Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Controllers/HealthController.cs
T
2025-03-07 13:16:43 +00:00

319 lines
11 KiB
C#

using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Health;
using SPTarkov.Server.Core.Models.Eft.ItemEvent;
using SPTarkov.Server.Core.Models.Eft.Trade;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Routers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
using SPTarkov.Common.Annotations;
using SPTarkov.Common.Extensions;
namespace SPTarkov.Server.Core.Controllers;
[Injectable]
public class HealthController(
ISptLogger<HealthController> _logger,
EventOutputHolder _eventOutputHolder,
ItemHelper _itemHelper,
PaymentService _paymentService,
InventoryHelper _inventoryHelper,
LocalisationService _localisationService,
HttpResponseUtil _httpResponseUtil,
HealthHelper _healthHelper,
ICloner _cloner)
{
/// <summary>
/// When healing in menu
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="request">Healing request</param>
/// <param name="sessionID">Player id</param>
/// <returns>ItemEventRouterResponse</returns>
public ItemEventRouterResponse OffRaidHeal(
PmcData pmcData,
OffraidHealRequestData request,
string sessionID)
{
var output = _eventOutputHolder.GetOutput(sessionID);
// Update medkit used (hpresource)
var healingItemToUse = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == request.Item);
if (healingItemToUse is null)
{
var errorMessage = _localisationService.GetText("health-healing_item_not_found", request.Item);
_logger.Error(errorMessage);
return _httpResponseUtil.AppendErrorToOutput(output, errorMessage);
}
// Ensure item has a upd object
_itemHelper.AddUpdObjectToItem(healingItemToUse);
if (healingItemToUse.Upd.MedKit is not null)
{
healingItemToUse.Upd.MedKit.HpResource -= request.Count;
}
else
{
// Get max healing from db
var maxHp = _itemHelper.GetItem(healingItemToUse.Template).Value.Properties.MaxHpResource;
healingItemToUse.Upd.MedKit = new UpdMedKit
{
HpResource = maxHp - request.Count
}; // Subtract amout used from max
// request.count appears to take into account healing effects removed, e.g. bleeds
// Salewa heals limb for 20 and fixes light bleed = (20+45 = 65)
}
// Resource in medkit is spent, delete it
if (healingItemToUse.Upd.MedKit.HpResource <= 0)
{
_inventoryHelper.RemoveItem(pmcData, request.Item, sessionID, output);
}
var healingItemDbDetails = _itemHelper.GetItem(healingItemToUse.Template);
var healItemEffectDetails = healingItemDbDetails.Value.Properties.EffectsDamage;
var bodyPartToHeal = pmcData.Health.BodyParts.GetValueOrDefault(request.Part);
if (bodyPartToHeal is null)
{
_logger.Warning($"Player: {sessionID} Tried to heal a non-existent body part: {request.Part}");
return output;
}
// Get initial heal amount
var amountToHealLimb = request.Count;
// Check if healing item removes negative effects
var itemRemovesEffects = healingItemDbDetails.Value.Properties.EffectsDamage.Count > 0;
if (itemRemovesEffects && bodyPartToHeal.Effects is not null)
{
// Can remove effects and limb has effects to remove
foreach (var effectKvP in bodyPartToHeal.Effects)
{
// Check if healing item removes the effect on limb
if (!healItemEffectDetails.TryGetValue(Enum.Parse<DamageEffectType>(effectKvP.Key), out var matchingEffectFromHealingItem))
// Healing item doesn't have matching effect, it doesn't remove the effect
{
continue;
}
// Adjust limb heal amount based on if it's fixing an effect (request.count is TOTAL cost of hp resource on heal item, NOT amount to heal limb)
amountToHealLimb -= (int) (matchingEffectFromHealingItem.Cost ?? 0);
bodyPartToHeal.Effects.Remove(effectKvP.Key);
}
}
// Adjust body part hp value
bodyPartToHeal.Health.Current += amountToHealLimb;
// Ensure we've not healed beyond the limbs max hp
if (bodyPartToHeal.Health.Current > bodyPartToHeal.Health.Maximum)
{
bodyPartToHeal.Health.Current = bodyPartToHeal.Health.Maximum;
}
return output;
}
/// <summary>
/// Handle Eat event
/// Consume food/water outside of a raid
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="request">Eat request</param>
/// <param name="sessionID">Session id</param>
/// <returns>ItemEventRouterResponse</returns>
public ItemEventRouterResponse OffRaidEat(
PmcData pmcData,
OffraidEatRequestData request,
string sessionID)
{
var output = _eventOutputHolder.GetOutput(sessionID);
var resourceLeft = 0d;
var itemToConsume = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == request.Item);
if (itemToConsume is null)
// Item not found, very bad
{
