Files
SPT-Server-Build/Libraries/Core/Callbacks/NotifierCallbacks.cs
T

89 lines
2.9 KiB
C#

using Core.Controllers;
using Core.Helpers;
using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Request;
using Core.Models.Eft.Notifier;
using Core.Models.Utils;
using Core.Utils;
using SptCommon.Annotations;
namespace Core.Callbacks;
[Injectable(InjectableTypeOverride = typeof(NotifierCallbacks))]
public class NotifierCallbacks(
HttpResponseUtil _httpResponseUtil,
NotifierController _notifierController,
JsonUtil jsonUtil,
HttpServerHelper httpServerHelper
)
{
/**
* If we don't have anything to send, it's ok to not send anything back
* because notification requests can be long-polling. In fact, we SHOULD wait
* until we actually have something to send because otherwise we'd spam the client
* and the client would abort the connection due to spam.
*/
public void SendNotification(string sessionID, HttpRequest req, HttpResponse resp, object data)
{
var splittedUrl = req.Path.Value.Split("/");
var tmpSessionID = splittedUrl[^1].Split("?last_id")[0];
/*
* Take our array of JSON message objects and cast them to JSON strings, so that they can then
* be sent to client as NEWLINE separated strings... yup.
*/
_notifierController.NotifyAsync(tmpSessionID)
.ContinueWith(messages => messages.Result.Select(message => string.Join("\n", jsonUtil.Serialize(message))))
.ContinueWith(text => httpServerHelper.SendTextJson(resp, text.Result));
}
/** Handle push/notifier/get */
/** Handle push/notifier/getwebsocket */
// TODO: removed from client?
public string GetNotifier(string url, IRequestData info, string sessionID)
{
return _httpResponseUtil.EmptyArrayResponse();
}
/// <summary>
/// Handle client/notifier/channel/create
/// </summary>
/// <param name="url"></param>
/// <param name="info"></param>
/// <param name="sessionID"></param>
/// <returns></returns>
public string CreateNotifierChannel(string url, EmptyRequestData info, string sessionID)
{
return _httpResponseUtil.GetBody(_notifierController.GetChannel(sessionID));
}
/// <summary>
/// Handle client/game/profile/select
/// </summary>
/// <param name="url"></param>
/// <param name="info"></param>
/// <param name="sessionID"></param>
/// <returns></returns>
public string SelectProfile(string url, UIDRequestData info, string sessionID)
{
return _httpResponseUtil.GetBody(
new SelectProfileResponse
{
Status = "ok"
}
);
}
/// <summary>
/// </summary>
/// <param name="url"></param>
/// <param name="info"></param>
/// <param name="sessionID"></param>
/// <returns></returns>
public string Notify(string url, object info, string sessionID)
{
return "NOTIFY";
}
}