From c6538a7607d61bcdddd6745d0d7cd8ae2194d655 Mon Sep 17 00:00:00 2001 From: Chomp Date: Thu, 16 Jan 2025 18:00:01 +0000 Subject: [PATCH] Fixed issue with `GetUserBuilds` --- Core/Controllers/BuildController.cs | 9 +-------- Core/Models/Spt/Templates/Templates.cs | 2 +- 2 files changed, 2 insertions(+), 9 deletions(-) diff --git a/Core/Controllers/BuildController.cs b/Core/Controllers/BuildController.cs index eb63146f..f9939942 100644 --- a/Core/Controllers/BuildController.cs +++ b/Core/Controllers/BuildController.cs @@ -62,14 +62,7 @@ public class BuildController // Clone player build data from profile and append the above defaults onto end var userBuildsClone = _cloner.Clone(profile.UserBuildData); - userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone.Select(x => new EquipmentBuild - { - Id = x.Id, - BuildType = x.BuildType, - Items = x.Items, - Name = x.Name, - Root = x.Root - })); + userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone); return userBuildsClone; } diff --git a/Core/Models/Spt/Templates/Templates.cs b/Core/Models/Spt/Templates/Templates.cs index fd25fe83..e27669c0 100644 --- a/Core/Models/Spt/Templates/Templates.cs +++ b/Core/Models/Spt/Templates/Templates.cs @@ -40,7 +40,7 @@ public class Templates /** Default equipment loadouts that show on main inventory screen */ [JsonPropertyName("defaultEquipmentPresets")] - public List? DefaultEquipmentPresets { get; set; } + public List? DefaultEquipmentPresets { get; set; } /** Achievements */ [JsonPropertyName("achievements")]