Expanded weapon and equipment cache to include mods - Fixes randomisation slots causing warnings during bot generation
Optimised `FilterModsByBlacklist` handling of blacklists
Made use of primary constructor
Made `GetModsForWeaponSlot` access dictionary via`TryGet`
Made `GetCompatibleModsForWeaponSlot` access dictionary via`TryGet`
Made `RagfairRequiredItemService` a singleton
Made `RagfairRequiredItemService ` store offerIds instead of offer objects, reducing memory footprint
Reworked `GetOffersThatRequireItem` to work with `RagfairRequiredItemService` changes
Moved `GenerateDynamicOffers` to run after garbage colelction, this means GC will work on memory prior to new offers being added but after stale offers are removed
Made `PaymentHelper` a singleton + Store currency tpls in a hashset instead of list
Comment improvements
This will break mods and their examples!
In addition:
- Removes being able to add custom locales, modders should do .AddTransformer on the LazyLoaded value in the database!
- Fixes up PostDBLoad methods trying to use .Value which won't work as this data will be unloaded after 30 seconds
- Move all other SPT code to use .AddTransformer
* Rename `Assets` to `SPT_Data`
* Added GZ 20+ variant to repeatable quest system #395
* Repeatable code cleanup
* Removed PMC level check for repeatable Quest pool generation #395
they will always generate for both GZ variants
* Rename `Assets` to `SPT_Data`
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Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Made forced loot aware of weapon and armors. Now adds their presets instead.
Made `GetLootThatFitsContainer` aware of items inside container and will fail when container is full
Fixed issue where split stacks were not added correctly to airdrops
Comment improvements