d2e2f04c93
* Fix exception sometimes thrown on save
- Switch back from File.Rename to File.Move, as Rename is throwing exceptions on some users systems
* Change BTR skin to tarcola during Christmas event
* Added comment
* Remove unused using
* Add wipe Response model
* formatting and add Wipe Endpoint to V2
* Format Style Fixes
* Merge pull request #669 from sp-tarkov/Assembly-ref-validation
Validate core assembly reference when loading mods
* removed zombies from customs and interchange + increased infection across other maps that have zombie kill quests
* Don't apply hostility changes to maps without zombies during halloween
`ReplaceBotHostiltiy` has optional map whitelist param
* Updated hostility values for maps with infection:
bosses = hostile to player not to pmc bots
followers = hostile to player not to pmc bots
pmcs = hostile to player + always hostile to scavs
scavs = hostile to player and pmc bots
raiders = hostile to player and pmc bots
Adjusted infection rates to just maps with zombie kill quests
* Format Style Fixes
* Added missing values for event bosses
* Format Style Fixes
* Added missing values for `ravangezryachiyevent`
Fixed preset typo `bossTagillaAgro`
* Format Style Fixes
* Flagged `Night of The Cult` as halloween quest
* Fixed incorrect logic
* Enabled `Night of The Cult` bosses to spawn
* Format Style Fixes
* Addd a new ReleaseCheckService to notify users of updates (#670)
* Addd a new ReleaseCheckService to notify users of updates
- Pulls the latest release from GitHub API to compare the tag against the users current SPT version
- Runs at the very end of the startup process to avoid being pushed off screen by mod logging
- Only notifies of patch version increments, not major or minor increments
- Links the release notes so users can Ctrl+Click to open directly to the upgrade page
- Is run on its own thread, and discards all errors, so as to not impact users without an internet connection or ability to access GitHub
* Formatting
* Use record for the ReleaseInformation class
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
* ProfileDataService changes:
Added `ClearProfileData()`
Replaced filepath access with `Path.Combine`
Reduced various sources of duplication
* Adjusted `Goons` spawn chance to 20% across `Customs/Lighthouse/Woods/Shoreline`
* Account for compound items in DialogHelper.GetMessageItemContents
* Generate weapon/armor price based on the child item price total
* Added halloween event bosses to april event
* Flagged infected spawns as `ForceSpawn` and ``
* Add migration for invalid pockets
* Default assign IEnumerable
* Post raid effect fixes:
When exiting raid with severe muscle pain, prevent client instructing server to add mild muscle pain
When exiting a raid with effect that has a timer, decrease timer value by amount of time spent in raid
* Updated nuget packages
* Fixed player scav not having correct HP values on limbs #642
* Remove unused record
* Revert "Updated nuget packages"
This reverts commit f6d9d461a6.
* Added `IMP mine detector` to reward and flea blacklist
* Fixed weapon builds not overwriting existing #654
Cleaned up `SaveWeaponBuild` and `SaveEquipmentBuild`
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWXDEV@outlook.com>
Co-authored-by: sp-tarkov-bot <singleplayertarkov@gmail.com>
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Co-authored-by: Tyfon <29051038+tyfon7@users.noreply.github.com>
Co-authored-by: Archangel <jesse@archangel.wtf>
252 lines
7.7 KiB
C#
252 lines
7.7 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Launcher;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Spt.Mod;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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using SPTarkov.Server.Core.Services.Mod;
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using SPTarkov.Server.Core.Utils;
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using Info = SPTarkov.Server.Core.Models.Eft.Profile.Info;
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namespace SPTarkov.Server.Core.Controllers;
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[Injectable]
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public class LauncherController(
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IReadOnlyList<SptMod> loadedMods,
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HashUtil hashUtil,
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SaveServer saveServer,
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HttpServerHelper httpServerHelper,
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ProfileHelper profileHelper,
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DatabaseService databaseService,
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ServerLocalisationService serverLocalisationService,
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ProfileDataService profileDataService,
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ConfigServer configServer
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)
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{
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protected readonly CoreConfig CoreConfig = configServer.GetConfig<CoreConfig>();
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/// <summary>
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/// Handle launcher connecting to server
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/// </summary>
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/// <returns>ConnectResponse</returns>
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public ConnectResponse Connect()
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{
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// Get all possible profile types + filter out any that are blacklisted
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var profileTemplates = databaseService
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.GetProfileTemplates()
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.Where(profile => !CoreConfig.Features.CreateNewProfileTypesBlacklist.Contains(profile.Key))
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.ToDictionary();
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return new ConnectResponse
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{
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BackendUrl = httpServerHelper.GetBackendUrl(),
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Name = CoreConfig.ServerName,
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Editions = profileTemplates.Select(x => x.Key).ToList(),
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ProfileDescriptions = GetProfileDescriptions(profileTemplates),
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};
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}
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/// <summary>
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/// Get descriptive text for each of the profile editions a player can choose, keyed by profile.json profile type e.g. "Edge Of Darkness"
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/// </summary>
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/// <param name="profileTemplates">Profiles to get descriptions of</param>
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/// <returns>Dictionary of profile types with related descriptive text</returns>
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protected Dictionary<string, string> GetProfileDescriptions(Dictionary<string, ProfileSides> profileTemplates)
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{
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var result = new Dictionary<string, string>();
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foreach (var (profileKey, profile) in profileTemplates)
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{
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result.TryAdd(profileKey, serverLocalisationService.GetText(profile.DescriptionLocaleKey));
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}
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return result;
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}
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/// <summary>
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/// </summary>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns></returns>
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public Info? Find(MongoId sessionId)
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{
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return saveServer.GetProfiles().TryGetValue(sessionId, out var profile) ? profile.ProfileInfo : null;
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}
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/// <summary>
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/// </summary>
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/// <param name="info"></param>
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/// <returns></returns>
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public MongoId Login(LoginRequestData? info)
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{
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foreach (var (sessionId, profile) in saveServer.GetProfiles())
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{
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var account = profile.ProfileInfo;
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if (info?.Username == account?.Username)
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{
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return sessionId;
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}
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}
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return MongoId.Empty();
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}
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/// <summary>
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/// </summary>
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/// <param name="info"></param>
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/// <returns></returns>
