622 lines
22 KiB
C#
622 lines
22 KiB
C#
using System.Collections.Concurrent;
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Generators;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Bots;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Utils.Cloners;
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using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
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namespace SPTarkov.Server.Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class BotLootCacheService(
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ISptLogger<BotLootCacheService> _logger,
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ItemHelper _itemHelper,
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PMCLootGenerator _pmcLootGenerator,
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LocalisationService _localisationService,
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ICloner _cloner
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)
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{
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protected ConcurrentDictionary<string, BotLootCache> _lootCache = new();
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/// <summary>
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/// Remove cached bot loot data
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/// </summary>
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public void ClearCache()
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{
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_lootCache.Clear();
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}
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/// <summary>
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/// Get the fully created loot array, ordered by price low to high
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/// </summary>
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/// <param name="botRole">bot to get loot for</param>
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/// <param name="isPmc">is the bot a pmc</param>
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/// <param name="lootType">what type of loot is needed (backpack/pocket/stim/vest etc)</param>
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/// <param name="botJsonTemplate">Base json db file for the bot having its loot generated</param>
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/// <returns>Dictionary<string, int></returns>
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public Dictionary<string, double> GetLootFromCache(
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string botRole,
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bool isPmc,
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string lootType,
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BotType botJsonTemplate,
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MinMax<double>? itemPriceMinMax = null)
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{
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if (!BotRoleExistsInCache(botRole))
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{
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InitCacheForBotRole(botRole);
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AddLootToCache(botRole, isPmc, botJsonTemplate);
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}
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Dictionary<string, double> result = null;
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BotLootCache botRoleCache;
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botRoleCache = _lootCache[botRole];
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switch (lootType)
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{
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case LootCacheType.Special:
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result = botRoleCache.SpecialItems;
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break;
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case LootCacheType.Backpack:
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result = botRoleCache.BackpackLoot;
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break;
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case LootCacheType.Pocket:
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result = botRoleCache.PocketLoot;
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break;
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case LootCacheType.Vest:
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result = botRoleCache.VestLoot;
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break;
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case LootCacheType.Secure:
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result = botRoleCache.SecureLoot;
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break;
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case LootCacheType.Combined:
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result = botRoleCache.CombinedPoolLoot;
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break;
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case LootCacheType.HealingItems:
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result = botRoleCache.HealingItems;
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break;
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case LootCacheType.GrenadeItems:
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result = botRoleCache.GrenadeItems;
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break;
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case LootCacheType.DrugItems:
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result = botRoleCache.DrugItems;
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break;
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case LootCacheType.FoodItems:
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result = botRoleCache.FoodItems;
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break;
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case LootCacheType.DrinkItems:
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result = botRoleCache.DrinkItems;
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break;
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case LootCacheType.CurrencyItems:
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result = botRoleCache.CurrencyItems;
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break;
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case LootCacheType.StimItems:
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result = botRoleCache.StimItems;
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break;
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default:
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_logger.Error(
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_localisationService.GetText(
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"bot-loot_type_not_found",
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new
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{
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lootType,
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botRole,
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isPmc
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}
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)
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);
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break;
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}
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if (itemPriceMinMax is not null)
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{
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var filteredResult = result.Where(i =>
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{
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var itemPrice = _itemHelper.GetItemPrice(i.Key);
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if (itemPriceMinMax?.Min is not null && itemPriceMinMax?.Max is not null)
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{
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return itemPrice >= itemPriceMinMax?.Min && itemPrice <= itemPriceMinMax?.Max;
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}
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if (itemPriceMinMax?.Min is not null && itemPriceMinMax?.Max is null)
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{
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return itemPrice >= itemPriceMinMax?.Min;
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}
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if (itemPriceMinMax?.Min is null && itemPriceMinMax?.Max is not null)
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{
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return itemPrice <= itemPriceMinMax?.Max;
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}
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return false;
