Removed unnecessary method

This commit is contained in:
Chomp
2025-01-28 15:12:17 +00:00
parent e7e3cdf6d3
commit df8f777431
2 changed files with 0 additions and 18 deletions
@@ -15,12 +15,6 @@ public record LocationConfig : BaseConfig
[JsonPropertyName("rogueLighthouseSpawnTimeSettings")]
public RogueLighthouseSpawnTimeSettings RogueLighthouseSpawnTimeSettings { get; set; }
/// <summary>
/// When a map has hit max alive bots, any wave that should spawn will be reduced to 1 bot in size and placed in a spawn queue, this splits waves into smaller sizes to reduce the impact of this behaviour
/// </summary>
[JsonPropertyName("splitWaveIntoSingleSpawnsSettings")]
public SplitWaveSettings SplitWaveIntoSingleSpawnsSettings { get; set; }
[JsonPropertyName("looseLootMultiplier")]
public Dictionary<string, double> LooseLootMultiplier { get; set; }
@@ -80,11 +80,6 @@ public class PostDbLoadService(
FixRoguesSpawningInstantlyOnLighthouse();
}
if (_locationConfig.SplitWaveIntoSingleSpawnsSettings.Enabled)
{
//SplitBotWavesIntoSingleWaves();
}
AdjustLabsRaiderSpawnRate();
AdjustHideoutCraftTimes(_hideoutConfig.OverrideCraftTimeSeconds);
@@ -324,13 +319,6 @@ public class PostDbLoadService(
}
}
// Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these
// waves to one bot when they're waiting to spawn for too long
protected void SplitBotWavesIntoSingleWaves()
{
throw new NotImplementedException();
}
// Make non-trigger-spawned raiders spawn earlier + always
protected void AdjustLabsRaiderSpawnRate()
{