
public LostEquipment Equipment { get; set; }
/** Should special slot items be removed from quest inventory on death e.g. wifi camera/markers */
[JsonPropertyName("specialSlotItems")]
public bool SpecialSlotItems { get; set; }
/** Should quest items be removed from quest inventory on death */
[JsonPropertyName("questItems")]
public bool QuestItems { get; set; }
}
public class LostEquipment
{
[JsonPropertyName("ArmBand")]
public bool ArmBand { get; set; }
[JsonPropertyName("Headwear")]
public bool Headwear { get; set; }
[JsonPropertyName("Earpiece")]
public bool Earpiece { get; set; }
[JsonPropertyName("FaceCover")]
public bool FaceCover { get; set; }
[JsonPropertyName("ArmorVest")]
public bool ArmorVest { get; set; }
[JsonPropertyName("Eyewear")]
public bool Eyewear { get; set; }
[JsonPropertyName("TacticalVest")]
public bool TacticalVest { get; set; }
[JsonPropertyName("PocketItems")]
public bool PocketItems { get; set; }
[JsonPropertyName("Backpack")]
public bool Backpack { get; set; }
[JsonPropertyName("Holster")]
public bool Holster { get; set; }
[JsonPropertyName("FirstPrimaryWeapon")]
public bool FirstPrimaryWeapon { get; set; }
[JsonPropertyName("SecondPrimaryWeapon")]
public bool SecondPrimaryWeapon { get; set; }
[JsonPropertyName("Scabbard")]
public bool Scabbard { get; set; }
}