Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Callbacks/GameCallbacks.cs
T

209 lines
6.2 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Controllers;
using SPTarkov.Server.Core.DI;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Request;
using SPTarkov.Server.Core.Models.Eft.Game;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Callbacks;
[Injectable(TypePriority = OnLoadOrder.GameCallbacks)]
public class GameCallbacks(
HttpResponseUtil httpResponseUtil,
Watermark watermark,
SaveServer saveServer,
GameController gameController,
TimeUtil timeUtil
) : IOnLoad
{
public Task OnLoad()
{
gameController.Load();
return Task.CompletedTask;
}
/// <summary>
/// Handle client/game/version/validate
/// </summary>
/// <returns></returns>
public ValueTask<string> VersionValidate(
string url,
VersionValidateRequestData info,
MongoId sessionID
)
{
return new ValueTask<string>(httpResponseUtil.NullResponse());
}
/// <summary>
/// Handle client/game/start
/// </summary>
/// <returns></returns>
public ValueTask<string> GameStart(string url, EmptyRequestData _, MongoId sessionID)
{
var startTimestampSec = timeUtil.GetTimeStamp();
gameController.GameStart(url, sessionID, startTimestampSec);
return new ValueTask<string>(
httpResponseUtil.GetBody(new GameStartResponse { UtcTime = startTimestampSec })
);
}
/// <summary>
/// Handle client/game/logout
/// Save profiles on game close
/// </summary>
/// <returns></returns>
public async ValueTask<string> GameLogout(string url, EmptyRequestData _, MongoId sessionID)
{
await saveServer.SaveProfileAsync(sessionID);
return httpResponseUtil.GetBody(new GameLogoutResponseData { Status = "ok" });
}
/// <summary>
/// Handle client/game/config
/// </summary>
/// <returns></returns>
public ValueTask<string> GetGameConfig(
string url,
GameEmptyCrcRequestData info,
MongoId sessionID
)
{
return new ValueTask<string>(
httpResponseUtil.GetBody(gameController.GetGameConfig(sessionID))
);
}
/// <summary>
/// Handle client/putHWMetrics
/// </summary>
/// <returns></returns>
public ValueTask<string> PutHwMetrics(string url, EmptyRequestData info, MongoId sessionID)
{
return new ValueTask<string>(httpResponseUtil.GetBody<string>(null!));
}
/// <summary>
/// Handle client/game/mode
/// </summary>
/// <returns></returns>
public ValueTask<string> GetGameMode(string url, GameModeRequestData info, MongoId sessionID)
{
return new ValueTask<string>(
httpResponseUtil.GetBody(gameController.GetGameMode(sessionID, info))
);
}
/// <summary>
/// Handle client/server/list
/// </summary>
/// <returns></returns>
public ValueTask<string> GetServer(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetServer(sessionID)));
}
/// <summary>
/// Handle client/match/group/current
/// </summary>
/// <returns></returns>
public ValueTask<string> GetCurrentGroup(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(
httpResponseUtil.GetBody(gameController.GetCurrentGroup(sessionID))
);
}
/// <summary>
/// Handle client/checkVersion
/// </summary>
/// <returns></returns>
public ValueTask<string> ValidateGameVersion(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(
httpResponseUtil.GetBody(gameController.GetValidGameVersion(sessionID))
);
}
/// <summary>
/// Handle client/game/keepalive
/// </summary>
/// <returns></returns>
public ValueTask<string> GameKeepalive(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(
httpResponseUtil.GetBody(gameController.GetKeepAlive(sessionID))
);
}
/// <summary>
/// Handle singleplayer/settings/version
/// </summary>
/// <returns></returns>
public ValueTask<string> GetVersion(string url, EmptyRequestData _, MongoId sessionID)
{
// change to be a proper type
return new ValueTask<string>(
httpResponseUtil.NoBody(new { Version = watermark.GetInGameVersionLabel() })
);
}
/// <summary>
/// Handle /client/report/send & /client/reports/lobby/send
/// </summary>
/// <returns></returns>
public ValueTask<string> ReportNickname(string url, UIDRequestData request, MongoId sessionID)
{
return new ValueTask<string>(httpResponseUtil.NullResponse());
}
/// <summary>
/// Handle singleplayer/settings/getRaidTime
/// </summary>
/// <returns></returns>
public ValueTask<string> GetRaidTime(string url, GetRaidTimeRequest request, MongoId sessionID)
{
return new ValueTask<string>(
httpResponseUtil.NoBody(gameController.GetRaidTime(sessionID, request))
);
}
/// <summary>
/// Handle /client/survey
/// </summary>
/// <returns></returns>
public ValueTask<string> GetSurvey(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetSurvey(sessionID)));
}
/// <summary>
/// Handle client/survey/view
/// </summary>
/// <returns></returns>
public ValueTask<string> GetSurveyView(
string url,
SendSurveyOpinionRequest request,
MongoId sessionID
)
{
return new ValueTask<string>(httpResponseUtil.NullResponse());
}
/// <summary>
/// Handle client/survey/opinion
/// </summary>
/// <returns></returns>
public ValueTask<string> SendSurveyOpinion(
string url,
SendSurveyOpinionRequest request,
MongoId sessionID
)
{
return new ValueTask<string>(httpResponseUtil.NullResponse());
}
}