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}
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);
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return _cloner.Clone(filteredResult.ToDictionary(pair => pair.Key, pair => pair.Value));
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}
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return _cloner.Clone(result);
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}
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/// <summary>
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/// Generate loot for a bot and store inside a private class property
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/// </summary>
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/// <param name="botRole">bots role (assault / pmcBot etc)</param>
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/// <param name="isPmc">Is the bot a PMC (alters what loot is cached)</param>
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/// <param name="botJsonTemplate">db template for bot having its loot generated</param>
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protected void AddLootToCache(string botRole, bool isPmc, BotType botJsonTemplate)
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{
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// Full pool of loot we use to create the various sub-categories with
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var lootPool = botJsonTemplate.BotInventory.Items;
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// Flatten all individual slot loot pools into one big pool, while filtering out potentially missing templates
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Dictionary<string, double> specialLootPool = new();
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Dictionary<string, double> backpackLootPool = new();
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Dictionary<string, double> pocketLootPool = new();
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Dictionary<string, double> vestLootPool = new();
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Dictionary<string, double> secureLootPool = new();
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Dictionary<string, double> combinedLootPool = new();
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if (isPmc)
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{
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// Replace lootPool from bot json with our own generated list for PMCs
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lootPool.Backpack = _cloner.Clone(_pmcLootGenerator.GeneratePMCBackpackLootPool(botRole));
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lootPool.Pockets = _cloner.Clone(_pmcLootGenerator.GeneratePMCPocketLootPool(botRole));
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lootPool.TacticalVest = _cloner.Clone(_pmcLootGenerator.GeneratePMCVestLootPool(botRole));
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}
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// Backpack/Pockets etc
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var poolsToProcess =
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new Dictionary<string, Dictionary<string, double>>
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{
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{ "Backpack", lootPool.Backpack },
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{ "Pockets", lootPool.Pockets },
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{ "SecuredContainer", lootPool.SecuredContainer },
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{ "SpecialLoot", lootPool.SpecialLoot },
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{ "TacticalVest", lootPool.TacticalVest }
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};
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foreach (var kvp in poolsToProcess)
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{
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// No items to add, skip
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if (kvp.Value.Count == 0)
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{
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continue;
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}
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// Sort loot pool into separate buckets
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switch (kvp.Key)
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{
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case "SpecialLoot":
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AddItemsToPool(specialLootPool, kvp.Value);
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break;
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case "Pockets":
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AddItemsToPool(pocketLootPool, kvp.Value);
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break;
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case "TacticalVest":
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AddItemsToPool(vestLootPool, kvp.Value);
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break;
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case "SecuredContainer":
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AddItemsToPool(secureLootPool, kvp.Value);
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break;
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case "Backpack":
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AddItemsToPool(backpackLootPool, kvp.Value);
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break;
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default:
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_logger.Warning($"How did you get here {kvp.Key}");
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break;
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}
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// Add all items (if any) to combined pool (excluding secure)
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if (kvp.Value.Count > 0 && kvp.Key.ToLower() != "securedcontainer")
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{
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AddItemsToPool(combinedLootPool, kvp.Value);
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}
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}
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// Assign whitelisted special items to bot if any exist
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var specialLootItems =
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botJsonTemplate.BotGeneration?.Items?.SpecialItems?.Whitelist?.Count > 0
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? botJsonTemplate.BotGeneration?.Items?.SpecialItems?.Whitelist
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: new Dictionary<string, double>();
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// no whitelist, find and assign from combined item pool
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if (!specialLootItems.Any())
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// key = tpl, value = weight
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{
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foreach (var itemKvP in specialLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (!(IsBulletOrGrenade(itemTemplate.Properties) || IsMagazine(itemTemplate.Properties)))
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{
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specialLootItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted healing items to bot if any exist
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var healingItems =
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botJsonTemplate.BotGeneration?.Items?.Healing?.Whitelist?.Count > 0
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? botJsonTemplate.BotGeneration?.Items?.Healing?.Whitelist
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: new Dictionary<string, double>();
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// No whitelist, find and assign from combined item pool
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if (!healingItems.Any())
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// key = tpl, value = weight
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (
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IsMedicalItem(itemTemplate.Properties) &&
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itemTemplate.Parent != BaseClasses.STIMULATOR &&
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itemTemplate.Parent != BaseClasses.DRUGS
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)
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{
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healingItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted drugs to bot if any exist
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var drugItems = botJsonTemplate.BotGeneration?.Items?.Drugs?.Whitelist ?? new Dictionary<string, double>();
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// no drugs whitelist, find and assign from combined item pool
