Fixed mod chance calculation

This commit is contained in:
Chomp
2025-01-27 21:11:55 +00:00
parent 5d9d033d3c
commit 8c7c01b214
@@ -940,8 +940,7 @@ public class BotEquipmentModGenerator(
return ModSpawn.SPAWN;
}
var spawnMod = _probabilityHelper.RollChance(modSpawnChances.GetValueOrDefault(modSlotName));
var spawnMod = _probabilityHelper.RollChance(modSpawnChances.GetValueOrDefault(modSlotName.ToLower()));
if (!spawnMod && (slotRequired.GetValueOrDefault(false) || (botEquipConfig.WeaponSlotIdsToMakeRequired?.Contains(modSlotName) ?? false)))
{
// Edge case: Mod is required but spawn chance roll failed, choose default mod spawn for slot