Files
2025-08-11 21:08:55 +01:00

223 lines
9.1 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Hideout;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Utils;
using Path = System.IO.Path;
namespace HideoutCraftQuestIdGenerator;
[Injectable]
public class HideoutCraftQuestIdGenerator(
ISptLogger<HideoutCraftQuestIdGenerator> logger,
FileUtil fileUtil,
JsonUtil jsonUtil,
DatabaseServer databaseServer,
ItemHelper itemHelper,
DatabaseImporter databaseImporter
)
{
private static readonly HashSet<MongoId> _blacklistedProductions =
[
"6617cdb6b24b0ea24505f618", // Old event quest production "Radio Repeater" alt recipe
"66140c4a9688754de10dac07", // Old event quest production "Documents with decrypted data"
"661e6c26750e453380391f55", // Old event quest production "Documents with decrypted data"
"660c2dbaa2a92e70cc074863", // Old event quest production "Decrypted flash drive"
"67093210d514d26f8408612b", // Old event quest production "TG-Vi-24 true vaccine"
];
private static readonly Dictionary<MongoId, MongoId> _forcedQuestToProductionAssociations = new()
{
// KEY = PRODUCTION, VALUE = QUEST
{ new MongoId("63a571802116d261d2336cd1"), new MongoId("625d6ffaf7308432be1d44c5") }, // Network Provider - Part 2)
};
private readonly Dictionary<MongoId, MongoId> _questProductionMap = new();
private readonly List<QuestProductionOutput> _questProductionOutputList = [];
public async Task Run()
{
await databaseImporter.OnLoad();
// Build up our dataset
BuildQuestProductionList();
UpdateProductionQuests();
// Figure out our source and target directories
var projectDir = Directory.GetParent("./").Parent.Parent.Parent.Parent.Parent;
const string productionPath = "Libraries\\SPTarkov.Server.Assets\\SPT_Data\\database\\hideout\\production.json";
var productionFilePath = Path.Combine(projectDir.FullName, productionPath);
var updatedProductionJson = jsonUtil.Serialize(databaseServer.GetTables().Hideout.Production, true);
await fileUtil.WriteFileAsync(productionFilePath, updatedProductionJson);
}
// Build a list of all quests and what production they unlock
private void BuildQuestProductionList()
{
foreach (var (questId, quest) in databaseServer.GetTables().Templates.Quests)
{
var combinedRewards = CombineRewards(quest.Rewards).Where(x => x.Type == RewardType.ProductionScheme).ToList();
foreach (var reward in combinedRewards)
{
// Assume all productions only output a single item template
var output = new QuestProductionOutput
{
QuestId = questId,
ItemTemplate = reward.Items[0].Template,
Quantity = 0,
QuestName = quest.QuestName,
};
// Loop over root items only, ignore children
foreach (var item in reward.Items.Where(x => x.ParentId is null))
{
if (item.Template != output.ItemTemplate)
{
logger.Error($"Production scheme has multiple output items. " + $"{output.ItemTemplate} != {item.Template}");
continue;
}
output.Quantity += item.Upd.StackObjectsCount.Value;
}
_questProductionOutputList.Add(output);
}
}
}
private void UpdateProductionQuests()
{
// Loop through all productions, and try to associate any with a `QuestComplete` type with its quest
foreach (var production in databaseServer.GetTables().Hideout.Production.Recipes)
{
// Skip blacklisted productions
if (_blacklistedProductions.Contains(production.Id))
{
logger.Debug($"Skipped blacklisted production: {production.Id}");
continue;
}
// Look for a 'quest completion' requirement
var questCompleteRequirements = production.Requirements.Where(req => req.Type == "QuestComplete").ToList();
if (questCompleteRequirements.Count == 0)
{
// Production has no quest requirement
continue;
}
if (questCompleteRequirements.Count > 1)
{
