From 4909a80b32c3cc5d532743274860690caa7b0218 Mon Sep 17 00:00:00 2001 From: chompDev <27521899+chompDev@users.noreply.github.com> Date: Tue, 24 Jun 2025 08:24:39 +0000 Subject: [PATCH] .NET Format Style Fixes --- .../RepeatableQuestRewardGenerator.cs | 33 +++++-------------- 1 file changed, 9 insertions(+), 24 deletions(-) diff --git a/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/RepeatableQuestRewardGenerator.cs b/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/RepeatableQuestRewardGenerator.cs index ec4bd2d5..6df17e21 100644 --- a/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/RepeatableQuestRewardGenerator.cs +++ b/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/RepeatableQuestRewardGenerator.cs @@ -107,9 +107,7 @@ public class RepeatableQuestRewardGenerator( } // Add money reward - rewards.Success.Add( - GetMoneyReward(traderId, rewardParams.RewardRoubles, rewardIndex) - ); + rewards.Success.Add(GetMoneyReward(traderId, rewardParams.RewardRoubles, rewardIndex)); rewardIndex++; // Add GP coin reward @@ -134,10 +132,7 @@ public class RepeatableQuestRewardGenerator( && randomUtil.GetChance100(traderWhitelistDetails.WeaponRewardChancePercent) ) { - var chosenWeapon = GetRandomWeaponPresetWithinBudget( - itemRewardBudget, - rewardIndex - ); + var chosenWeapon = GetRandomWeaponPresetWithinBudget(itemRewardBudget, rewardIndex); if (chosenWeapon is not null) { rewards.Success.Add(chosenWeapon.Value.Key); @@ -156,9 +151,9 @@ public class RepeatableQuestRewardGenerator( if (rewardTplBlacklist is not null) { // Filter reward pool of items from blacklist, only use if there's at least 1 item remaining - var filteredRewardItemPool = inBudgetRewardItemPool.Where(item => - !rewardTplBlacklist.Contains(item.Id) - ).ToList(); + var filteredRewardItemPool = inBudgetRewardItemPool + .Where(item => !rewardTplBlacklist.Contains(item.Id)) + .ToList(); if (filteredRewardItemPool.Count != 0) { @@ -309,9 +304,7 @@ public class RepeatableQuestRewardGenerator( var interpolatedXp = mathUtil.Interp1(pmcLevel, levelsConfig, xpConfig); var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig); - return Math.Floor( - effectiveDifficulty * interpolatedXp * randomSpread - ); + return Math.Floor(effectiveDifficulty * interpolatedXp * randomSpread); } protected double GetGpCoinRewardCount( @@ -325,9 +318,7 @@ public class RepeatableQuestRewardGenerator( var interpolatedGpCoins = mathUtil.Interp1(pmcLevel, levelsConfig, gpCoinConfig); var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig); - return Math.Ceiling( - effectiveDifficulty * interpolatedGpCoins * randomSpread - ); + return Math.Ceiling(effectiveDifficulty * interpolatedGpCoins * randomSpread); } protected double GetRewardRep( @@ -338,7 +329,6 @@ public class RepeatableQuestRewardGenerator( double rewardSpreadConfig ) { - var difficultyMod = 100 * effectiveDifficulty; var interpolatedRep = mathUtil.Interp1(pmcLevel, levelsConfig, reputationConfig); var randomSpread = randomUtil.GetDouble(1 - rewardSpreadConfig, 1 + rewardSpreadConfig); @@ -355,10 +345,7 @@ public class RepeatableQuestRewardGenerator( { var interpolatedNumItems = mathUtil.Interp1(pmcLevel, levelsConfig, itemsConfig); - return randomUtil.RandInt( - 1, - (int)Math.Round(interpolatedNumItems) + 1 - ); + return randomUtil.RandInt(1, (int)Math.Round(interpolatedNumItems) + 1); } protected double GetRewardRoubles( @@ -372,9 +359,7 @@ public class RepeatableQuestRewardGenerator( var interpolatedRoubles = mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig); var randomSpread = randomUtil.GetDouble(1d - rewardSpreadConfig, 1d + rewardSpreadConfig); - return Math.Floor( - effectiveDifficulty * interpolatedRoubles * randomSpread - ); + return Math.Floor(effectiveDifficulty * interpolatedRoubles * randomSpread); } ///