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if (!drugItems.Any())
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (IsMedicalItem(itemTemplate.Properties) && itemTemplate.Parent == BaseClasses.DRUGS)
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{
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drugItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted food to bot if any exist
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var foodItems = botJsonTemplate.BotGeneration?.Items?.Food?.Whitelist ?? new Dictionary<string, double>();
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// No food whitelist, find and assign from combined item pool
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if (!foodItems.Any())
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.FOOD))
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{
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foodItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted drink to bot if any exist
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var drinkItems = botJsonTemplate.BotGeneration?.Items?.Food?.Whitelist ?? new Dictionary<string, double>();
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// No drink whitelist, find and assign from combined item pool
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if (!drinkItems.Any())
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.DRINK))
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{
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drinkItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted currency to bot if any exist
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var currencyItems = botJsonTemplate.BotGeneration?.Items?.Currency?.Whitelist ?? new Dictionary<string, double>();
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// No currency whitelist, find and assign from combined item pool
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if (!currencyItems.Any())
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.MONEY))
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{
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currencyItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted stims to bot if any exist
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var stimItems = botJsonTemplate.BotGeneration?.Items?.Stims?.Whitelist ?? new Dictionary<string, double>();
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// No whitelist, find and assign from combined item pool
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if (!stimItems.Any())
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (IsMedicalItem(itemTemplate.Properties) && itemTemplate.Parent == BaseClasses.STIMULATOR)
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{
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stimItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Assign whitelisted grenades to bot if any exist
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var grenadeItems = botJsonTemplate.BotGeneration?.Items?.Grenades?.Whitelist ?? new Dictionary<string, double>();
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// no whitelist, find and assign from combined item pool
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if (!grenadeItems.Any())
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{
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (IsGrenade(itemTemplate.Properties))
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{
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grenadeItems[itemKvP.Key] = itemKvP.Value;
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}
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}
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}
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// Get backpack loot (excluding magazines, bullets, grenades, drink, food and healing/stim items)
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var filteredBackpackItems = new Dictionary<string, double>();
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foreach (var itemKvP in backpackLootPool)
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{
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var itemResult = _itemHelper.GetItem(itemKvP.Key);
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if (itemResult.Value is null)
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{
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continue;
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}
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var itemTemplate = itemResult.Value;
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if (
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IsBulletOrGrenade(itemTemplate.Properties) ||
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IsMagazine(itemTemplate.Properties) ||
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IsMedicalItem(itemTemplate.Properties) ||
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IsGrenade(itemTemplate.Properties) ||
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IsFood(itemTemplate.Id) ||
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IsDrink(itemTemplate.Id) ||
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IsCurrency(itemTemplate.Id)
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)
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// Is type we don't want as backpack loot, skip
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{
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continue;
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}
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filteredBackpackItems[itemKvP.Key] = itemKvP.Value;
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}
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// Get pocket loot (excluding magazines, bullets, grenades, drink, food medical and healing/stim items)
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var filteredPocketItems = new Dictionary<string, double>();
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foreach (var itemKvP in pocketLootPool)
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{
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var itemResult = _itemHelper.GetItem(itemKvP.Key);
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if (itemResult.Value is null)
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{
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continue;
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}
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var itemTemplate = itemResult.Value;
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if (
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IsBulletOrGrenade(itemTemplate.Properties) ||
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IsMagazine(itemTemplate.Properties) ||
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IsMedicalItem(itemTemplate.Properties) ||
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IsGrenade(itemTemplate.Properties) ||
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IsFood(itemTemplate.Id) ||
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IsDrink(itemTemplate.Id) ||
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IsCurrency(itemTemplate.Id) ||
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itemTemplate.Properties.Height is null || // lacks height
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itemTemplate.Properties.Width is null // lacks width
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)
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{
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continue;
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}
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filteredPocketItems[itemKvP.Key] = itemKvP.Value;
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}
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// Get vest loot (excluding magazines, bullets, grenades, medical and healing/stim items)
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var filteredVestItems = new Dictionary<string, double>();
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foreach (var itemKvP in vestLootPool)
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{
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var itemResult = _itemHelper.GetItem(itemKvP.Key);
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if (itemResult.Value is null)
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{
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continue;
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}
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var itemTemplate = itemResult.Value;
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if (
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IsBulletOrGrenade(itemTemplate.Properties) ||
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IsMagazine(itemTemplate.Properties) ||
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IsMedicalItem(itemTemplate.Properties) ||
