Removed unnecessary method
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@@ -15,12 +15,6 @@ public record LocationConfig : BaseConfig
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[JsonPropertyName("rogueLighthouseSpawnTimeSettings")]
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public RogueLighthouseSpawnTimeSettings RogueLighthouseSpawnTimeSettings { get; set; }
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/// <summary>
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/// When a map has hit max alive bots, any wave that should spawn will be reduced to 1 bot in size and placed in a spawn queue, this splits waves into smaller sizes to reduce the impact of this behaviour
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/// </summary>
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[JsonPropertyName("splitWaveIntoSingleSpawnsSettings")]
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public SplitWaveSettings SplitWaveIntoSingleSpawnsSettings { get; set; }
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[JsonPropertyName("looseLootMultiplier")]
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public Dictionary<string, double> LooseLootMultiplier { get; set; }
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@@ -80,11 +80,6 @@ public class PostDbLoadService(
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FixRoguesSpawningInstantlyOnLighthouse();
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}
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if (_locationConfig.SplitWaveIntoSingleSpawnsSettings.Enabled)
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{
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//SplitBotWavesIntoSingleWaves();
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}
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AdjustLabsRaiderSpawnRate();
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AdjustHideoutCraftTimes(_hideoutConfig.OverrideCraftTimeSeconds);
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@@ -324,13 +319,6 @@ public class PostDbLoadService(
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}
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}
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// Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these
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// waves to one bot when they're waiting to spawn for too long
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protected void SplitBotWavesIntoSingleWaves()
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{
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throw new NotImplementedException();
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}
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// Make non-trigger-spawned raiders spawn earlier + always
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protected void AdjustLabsRaiderSpawnRate()
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{
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