more classes
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@@ -7,6 +7,198 @@ public class BotBase
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}
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public class EftStats
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{
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public List<string> CarriedQuestItems { get; set; }
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public List<Victim> Victims { get; set; }
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public int TotalSessionExperience { get; set; }
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public long LastSessionDate { get; set; }
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public SessionCounters SessionCounters { get; set; }
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public OverallCounters OverallCounters { get; set; }
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public float? SessionExperienceMult { get; set; }
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public float? ExperienceBonusMult { get; set; }
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public Aggressor? Aggressor { get; set; }
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public List<DroppedItem>? DroppedItems { get; set; }
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public List<FoundInRaidItem>? FoundInRaidItems { get; set; }
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public DamageHistory? DamageHistory { get; set; }
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public DeathCause? DeathCause { get; set; }
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public LastPlayerState? LastPlayerState { get; set; }
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public int TotalInGameTime { get; set; }
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public string? SurvivorClass { get; set; }
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[JsonPropertyName("sptLastRaidFenceRepChange")]
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public float? SptLastRaidFenceRepChange { get; set; }
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}
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public class DroppedItem
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{
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public string QuestId { get; set; }
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public string ItemId { get; set; }
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public string ZoneId { get; set; }
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}
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public class FoundInRaidItem
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{
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public string QuestId { get; set; }
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public string ItemId { get; set; }
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}
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// TODO: Same as Aggressor?
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public class Victim
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{
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public string AccountId { get; set; }
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public string ProfileId { get; set; }
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public string Name { get; set; }
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public string Side { get; set; }
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public string BodyPart { get; set; }
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public string Time { get; set; }
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public float Distance { get; set; }
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public int Level { get; set; }
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public string Weapon { get; set; }
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public string Role { get; set; }
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public string Location { get; set; }
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}
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public class SessionCounters
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{
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public List<CounterKeyValue> Items { get; set; }
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}
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public class OverallCounters
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{
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public List<CounterKeyValue> Items { get; set; }
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}
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public class CounterKeyValue
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{
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public List<string> Key { get; set; }
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public int Value { get; set; }
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}
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public class Aggressor
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{
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public string AccountId { get; set; }
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public string ProfileId { get; set; }
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public string MainProfileNickname { get; set; }
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public string Name { get; set; }
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public string Side { get; set; }
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public string BodyPart { get; set; }
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public string HeadSegment { get; set; }
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public string WeaponName { get; set; }
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public string Category { get; set; }
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}
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public class DamageHistory
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{
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public string LethalDamagePart { get; set; }
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public LethalDamage LethalDamage { get; set; }
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public BodyPartsDamageHistory BodyParts { get; set; }
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}
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// TODO: this class seems exactly the same as DamageStats, why have it?
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public class LethalDamage
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{
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public int Amount { get; set; }
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public string Type { get; set; }
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public string SourceId { get; set; }
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public string OverDamageFrom { get; set; }
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public bool Blunt { get; set; }
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public int ImpactsCount { get; set; }
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}
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public class BodyPartsDamageHistory
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{
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public List<DamageStats> Head { get; set; }
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public List<DamageStats> Chest { get; set; }
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public List<DamageStats> Stomach { get; set; }
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public List<DamageStats> LeftArm { get; set; }
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public List<DamageStats> RightArm { get; set; }
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public List<DamageStats> LeftLeg { get; set; }
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public List<DamageStats> RightLeg { get; set; }
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public List<DamageStats> Common { get; set; }
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}
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public class DamageStats
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{
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public int Amount { get; set; }
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public string Type { get; set; }
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public string SourceId { get; set; }
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public string OverDamageFrom { get; set; }
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public bool Blunt { get; set; }
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public int ImpactsCount { get; set; }
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}
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public class DeathCause
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{
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public string DamageType { get; set; }
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public string Side { get; set; }
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public string Role { get; set; }
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public string WeaponId { get; set; }
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}
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public class LastPlayerState
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{
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public LastPlayerStateInfo Info { get; set; }
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public Dictionary<string, string> Customization { get; set; }
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// TODO: there is no definition on TS just any
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public object Equipment { get; set; }
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}
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public class LastPlayerStateInfo
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{
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public string Nickname { get; set; }
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public string Side { get; set; }
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public int Level { get; set; }
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public MemberCategory MemberCategory { get; set; }
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}
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public class BackendCounter
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{
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[JsonPropertyName("id")]
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public string Id { get; set; }
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[JsonPropertyName("qid")]
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public string? QId { get; set; }
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[JsonPropertyName("value")]
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public int Value { get; set; }
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}
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public class InsuredItem
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{
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/** Trader Id item was insured by */
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[JsonPropertyName("tid")]
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public string TId { get; set; }
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[JsonPropertyName("itemId")]
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public string ItemId { get; set; }
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}
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public class Hideout
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{
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public Dictionary<string, Production> Production { get; set; }
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public List<BotHideoutArea> Areas { get; set; }
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public Dictionary<string, HideoutImprovement> Improvements { get; set; }
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public HideoutCounters HideoutCounters { get; set; }
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public int Seed { get; set; }
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public List<string> MannequinPoses { get; set; }
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[JsonPropertyName("sptUpdateLastRunTimestamp")]
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public long SptUpdateLastRunTimestamp { get; set; }
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}
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public class HideoutCounters
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{
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[JsonPropertyName("fuelCounter")]
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public int FuelCounter { get; set; }
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[JsonPropertyName("airFilterCounter")]
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public int AirFilterCounter { get; set; }
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[JsonPropertyName("waterFilterCounter")]
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public int WaterFilterCounter { get; set; }
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[JsonPropertyName("craftingTimeCounter")]
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public int CraftingTimeCounter { get; set; }
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}
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public class HideoutImprovement
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{
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[JsonPropertyName("completed")]
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@@ -129,7 +321,7 @@ public class HideoutItem
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public class LastCompleted
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{
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[JsonPropertyName("$oid")]
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public string Oid { get; set; }
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public string OId { get; set; }
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}
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public class Notes
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@@ -149,7 +341,7 @@ public enum SurvivorClass {
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public class QuestStatus
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{
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[JsonPropertyName("qid")]
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public string QuestId { get; set; }
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public string QId { get; set; }
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[JsonPropertyName("startTime")]
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public long StartTime { get; set; }
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[JsonPropertyName("status")]
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