more BotBase classes
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@@ -8,6 +8,178 @@ public class BotBase
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}
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public class Info
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{
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public string EntryPoint { get; set; }
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public string Nickname { get; set; }
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public string? MainProfileNickname { get; set; }
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public string LowerNickname { get; set; }
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public string Side { get; set; }
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public bool SquadInviteRestriction { get; set; }
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public bool HasCoopExtension { get; set; }
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public bool HasPveGame { get; set; }
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public string Voice { get; set; }
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public int Level { get; set; }
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public int Experience { get; set; }
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public long RegistrationDate { get; set; }
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public string GameVersion { get; set; }
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public int AccountType { get; set; }
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public MemberCategory MemberCategory { get; set; }
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public MemberCategory SelectedMemberCategory { get; set; }
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[JsonPropertyName("lockedMoveCommands")]
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public bool LockedMoveCommands { get; set; }
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public long SavageLockTime { get; set; }
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public long LastTimePlayedAsSavage { get; set; }
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public BotInfoSettings Settings { get; set; }
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public long NicknameChangeDate { get; set; }
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public List<object> NeedWipeOptions { get; set; }
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[JsonPropertyName("lastCompletedWipe")]
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public LastCompleted LastCompletedWipe { get; set; }
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public List<Ban> Bans { get; set; }
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public bool BannedState { get; set; }
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public long BannedUntil { get; set; }
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public bool IsStreamerModeAvailable { get; set; }
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[JsonPropertyName("lastCompletedEvent")]
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public LastCompleted? LastCompletedEvent { get; set; }
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[JsonPropertyName("isMigratedSkills")]
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public bool IsMigratedSkills { get; set; }
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}
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public class BotInfoSettings
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{
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public string Role { get; set; }
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public string BotDifficulty { get; set; }
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public int Experience { get; set; }
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public int StandingForKill { get; set; }
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public int AggressorBonus { get; set; }
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public bool UseSimpleAnimator { get; set; }
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}
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public class Ban
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{
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[JsonPropertyName("banType")]
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public BanType BanType { get; set; }
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[JsonPropertyName("dateTime")]
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public long DateTime { get; set; }
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}
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public enum BanType
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{
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CHAT = 0,
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RAGFAIR = 1,
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VOIP = 2,
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TRADING = 3,
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ONLINE = 4,
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FRIENDS = 5,
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CHANGE_NICKNAME = 6,
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}
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public class Customization
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{
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public string Head { get; set; }
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public string Body { get; set; }
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public string Feet { get; set; }
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public string Hands { get; set; }
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}
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public class Health
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{
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public CurrentMax Hydration { get; set; }
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public CurrentMax Energy { get; set; }
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public CurrentMax Temperature { get; set; }
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public BodyPartsHealth BodyParts { get; set; }
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public int UpdateTime { get; set; }
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public bool? Immortal { get; set; }
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}
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public class BodyPartsHealth
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{
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public BodyPartHealth Head { get; set; }
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public BodyPartHealth Chest { get; set; }
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public BodyPartHealth Stomach { get; set; }
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public BodyPartHealth LeftArm { get; set; }
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public BodyPartHealth RightArm { get; set; }
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public BodyPartHealth LeftLeg { get; set; }
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public BodyPartHealth RightLeg { get; set; }
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}
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public class BodyPartHealth
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{
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public CurrentMax Health { get; set; }
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public Dictionary<string, BodyPartEffectProperties>? Effects { get; set; }
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}
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public class BodyPartEffectProperties
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{
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// TODO: this was any, what actual type is it?
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public object? ExtraData { get; set; }
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public int Time { get; set; }
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}
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public class CurrentMax
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{
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public int Current { get; set; }
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public int Maximum { get; set; }
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}
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public class Inventory {
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[JsonPropertyName("items")]
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public List<Item> Items { get; set; }
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[JsonPropertyName("equipment")]
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public string Equipment { get; set; }
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[JsonPropertyName("stash")]
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public string Stash { get; set; }
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[JsonPropertyName("sortingTable")]
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public string SortingTable { get; set; }
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[JsonPropertyName("questRaidItems")]
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public string QuestRaidItems { get; set; }
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[JsonPropertyName("questStashItems")]
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public string QuestStashItems { get; set; }
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/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
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[JsonPropertyName("hideoutAreaStashes")]
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public Dictionary<string, string> HideoutAreaStashes { get; set; }
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[JsonPropertyName("fastPanel")]
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public Dictionary<string, string> FastPanel { get; set; }
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[JsonPropertyName("favoriteItems")]
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public List<string> FavoriteItems { get; set; }
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}
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public class BaseJsonSkills {
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public Dictionary<string, Common> Common { get; set; }
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public Dictionary<string, Mastering> Mastering { get; set; }
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public int Points { get; set; }
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}
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public class Skills {
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public List<Common> Common { get; set; }
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public List<Mastering> Mastering { get; set; }
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public int Points { get; set; }
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}
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public class BaseSkill {
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public string Id { get; set; }
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public int Progress { get; set; }
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[JsonPropertyName("max")]
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public int? Max { get; set; }
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[JsonPropertyName("min")]
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public int? Min { get; set; }
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}
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public class Common : BaseSkill {
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public int? PointsEarnedDuringSession { get; set; }
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public int? LastAccess { get; set; }
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}
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public class Mastering : BaseSkill {}
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public class Stats {
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public EftStats? Eft { get; set; }
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}
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public class EftStats
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{
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public List<string> CarriedQuestItems { get; set; }
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