Remove additional cloner
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@@ -69,11 +69,7 @@ public class LocationLootGenerator(
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result.AddRange(GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDistClone));
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// Add dynamic loot to output loot
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var dynamicSpawnPoints = GenerateDynamicLoot(
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cloner.Clone(locationDetails.LooseLoot.Value),
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staticAmmoDistClone,
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locationId.ToLowerInvariant()
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);
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var dynamicSpawnPoints = GenerateDynamicLoot(locationDetails.LooseLoot.Value, staticAmmoDistClone, locationId.ToLowerInvariant());
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// Merge dynamic spawns into result
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result.AddRange(dynamicSpawnPoints);
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