Fixed mod chance calculation
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@@ -940,8 +940,7 @@ public class BotEquipmentModGenerator(
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return ModSpawn.SPAWN;
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}
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var spawnMod = _probabilityHelper.RollChance(modSpawnChances.GetValueOrDefault(modSlotName));
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var spawnMod = _probabilityHelper.RollChance(modSpawnChances.GetValueOrDefault(modSlotName.ToLower()));
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if (!spawnMod && (slotRequired.GetValueOrDefault(false) || (botEquipConfig.WeaponSlotIdsToMakeRequired?.Contains(modSlotName) ?? false)))
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{
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// Edge case: Mod is required but spawn chance roll failed, choose default mod spawn for slot
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