Files
SPT-Server-Build/Core/Models/Spt/Config/ItemConfig.cs
T

47 lines
1.6 KiB
C#

using System.Text.Json.Serialization;
namespace Core.Models.Spt.Config;
public class ItemConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-item";
/** Items that should be globally blacklisted */
[JsonPropertyName("blacklist")]
public List<string> Blacklist { get; set; }
/** Items that should not be lootable from any location */
[JsonPropertyName("lootableItemBlacklist")]
public List<string> LootableItemBlacklist { get; set; }
/** items that should not be given as rewards */
[JsonPropertyName("rewardItemBlacklist")]
public List<string> RewardItemBlacklist { get; set; }
/** Item base types that should not be given as rewards */
[JsonPropertyName("rewardItemTypeBlacklist")]
public List<string> RewardItemTypeBlacklist { get; set; }
/** Items that can only be found on bosses */
[JsonPropertyName("bossItems")]
public List<string> BossItems { get; set; }
[JsonPropertyName("handbookPriceOverride")]
public Dictionary<string, HandbookPriceOverride> HandbookPriceOverride { get; set; }
/** Presets to add to the globals.json `ItemPresets` dictionary on server start */
[JsonPropertyName("customItemGlobalPresets")]
public List<Preset> CustomItemGlobalPresets { get; set; }
}
public class HandbookPriceOverride
{
/** Price in roubles */
[JsonPropertyName("price")]
public decimal Price { get; set; }
/** NOT parentId from items.json, but handbook.json */
[JsonPropertyName("parentId")]
public string ParentId { get; set; }
}