Renamed variable to ensure consistency

This commit is contained in:
Chomp
2025-07-19 23:08:46 +01:00
parent 5142f6b689
commit d7f7d6c3c6
@@ -54,7 +54,7 @@ public class LocationLootGenerator(
}
// Clone ammo data to ensure any changes don't affect the db values
var staticAmmoDist = _cloner.Clone(locationDetails.StaticAmmo);
var staticAmmoDistClone = _cloner.Clone(locationDetails.StaticAmmo);
// Pull location-specific spawn limits from db
var itemsWithSpawnCountLimitsClone = _cloner.Clone(
@@ -68,12 +68,14 @@ public class LocationLootGenerator(
}
// Create containers with loot
result.AddRange(GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDist));
result.AddRange(
GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDistClone)
);
// Add dynamic loot to output loot
var dynamicSpawnPoints = GenerateDynamicLoot(
_cloner.Clone(locationDetails.LooseLoot.Value),
staticAmmoDist,
staticAmmoDistClone,
locationId.ToLowerInvariant()
);