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public async Task<MongoId> Register(RegisterData info)
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{
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foreach (var (_, profile) in saveServer.GetProfiles())
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{
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if (info.Username == profile.ProfileInfo?.Username)
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{
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return MongoId.Empty();
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}
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}
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return await CreateAccount(info);
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}
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/// <summary>
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/// </summary>
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/// <param name="info"></param>
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/// <returns></returns>
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protected async Task<MongoId> CreateAccount(RegisterData info)
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{
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var profileId = new MongoId();
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var scavId = new MongoId();
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var newProfileDetails = new Info
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{
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ProfileId = profileId,
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ScavengerId = scavId,
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Aid = hashUtil.GenerateAccountId(),
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Username = info.Username,
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IsWiped = true,
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Edition = info.Edition,
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};
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saveServer.CreateProfile(newProfileDetails);
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await saveServer.LoadProfileAsync(profileId);
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await saveServer.SaveProfileAsync(profileId);
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return profileId;
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}
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/// <summary>
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/// </summary>
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/// <param name="info"></param>
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/// <returns></returns>
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public MongoId ChangeUsername(ChangeRequestData info)
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{
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var sessionID = Login(info);
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if (!sessionID.IsEmpty)
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{
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saveServer.GetProfile(sessionID).ProfileInfo!.Username = info.Change;
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}
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return sessionID;
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}
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/// <summary>
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/// Handle launcher requesting profile be wiped
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/// </summary>
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/// <param name="info">Registration data</param>
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/// <returns>Session id</returns>
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public MongoId Wipe(RegisterData info)
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{
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if (!CoreConfig.AllowProfileWipe)
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{
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return MongoId.Empty();
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}
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var sessionId = Login(info);
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if (!sessionId.IsEmpty)
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{
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var profileInfo = saveServer.GetProfile(sessionId).ProfileInfo;
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profileInfo!.Edition = info.Edition;
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profileInfo.IsWiped = true;
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// Clear any data modders may have stored
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profileDataService.ClearProfileData(sessionId);
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}
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return sessionId;
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}
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/// <summary>
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/// </summary>
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/// <returns></returns>
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public string GetCompatibleTarkovVersion()
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{
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return CoreConfig.CompatibleTarkovVersion;
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}
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/// <summary>
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/// Get the mods the server has currently loaded
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/// </summary>
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/// <returns>Dictionary of mod name and mod details</returns>
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public Dictionary<string, AbstractModMetadata> GetLoadedServerMods()
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{
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return loadedMods.ToDictionary(sptMod => sptMod.ModMetadata?.Name ?? "UNKNOWN MOD", sptMod => sptMod.ModMetadata);
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}
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/// <summary>
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/// Get the mods a profile has ever loaded into game with
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/// </summary>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns>Array of mod details</returns>
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public List<ModDetails> GetServerModsProfileUsed(MongoId sessionId)
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{
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var profile = profileHelper.GetFullProfile(sessionId);
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if (profile?.SptData?.Mods is not null)
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{
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return GetProfileModsGroupedByModName(profile?.SptData?.Mods);
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}
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return [];
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}
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/// <summary>
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/// </summary>
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/// <param name="profileMods"></param>
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/// <returns></returns>
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public List<ModDetails> GetProfileModsGroupedByModName(List<ModDetails> profileMods)
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{
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// Group all mods used by profile by name
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var modsGroupedByName = new Dictionary<string, List<ModDetails>>();
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foreach (var mod in profileMods)
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{
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if (!modsGroupedByName.ContainsKey(mod.Name))
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{
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modsGroupedByName[mod.Name] = [];
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}
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modsGroupedByName[mod.Name].Add(mod);
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}
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// Find the highest versioned mod and add to results array
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var result = new List<ModDetails>();
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foreach (var (modName, modDatas) in modsGroupedByName)
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{
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var modVersions = modDatas.Select(x => x.Version);
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// var highestVersion = MaxSatisfying(modVersions, "*"); ?? TODO: Node used SemVer here
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var chosenVersion = modDatas.FirstOrDefault(x => x.Name == modName); // && x.Version == highestVersion
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if (chosenVersion is null)
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{
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continue;
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}
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result.Add(chosenVersion);
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}
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return result;
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}
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}
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