logger.Error($"Error, prodId: {production.Id} contains multiple QuestComplete requirements");
// Production has no multiple quest requirements
continue;
}
// Check for forced ids
if (_forcedQuestToProductionAssociations.TryGetValue(production.Id, out var associatedQuestIdToComplete))
{
var enLocale = databaseServer.GetTables().Locales.Global["en"].Value;
var questName = enLocale[$"{associatedQuestIdToComplete} name"];
// Found one, move to next production
logger.Success(
$"FORCED - Updated: prodId: {production.Id} endProd: {production.EndProduct} ({itemHelper.GetItemName(production.EndProduct)}) with quantity: {production.Count} to quest: {associatedQuestIdToComplete} {questName}"
);
questCompleteRequirements[0].QuestId = associatedQuestIdToComplete;
continue;
}
// Try to find the quest that matches this production
var questProductionOutputs = _questProductionOutputList
.Where(output => output.ItemTemplate == production.EndProduct && output.Quantity == production.Count)
.ToList();
// Make sure we found valid data
if (!IsValidQuestProduction(production, questProductionOutputs, questCompleteRequirements[0]))
{
continue;
}
// Update the production quest ID
_questProductionMap[questProductionOutputs[0].QuestId] = production.Id;
questCompleteRequirements[0].QuestId = questProductionOutputs[0].QuestId;
logger.Success(
$"Updated prodId: {production.Id}, endProd: {production.EndProduct} quantity: {production.Count} to quest: {questProductionOutputs[0].QuestId} {questProductionOutputs[0].QuestName}"
);
}
}
private bool IsValidQuestProduction(
HideoutProduction production,
List<QuestProductionOutput> questProductionOutputs,
Requirement questComplete
)
{
// A lot of error handling for edge cases
if (!questProductionOutputs.Any())
{
logger.Error(
$"Error: Unable to find matching quest for prodId: {production.Id}, endProduct: {production.EndProduct} ({itemHelper.GetItemName(production.EndProduct)}) quantity: {production.Count}. Potential new or removed quest?"
);
return false;
}
if (questProductionOutputs.Count > 1)
{
var questNamesCSV = string.Join(",", questProductionOutputs.Select(x => x.QuestName));
logger.Error(
$"Error: Multiple quests match prodId: {production.Id}, endProduct: {production.EndProduct} with quantity: {production.Count}, quests: {questNamesCSV}"
);
return false;
}
if (questComplete.QuestId is not null && questComplete.QuestId != questProductionOutputs[0].QuestId)
{
logger.Error(
$"Error: Multiple productions match quest. EndProduct: {production.EndProduct} with quantity {production.Count}, existing quest: {questComplete.QuestId} {questProductionOutputs[0].QuestName}"
);
return false;
}
if (_questProductionMap.ContainsKey(questProductionOutputs[0].QuestId))
{
var recipies = databaseServer.GetTables().Hideout.Production.Recipes;
var prodId = _questProductionMap[questProductionOutputs[0].QuestId];
var prod = recipies.FirstOrDefault(x => x.Id == prodId);
var prodItemName = itemHelper.GetItemName(prod.EndProduct);
logger.Warning(
$"Error: Quest {questProductionOutputs[0].QuestId} {questProductionOutputs[0].QuestName} already associated with production: {prodId} {prodItemName}. Potential conflict"
);
}
return true;
}
/// <summary>
/// Merge all rewards together into one collection
/// </summary>
/// <param name="questRewards">Rewards to merge</param>
/// <returns>IEnumerable</returns>
protected IEnumerable<Reward> CombineRewards(Dictionary<string, List<Reward>>? questRewards)
{
return questRewards?.SelectMany(rewardKvP => rewardKvP.Value) ?? [];
}
}
public class QuestProductionOutput
{
public MongoId QuestId { get; set; }
public MongoId ItemTemplate { get; set; }
public double Quantity { get; set; }
public string QuestName { get; set; }
}