.NET Format Style Fixes
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+9
-24
@@ -107,9 +107,7 @@ public class RepeatableQuestRewardGenerator(
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}
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// Add money reward
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rewards.Success.Add(
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GetMoneyReward(traderId, rewardParams.RewardRoubles, rewardIndex)
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);
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rewards.Success.Add(GetMoneyReward(traderId, rewardParams.RewardRoubles, rewardIndex));
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rewardIndex++;
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// Add GP coin reward
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@@ -134,10 +132,7 @@ public class RepeatableQuestRewardGenerator(
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&& randomUtil.GetChance100(traderWhitelistDetails.WeaponRewardChancePercent)
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)
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{
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var chosenWeapon = GetRandomWeaponPresetWithinBudget(
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itemRewardBudget,
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rewardIndex
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);
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var chosenWeapon = GetRandomWeaponPresetWithinBudget(itemRewardBudget, rewardIndex);
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if (chosenWeapon is not null)
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{
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rewards.Success.Add(chosenWeapon.Value.Key);
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@@ -156,9 +151,9 @@ public class RepeatableQuestRewardGenerator(
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if (rewardTplBlacklist is not null)
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{
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// Filter reward pool of items from blacklist, only use if there's at least 1 item remaining
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var filteredRewardItemPool = inBudgetRewardItemPool.Where(item =>
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!rewardTplBlacklist.Contains(item.Id)
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).ToList();
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var filteredRewardItemPool = inBudgetRewardItemPool
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.Where(item => !rewardTplBlacklist.Contains(item.Id))
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.ToList();
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if (filteredRewardItemPool.Count != 0)
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{
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@@ -309,9 +304,7 @@ public class RepeatableQuestRewardGenerator(
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var interpolatedXp = mathUtil.Interp1(pmcLevel, levelsConfig, xpConfig);
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var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig);
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return Math.Floor(
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effectiveDifficulty * interpolatedXp * randomSpread
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);
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return Math.Floor(effectiveDifficulty * interpolatedXp * randomSpread);
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}
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protected double GetGpCoinRewardCount(
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@@ -325,9 +318,7 @@ public class RepeatableQuestRewardGenerator(
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var interpolatedGpCoins = mathUtil.Interp1(pmcLevel, levelsConfig, gpCoinConfig);
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var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig);
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return Math.Ceiling(
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effectiveDifficulty * interpolatedGpCoins * randomSpread
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);
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return Math.Ceiling(effectiveDifficulty * interpolatedGpCoins * randomSpread);
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}
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protected double GetRewardRep(
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@@ -338,7 +329,6 @@ public class RepeatableQuestRewardGenerator(
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double rewardSpreadConfig
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)
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{
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var difficultyMod = 100 * effectiveDifficulty;
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var interpolatedRep = mathUtil.Interp1(pmcLevel, levelsConfig, reputationConfig);
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var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig);
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@@ -355,10 +345,7 @@ public class RepeatableQuestRewardGenerator(
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{
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var interpolatedNumItems = mathUtil.Interp1(pmcLevel, levelsConfig, itemsConfig);
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return randomUtil.RandInt(
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1,
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(int)Math.Round(interpolatedNumItems) + 1
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);
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return randomUtil.RandInt(1, (int)Math.Round(interpolatedNumItems) + 1);
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}
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protected double GetRewardRoubles(
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@@ -372,9 +359,7 @@ public class RepeatableQuestRewardGenerator(
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var interpolatedRoubles = mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig);
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var randomSpread = randomUtil.GetDouble(1d - rewardSpreadConfig, 1d + rewardSpreadConfig);
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return Math.Floor(
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effectiveDifficulty * interpolatedRoubles * randomSpread
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);
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return Math.Floor(effectiveDifficulty * interpolatedRoubles * randomSpread);
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}
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/// <summary>
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