diff --git a/Libraries/Core/Models/Spt/Config/LocationConfig.cs b/Libraries/Core/Models/Spt/Config/LocationConfig.cs
index b25c2a51..b4d4126d 100644
--- a/Libraries/Core/Models/Spt/Config/LocationConfig.cs
+++ b/Libraries/Core/Models/Spt/Config/LocationConfig.cs
@@ -15,12 +15,6 @@ public record LocationConfig : BaseConfig
[JsonPropertyName("rogueLighthouseSpawnTimeSettings")]
public RogueLighthouseSpawnTimeSettings RogueLighthouseSpawnTimeSettings { get; set; }
- ///
- /// When a map has hit max alive bots, any wave that should spawn will be reduced to 1 bot in size and placed in a spawn queue, this splits waves into smaller sizes to reduce the impact of this behaviour
- ///
- [JsonPropertyName("splitWaveIntoSingleSpawnsSettings")]
- public SplitWaveSettings SplitWaveIntoSingleSpawnsSettings { get; set; }
-
[JsonPropertyName("looseLootMultiplier")]
public Dictionary LooseLootMultiplier { get; set; }
diff --git a/Libraries/Core/Services/PostDbLoadService.cs b/Libraries/Core/Services/PostDbLoadService.cs
index a9b7c114..aff919cb 100644
--- a/Libraries/Core/Services/PostDbLoadService.cs
+++ b/Libraries/Core/Services/PostDbLoadService.cs
@@ -80,11 +80,6 @@ public class PostDbLoadService(
FixRoguesSpawningInstantlyOnLighthouse();
}
- if (_locationConfig.SplitWaveIntoSingleSpawnsSettings.Enabled)
- {
- //SplitBotWavesIntoSingleWaves();
- }
-
AdjustLabsRaiderSpawnRate();
AdjustHideoutCraftTimes(_hideoutConfig.OverrideCraftTimeSeconds);
@@ -324,13 +319,6 @@ public class PostDbLoadService(
}
}
-// Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these
-// waves to one bot when they're waiting to spawn for too long
- protected void SplitBotWavesIntoSingleWaves()
- {
- throw new NotImplementedException();
- }
-
// Make non-trigger-spawned raiders spawn earlier + always
protected void AdjustLabsRaiderSpawnRate()
{