Files
2025-07-28 19:39:29 +00:00

174 lines
6.8 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Controllers;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Launcher;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Launcher;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Callbacks;
[Injectable]
public class ProfileCallbacks(
HttpResponseUtil httpResponse,
TimeUtil timeUtil,
ProfileController profileController,
ProfileHelper profileHelper
)
{
/// <summary>
/// Handle client/game/profile/create
/// </summary>
/// <returns></returns>
public async ValueTask<string> CreateProfile(string url, ProfileCreateRequestData info, MongoId sessionID)
{
var id = await profileController.CreateProfile(info, sessionID);
return httpResponse.GetBody(new CreateProfileResponse { UserId = id });
}
/// <summary>
/// Handle client/game/profile/list
/// Get the complete player profile (scav + pmc character)
/// </summary>
/// <returns></returns>
public ValueTask<string> GetProfileData(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.GetBody(profileController.GetCompleteProfile(sessionID)));
}
/// <summary>
/// Handle client/game/profile/savage/regenerate
/// Handle the creation of a scav profile for player
/// Occurs post-raid and when profile first created immediately after character details are confirmed by player
/// </summary>
/// <returns></returns>
public ValueTask<string> RegenerateScav(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.GetBody(new List<PmcData> { profileController.GeneratePlayerScav(sessionID) }));
}
/// <summary>
/// Handle client/game/profile/voice/change event
/// </summary>
/// <returns></returns>
public ValueTask<string> ChangeVoice(string url, ProfileChangeVoiceRequestData info, MongoId sessionID)
{
profileController.ChangeVoice(info, sessionID);
return new ValueTask<string>(httpResponse.NullResponse());
}
/// <summary>
/// Handle client/game/profile/nickname/change event
/// Client allows player to adjust their profile name
/// </summary>
/// <returns>Client response as string</returns>
public ValueTask<string> ChangeNickname(string url, ProfileChangeNicknameRequestData info, MongoId sessionId)
{
var output = profileController.ChangeNickname(info, sessionId);
return output switch
{
NicknameValidationResult.Taken => new ValueTask<string>(
httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotUnique, $"{BackendErrorCodes.NicknameNotUnique} - ")
),
NicknameValidationResult.Short => new ValueTask<string>(
httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotValid, $"{BackendErrorCodes.NicknameNotValid} - ")
),
_ => new ValueTask<string>(httpResponse.GetBody<object>(new { status = 0, NicknameChangeDate = timeUtil.GetTimeStamp() })),
};
}
/// <summary>
/// Handle client/game/profile/nickname/validate
/// </summary>
/// <returns>Client response as string</returns>
public ValueTask<string> ValidateNickname(string url, ValidateNicknameRequestData info, MongoId sessionId)
{
return profileController.ValidateNickname(info, sessionId) switch
{
NicknameValidationResult.Taken => new ValueTask<string>(
httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotUnique, $"{BackendErrorCodes.NicknameNotUnique} - ")
),
NicknameValidationResult.Short => new ValueTask<string>(
httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotValid, $"{BackendErrorCodes.NicknameNotValid} - ")
),
_ => new ValueTask<string>(httpResponse.GetBody(new { status = "ok" })),
};
}
/// <summary>
/// Handle client/game/profile/nickname/reserved
/// </summary>
/// <returns></returns>
public ValueTask<string> GetReservedNickname(string url, EmptyRequestData _, MongoId sessionId)
{
var fullProfile = profileHelper.GetFullProfile(sessionId);
if (fullProfile?.ProfileInfo?.Username is not null)
{
// Send players name back to them
return new ValueTask<string>(httpResponse.GetBody(fullProfile?.ProfileInfo?.Username));
}
return new ValueTask<string>(httpResponse.GetBody("SPTarkov"));
}
/// <summary>
/// Handle client/profile/status
/// Called when creating a character when choosing a character face/voice
/// </summary>
/// <returns></returns>
public ValueTask<string> GetProfileStatus(string url, EmptyRequestData _, MongoId sessionId)
{
return new ValueTask<string>(httpResponse.GetBody(profileController.GetProfileStatus(sessionId)));
}
/// <summary>
/// Handle client/profile/view
/// Called when viewing another players profile
/// </summary>
/// <returns></returns>
public ValueTask<string> GetOtherProfile(string url, GetOtherProfileRequest request, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.GetBody(profileController.GetOtherProfile(sessionID, request)));
}
/// <summary>
/// Handle client/profile/settings
/// </summary>
/// <returns></returns>
public ValueTask<string> GetProfileSettings(string url, GetProfileSettingsRequest info, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.GetBody(profileController.SetChosenProfileIcon(sessionID, info)));
}
/// <summary>
/// Handle client/game/profile/search
/// </summary>
/// <returns></returns>
public ValueTask<string> SearchProfiles(string url, SearchProfilesRequestData info, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.GetBody(profileController.SearchProfiles(info, sessionID)));
}
/// <summary>
/// Handle launcher/profile/info
/// </summary>
/// <returns></returns>
public ValueTask<string> GetMiniProfile(string url, GetMiniProfileRequestData info, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.NoBody(profileController.GetMiniProfile(sessionID)));
}
/// <summary>
/// Handle /launcher/profiles
/// </summary>
/// <returns></returns>
public ValueTask<string> GetAllMiniProfiles(string url, EmptyRequestData _, MongoId sessionID)
{
return new ValueTask<string>(httpResponse.NoBody(profileController.GetMiniProfiles()));
}
}