From d7f7d6c3c63722d14ce96b6fe2e6e7420f50c19d Mon Sep 17 00:00:00 2001 From: Chomp Date: Sat, 19 Jul 2025 23:08:46 +0100 Subject: [PATCH] Renamed variable to ensure consistency --- .../Generators/LocationLootGenerator.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Libraries/SPTarkov.Server.Core/Generators/LocationLootGenerator.cs b/Libraries/SPTarkov.Server.Core/Generators/LocationLootGenerator.cs index be3cd1b4..c7251f66 100644 --- a/Libraries/SPTarkov.Server.Core/Generators/LocationLootGenerator.cs +++ b/Libraries/SPTarkov.Server.Core/Generators/LocationLootGenerator.cs @@ -54,7 +54,7 @@ public class LocationLootGenerator( } // Clone ammo data to ensure any changes don't affect the db values - var staticAmmoDist = _cloner.Clone(locationDetails.StaticAmmo); + var staticAmmoDistClone = _cloner.Clone(locationDetails.StaticAmmo); // Pull location-specific spawn limits from db var itemsWithSpawnCountLimitsClone = _cloner.Clone( @@ -68,12 +68,14 @@ public class LocationLootGenerator( } // Create containers with loot - result.AddRange(GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDist)); + result.AddRange( + GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDistClone) + ); // Add dynamic loot to output loot var dynamicSpawnPoints = GenerateDynamicLoot( _cloner.Clone(locationDetails.LooseLoot.Value), - staticAmmoDist, + staticAmmoDistClone, locationId.ToLowerInvariant() );