return _httpResponseUtil.AppendErrorToOutput(
output,
_localisationService.GetText("health-unable_to_find_item_to_consume", request.Item)
);
}
var consumedItemMaxResource = _itemHelper.GetItem(itemToConsume.Template).Value.Properties.MaxResource;
if (consumedItemMaxResource > 1)
{
// Ensure item has a upd object
_itemHelper.AddUpdObjectToItem(itemToConsume);
if (itemToConsume.Upd.FoodDrink is null)
{
itemToConsume.Upd.FoodDrink = new UpdFoodDrink
{
HpPercent = consumedItemMaxResource - request.Count
};
}
else
{
itemToConsume.Upd.FoodDrink.HpPercent -= request.Count;
}
resourceLeft = itemToConsume.Upd.FoodDrink.HpPercent.Value;
}
// Remove item from inventory if resource has dropped below threshold
if (consumedItemMaxResource == 1 || resourceLeft < 1)
{
_inventoryHelper.RemoveItem(pmcData, request.Item, sessionID, output);
}
// Check what effect eating item has and handle
var foodItemDbDetails = _itemHelper.GetItem(itemToConsume.Template).Value;
var foodItemEffectDetails = foodItemDbDetails.Properties.EffectsHealth;
var foodIsSingleUse = foodItemDbDetails.Properties.MaxResource == 1;
foreach (var (key, effectProps) in foodItemEffectDetails)
{
switch (key)
{
case HealthFactor.Hydration:
ApplyEdibleEffect(pmcData.Health.Hydration, effectProps, foodIsSingleUse, request);
break;
case HealthFactor.Energy:
ApplyEdibleEffect(pmcData.Health.Energy, effectProps, foodIsSingleUse, request);
break;
default:
_logger.Warning($"Unhandled effect after consuming: {itemToConsume.Template}, {key}");
break;
}
}
return output;
}
/// <summary>
/// Apply effects to profile from consumable used
/// </summary>
/// <param name="bodyValue">Hydration/Energy</param>
/// <param name="consumptionDetails">Properties of consumed item</param>
/// <param name="foodIsSingleUse">Single use item</param>
/// <param name="request">Client request</param>
protected void ApplyEdibleEffect(CurrentMinMax bodyValue, EffectsHealthProps consumptionDetails, bool foodIsSingleUse,
OffraidEatRequestData request)
{
if (foodIsSingleUse)
// Apply whole value from passed in parameter
{
bodyValue.Current += consumptionDetails.Value;
}
else
{
bodyValue.Current += request.Count;
}
// Ensure current never goes over max
if (bodyValue.Current > bodyValue.Maximum)
{
bodyValue.Current = bodyValue.Maximum;
return;
}
// Same as above but for the lower bound
if (bodyValue.Current < 0)
{
bodyValue.Current = 0;
}
}
/// <summary>
/// Handle RestoreHealth event
/// Occurs on post-raid healing page
/// </summary>
/// <param name="pmcData">player profile</param>
/// <param name="healthTreatmentRequest">Request data from client</param>
/// <param name="sessionID">Session id</param>
/// <returns></returns>
public ItemEventRouterResponse HealthTreatment(
PmcData pmcData,
HealthTreatmentRequestData healthTreatmentRequest,
string sessionID)
{
var output = _eventOutputHolder.GetOutput(sessionID);
var payMoneyRequest = new ProcessBuyTradeRequestData
{
Action = healthTreatmentRequest.Action,
TransactionId = Traders.THERAPIST,
SchemeItems = healthTreatmentRequest.Items,
Type = "",
ItemId = "",
Count = 0,
SchemeId = 0
};
_paymentService.PayMoney(pmcData, payMoneyRequest, sessionID, output);
if (output.Warnings.Count > 0)
{
return output;
}
foreach (var bodyPartKvP in healthTreatmentRequest.Difference.BodyParts.GetAllPropsAsDict())
{
// Get body part from request + from pmc profile
var partRequest = (BodyPartEffects) bodyPartKvP.Value;
var profilePart = pmcData.Health.BodyParts[bodyPartKvP.Key];
// Bodypart healing is chosen when part request hp is above 0
if (partRequest.Health > 0)
// Heal bodypart
{
profilePart.Health.Current = profilePart.Health.Maximum;
}
// Check for effects to remove
if (partRequest.Effects?.Count > 0)
{
// Found some, loop over them and remove from pmc profile
foreach (var effect in partRequest.Effects)
{
pmcData.Health.BodyParts[bodyPartKvP.Key].Effects.Remove(effect);
}
// Remove empty effect object
if (pmcData.Health.BodyParts[bodyPartKvP.Key].Effects.Count == 0)
{
pmcData.Health.BodyParts[bodyPartKvP.Key].Effects = null;
}
}
}
// Inform client of new post-raid, post-therapist heal values
output.ProfileChanges[sessionID].Health = _cloner.Clone(pmcData.Health);
return output;
}
/// <summary>
/// applies skills from hideout workout.
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="request">Request data</param>
/// <param name="sessionId">session id</param>
public void ApplyWorkoutChanges(
PmcData? pmcData,
WorkoutData request,
string sessionId)
{
pmcData.Skills.Common = request.Skills.Common;
}
}