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IsGrenade(itemTemplate.Properties) ||
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IsFood(itemTemplate.Id) ||
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IsDrink(itemTemplate.Id) ||
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IsCurrency(itemTemplate.Id)
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)
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{
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continue;
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}
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filteredVestItems[itemKvP.Key] = itemKvP.Value;
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}
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// Get secure loot (excluding magazines, bullets)
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var filteredSecureLoot = new Dictionary<string, double>();
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foreach (var itemKvP in secureLootPool)
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{
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var itemResult = _itemHelper.GetItem(itemKvP.Key);
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if (itemResult.Value is null)
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{
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continue;
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}
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var itemTemplate = itemResult.Value;
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if (IsBulletOrGrenade(itemTemplate.Properties) || IsMagazine(itemTemplate.Properties))
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{
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continue;
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}
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filteredSecureLoot[itemKvP.Key] = itemKvP.Value;
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}
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var cacheForRole = _lootCache[botRole];
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cacheForRole.HealingItems = healingItems;
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cacheForRole.DrugItems = drugItems;
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cacheForRole.FoodItems = foodItems;
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cacheForRole.DrinkItems = drinkItems;
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cacheForRole.CurrencyItems = currencyItems;
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cacheForRole.StimItems = stimItems;
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cacheForRole.GrenadeItems = grenadeItems;
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cacheForRole.SpecialItems = specialLootItems;
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cacheForRole.BackpackLoot = filteredBackpackItems;
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cacheForRole.PocketLoot = filteredPocketItems;
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cacheForRole.VestLoot = filteredVestItems;
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cacheForRole.SecureLoot = filteredSecureLoot;
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}
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protected void AddItemsToPool(Dictionary<string, double> poolToAddTo, Dictionary<string, double> poolOfItemsToAdd)
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{
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foreach (var tpl in poolOfItemsToAdd)
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{
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// Skip adding items that already exist
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if (poolToAddTo.ContainsKey(tpl.Key))
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{
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continue;
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}
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poolToAddTo[tpl.Key] = poolOfItemsToAdd[tpl.Key];
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}
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}
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/// <summary>
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/// Ammo/grenades have this property
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/// </summary>
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/// <param name="props"></param>
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/// <returns></returns>
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protected bool IsBulletOrGrenade(Props props)
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{
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return props.AmmoType is not null;
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}
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/// <summary>
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/// Internal and external magazine have this property
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/// </summary>
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/// <param name="props"></param>
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/// <returns></returns>
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protected bool IsMagazine(Props props)
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{
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return props.ReloadMagType is not null;
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}
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/// <summary>
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/// Medical use items (e.g. morphine/lip balm/grizzly)
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/// </summary>
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/// <param name="props"></param>
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/// <returns></returns>
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protected bool IsMedicalItem(Props props)
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{
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return props.MedUseTime is not null;
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}
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/// <summary>
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|
/// Grenades have this property (e.g. smoke/frag/flash grenades)
|
|
/// </summary>
|
|
/// <param name="props"></param>
|
|
/// <returns></returns>
|
|
protected bool IsGrenade(Props props)
|
|
{
|
|
return props.ThrowType is not null;
|
|
}
|
|
|
|
protected bool IsFood(string tpl)
|
|
{
|
|
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.FOOD);
|
|
}
|
|
|
|
protected bool IsDrink(string tpl)
|
|
{
|
|
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.DRINK);
|
|
}
|
|
|
|
protected bool IsCurrency(string tpl)
|
|
{
|
|
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.MONEY);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a bot type exists inside the loot cache
|
|
/// </summary>
|
|
/// <param name="botRole">role to check for</param>
|
|
/// <returns>true if they exist</returns>
|
|
protected bool BotRoleExistsInCache(string botRole)
|
|
{
|
|
return _lootCache.ContainsKey(botRole);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If lootcache is undefined, init with empty property arrays
|
|
/// </summary>
|
|
/// <param name="botRole">Bot role to hydrate</param>
|
|
protected void InitCacheForBotRole(string botRole)
|
|
{
|
|
if (
|
|
!_lootCache.TryAdd(
|
|
botRole,
|
|
new BotLootCache
|
|
{
|
|
BackpackLoot = new Dictionary<string, double>(),
|
|
PocketLoot = new Dictionary<string, double>(),
|
|
VestLoot = new Dictionary<string, double>(),
|
|
SecureLoot = new Dictionary<string, double>(),
|
|
CombinedPoolLoot = new Dictionary<string, double>(),
|
|
|
|
SpecialItems = new Dictionary<string, double>(),
|
|
GrenadeItems = new Dictionary<string, double>(),
|
|
DrugItems = new Dictionary<string, double>(),
|
|
FoodItems = new Dictionary<string, double>(),
|
|
DrinkItems = new Dictionary<string, double>(),
|
|
CurrencyItems = new Dictionary<string, double>(),
|
|
HealingItems = new Dictionary<string, double>(),
|
|
StimItems = new Dictionary<string, double>()
|
|
}
|
|
)
|
|
)
|
|
{
|
|
if (_logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
_logger.Debug($"Unable to add loot cache for bot role: {botRole} - already exists");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two item prices by their flea (or handbook if that doesnt exist) price
|
|
/// </summary>
|
|
/// <param name="itemAPrice"></param>
|
|
/// <param name="itemBPrice"></param>
|
|
/// <returns></returns>
|
|
protected int CompareByValue(int itemAPrice, int itemBPrice)
|
|
{
|
|
// If item A has no price, it should be moved to the back when sorting
|
|
if (itemAPrice is 0)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if (itemBPrice is 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (itemAPrice < itemBPrice)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (itemAPrice > itemBPrice)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|