Files
SPT-Server-Build/Core/Services/LocaleService.cs
T
2025-01-06 01:43:58 -05:00

178 lines
5.3 KiB
C#

using Core.Annotations;
using Core.Servers;
using ILogger = Core.Models.Utils.ILogger;
namespace Core.Services;
[Injectable(InjectionType.Singleton)]
public class LocaleService
{
private readonly ILogger _logger;
private readonly DatabaseServer _databaseServer;
private readonly ConfigServer _configServer;
public LocaleService(ILogger logger, DatabaseServer databaseServer, ConfigServer configServer)
{
_logger = logger;
_databaseServer = databaseServer;
_configServer = configServer;
}
/**
* Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
* @returns dictionary
*/
public Dictionary<string, string> GetLocaleDb()
{
/*
const desiredLocale = this.databaseServer.getTables().locales.global[this.getDesiredGameLocale()];
if (desiredLocale) {
return desiredLocale;
}
this.logger.warning(
`Unable to find desired locale file using locale: ${this.getDesiredGameLocale()} from config/locale.json, falling back to 'en'`,
);
return this.databaseServer.getTables().locales.global.en;
*/
}
/**
* Gets the game locale key from the locale.json file,
* if value is 'system' get system locale
* @returns locale e.g en/ge/cz/cn
*/
public string GetDesiredGameLocale()
{
/*
if (this.localeConfig.gameLocale.toLowerCase() === "system") {
return this.getPlatformForClientLocale();
}
return this.localeConfig.gameLocale.toLowerCase();
*/
}
/**
* Gets the game locale key from the locale.json file,
* if value is 'system' get system locale
* @returns locale e.g en/ge/cz/cn
*/
public string GetDesiredServerLocale()
{
/*
if (this.localeConfig.serverLocale.toLowerCase() === "system") {
return this.getPlatformForServerLocale();
}
return this.localeConfig.serverLocale.toLowerCase();
*/
}
/**
* Get array of languages supported for localisation
* @returns array of locales e.g. en/fr/cn
*/
public ICollection<string> GetServerSupportedLocales()
{
// return this.localeConfig.serverSupportedLocales;
}
/**
* Get array of languages supported for localisation
* @returns array of locales e.g. en/fr/cn
*/
public Dictionary<string, string> GetLocaleFallbacks()
{
// return this.localeConfig.fallbacks;
}
/**
* Get the full locale of the computer running the server lowercased e.g. en-gb / pt-pt
* @returns string
*/
public string GetPlatformForServerLocale()
{
/*
const platformLocale = this.getPlatformLocale();
if (!platformLocale) {
this.logger.warning("System language could not be found, falling back to english");
return "en";
}
const baseNameCode = platformLocale.baseName.toLowerCase();
if (!this.localeConfig.serverSupportedLocales.includes(baseNameCode)) {
// Chek if base language (e.g. CN / EN / DE) exists
const languageCode = platformLocale.language.toLocaleLowerCase();
if (this.localeConfig.serverSupportedLocales.includes(languageCode)) {
if (baseNameCode === "zh") {
// Handle edge case of zh
return "zh-cn";
}
return languageCode;
}
if (baseNameCode === "pt") {
// Handle edge case of pt
return "pt-pt";
}
this.logger.warning(`Unsupported system language found: ${baseNameCode}, falling back to english`);
return "en";
}
return baseNameCode;
*/
}
/**
* Get the locale of the computer running the server
* @returns langage part of locale e.g. 'en' part of 'en-US'
*/
protected string GetPlatformForClientLocale()
{
/*
const platformLocale = this.getPlatformLocale();
if (!platformLocale) {
this.logger.warning("System language could not be found, falling back to english");
return "en";
}
const locales = this.databaseServer.getTables().locales;
const baseNameCode = platformLocale.baseName?.toLocaleLowerCase();
if (baseNameCode && locales.global[baseNameCode]) {
return baseNameCode;
}
const languageCode = platformLocale.language?.toLowerCase();
if (languageCode && locales.global[languageCode]) {
return languageCode;
}
const regionCode = platformLocale.region?.toLocaleLowerCase();
if (regionCode && locales.global[regionCode]) {
return regionCode;
}
// BSG map DE to GE some reason
if (platformLocale.language === "de") {
return "ge";
}
this.logger.warning(`Unsupported system language found: ${languageCode}, falling back to english`);
return "en";
*/
}
/**
* This is in a function so we can overwrite it during testing
* @returns The current platform locale
protected getPlatformLocale(): Intl.Locale {
return new Intl.Locale(Intl.DateTimeFormat().resolvedOptions().locale);
}
*/
}