Fixed issue with GetUserBuilds
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@@ -62,14 +62,7 @@ public class BuildController
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// Clone player build data from profile and append the above defaults onto end
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var userBuildsClone = _cloner.Clone(profile.UserBuildData);
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userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone.Select(x => new EquipmentBuild
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{
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Id = x.Id,
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BuildType = x.BuildType,
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Items = x.Items,
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Name = x.Name,
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Root = x.Root
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}));
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userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone);
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return userBuildsClone;
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}
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@@ -40,7 +40,7 @@ public class Templates
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/** Default equipment loadouts that show on main inventory screen */
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[JsonPropertyName("defaultEquipmentPresets")]
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public List<DefaultEquipmentPreset>? DefaultEquipmentPresets { get; set; }
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public List<EquipmentBuild>? DefaultEquipmentPresets { get; set; }
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/** Achievements */
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[JsonPropertyName("achievements")]
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