.NET Format Style Fixes

This commit is contained in:
chompDev
2025-06-24 08:24:39 +00:00
committed by Format Bot
parent 5cff73cf27
commit 4909a80b32
@@ -107,9 +107,7 @@ public class RepeatableQuestRewardGenerator(
}
// Add money reward
rewards.Success.Add(
GetMoneyReward(traderId, rewardParams.RewardRoubles, rewardIndex)
);
rewards.Success.Add(GetMoneyReward(traderId, rewardParams.RewardRoubles, rewardIndex));
rewardIndex++;
// Add GP coin reward
@@ -134,10 +132,7 @@ public class RepeatableQuestRewardGenerator(
&& randomUtil.GetChance100(traderWhitelistDetails.WeaponRewardChancePercent)
)
{
var chosenWeapon = GetRandomWeaponPresetWithinBudget(
itemRewardBudget,
rewardIndex
);
var chosenWeapon = GetRandomWeaponPresetWithinBudget(itemRewardBudget, rewardIndex);
if (chosenWeapon is not null)
{
rewards.Success.Add(chosenWeapon.Value.Key);
@@ -156,9 +151,9 @@ public class RepeatableQuestRewardGenerator(
if (rewardTplBlacklist is not null)
{
// Filter reward pool of items from blacklist, only use if there's at least 1 item remaining
var filteredRewardItemPool = inBudgetRewardItemPool.Where(item =>
!rewardTplBlacklist.Contains(item.Id)
).ToList();
var filteredRewardItemPool = inBudgetRewardItemPool
.Where(item => !rewardTplBlacklist.Contains(item.Id))
.ToList();
if (filteredRewardItemPool.Count != 0)
{
@@ -309,9 +304,7 @@ public class RepeatableQuestRewardGenerator(
var interpolatedXp = mathUtil.Interp1(pmcLevel, levelsConfig, xpConfig);
var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig);
return Math.Floor(
effectiveDifficulty * interpolatedXp * randomSpread
);
return Math.Floor(effectiveDifficulty * interpolatedXp * randomSpread);
}
protected double GetGpCoinRewardCount(
@@ -325,9 +318,7 @@ public class RepeatableQuestRewardGenerator(
var interpolatedGpCoins = mathUtil.Interp1(pmcLevel, levelsConfig, gpCoinConfig);
var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig);
return Math.Ceiling(
effectiveDifficulty * interpolatedGpCoins * randomSpread
);
return Math.Ceiling(effectiveDifficulty * interpolatedGpCoins * randomSpread);
}
protected double GetRewardRep(
@@ -338,7 +329,6 @@ public class RepeatableQuestRewardGenerator(
double rewardSpreadConfig
)
{
var difficultyMod = 100 * effectiveDifficulty;
var interpolatedRep = mathUtil.Interp1(pmcLevel, levelsConfig, reputationConfig);
var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig);
@@ -355,10 +345,7 @@ public class RepeatableQuestRewardGenerator(
{
var interpolatedNumItems = mathUtil.Interp1(pmcLevel, levelsConfig, itemsConfig);
return randomUtil.RandInt(
1,
(int)Math.Round(interpolatedNumItems) + 1
);
return randomUtil.RandInt(1, (int)Math.Round(interpolatedNumItems) + 1);
}
protected double GetRewardRoubles(
@@ -372,9 +359,7 @@ public class RepeatableQuestRewardGenerator(
var interpolatedRoubles = mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig);
var randomSpread = randomUtil.GetDouble(1d - rewardSpreadConfig, 1d + rewardSpreadConfig);
return Math.Floor(
effectiveDifficulty * interpolatedRoubles * randomSpread
);
return Math.Floor(effectiveDifficulty * interpolatedRoubles * randomSpread);
}
/// <summary>