71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
using System.Text.Json.Serialization;
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namespace Core.Models.Spt.Config;
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public class InventoryConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public string Kind { get; set; } = "spt-inventory";
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/** Should new items purchased by flagged as found in raid */
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[JsonPropertyName("newItemsMarkedFound")]
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public bool NewItemsMarkedFound { get; set; }
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[JsonPropertyName("randomLootContainers")]
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public Dictionary<string, RewardDetails> RandomLootContainers { get; set; }
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[JsonPropertyName("sealedAirdropContainer")]
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public SealedAirdropContainerSettings SealedAirdropContainer { get; set; }
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/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
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[JsonPropertyName("customMoneyTpls")]
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public List<string> CustomMoneyTpls { get; set; }
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/** Multipliers for skill gain when inside menus, NOT in-game */
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[JsonPropertyName("skillGainMultiplers")]
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public Dictionary<string, double> SkillGainMultipliers { get; set; }
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/** Container Tpls that should be deprioritised when choosing where to take money from for payments */
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[JsonPropertyName("deprioritisedMoneyContainers")]
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public List<string> DeprioritisedMoneyContainers { get; set; }
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}
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public class RewardDetails
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{
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[JsonPropertyName("rewardCount")]
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public int RewardCount { get; set; }
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[JsonPropertyName("foundInRaid")]
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public bool FoundInRaid { get; set; }
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[JsonPropertyName("rewardTplPool")]
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public Dictionary<string, int>? RewardTplPool { get; set; }
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[JsonPropertyName("rewardTypePool")]
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public List<string>? RewardTypePool { get; set; }
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}
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public class SealedAirdropContainerSettings
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{
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[JsonPropertyName("weaponRewardWeight")]
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public Dictionary<string, double> WeaponRewardWeight { get; set; }
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[JsonPropertyName("defaultPresetsOnly")]
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public bool DefaultPresetsOnly { get; set; }
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/** Should contents be flagged as found in raid when opened */
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[JsonPropertyName("foundInRaid")]
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public bool FoundInRaid { get; set; }
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[JsonPropertyName("weaponModRewardLimits")]
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public Dictionary<string, MinMax> WeaponModRewardLimits { get; set; }
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[JsonPropertyName("rewardTypeLimits")]
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public Dictionary<string, MinMax> RewardTypeLimits { get; set; }
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[JsonPropertyName("ammoBoxWhitelist")]
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public List<string> AmmoBoxWhitelist { get; set; }
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[JsonPropertyName("allowBossItems")]
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public bool AllowBossItems { get; set; }
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} |