From 8c7c01b21431f6bedfeac1c3efb9f66f3172960d Mon Sep 17 00:00:00 2001 From: Chomp Date: Mon, 27 Jan 2025 21:11:55 +0000 Subject: [PATCH] Fixed mod chance calculation --- Libraries/Core/Generators/BotEquipmentModGenerator.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Libraries/Core/Generators/BotEquipmentModGenerator.cs b/Libraries/Core/Generators/BotEquipmentModGenerator.cs index 68c203f1..db544989 100644 --- a/Libraries/Core/Generators/BotEquipmentModGenerator.cs +++ b/Libraries/Core/Generators/BotEquipmentModGenerator.cs @@ -940,8 +940,7 @@ public class BotEquipmentModGenerator( return ModSpawn.SPAWN; } - - var spawnMod = _probabilityHelper.RollChance(modSpawnChances.GetValueOrDefault(modSlotName)); + var spawnMod = _probabilityHelper.RollChance(modSpawnChances.GetValueOrDefault(modSlotName.ToLower())); if (!spawnMod && (slotRequired.GetValueOrDefault(false) || (botEquipConfig.WeaponSlotIdsToMakeRequired?.Contains(modSlotName) ?? false))) { // Edge case: Mod is required but spawn chance roll failed, choose default mod spawn for slot