Fixed issue with GetUserBuilds
This commit is contained in:
@@ -62,14 +62,7 @@ public class BuildController
|
||||
|
||||
// Clone player build data from profile and append the above defaults onto end
|
||||
var userBuildsClone = _cloner.Clone(profile.UserBuildData);
|
||||
userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone.Select(x => new EquipmentBuild
|
||||
{
|
||||
Id = x.Id,
|
||||
BuildType = x.BuildType,
|
||||
Items = x.Items,
|
||||
Name = x.Name,
|
||||
Root = x.Root
|
||||
}));
|
||||
userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone);
|
||||
|
||||
return userBuildsClone;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user