Chomp
8253215410
Converted strings into MongoId type
2025-07-05 11:03:09 +01:00
Chomp
908635e272
Correctly init 2d array
2025-07-04 10:41:24 +01:00
Chomp
c8b8669546
Cleaned up Inventory helper and improved readability
2025-07-04 09:23:41 +01:00
chompDev
973ea857f9
.NET Format Style Fixes
2025-07-03 22:06:04 +00:00
Archangel
79489eadce
Handle ToLower neutrally across all locales ( #412 )
2025-07-03 18:28:36 +02:00
Chomp
4e2d4dc708
Rewrote container item space system to use 2 dimensional arrays ( #442 )
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* Rewrote container item space system to use 2 dimensional arrays
* Moved container helper code into extension methods
* Reduced amount of parameters passed into `RowIsFull`
* Skip root trader items
* Remove debug
---------
Co-authored-by: Chomp <dev@dev.sp-tarkov.com >
2025-07-03 16:36:13 +01:00
Jesse
ebe8f9ded5
Mongoid changes ( #440 )
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* Remove old IsValidMongoId and Regex
* Convert more configs to MongoId, as well as BaseClasses
* Remove HashUtil.Generate(), replaced with new MongoId()
2025-07-03 15:42:16 +01:00
Chomp
82f555a754
Added MongoId type to various places
2025-07-03 10:04:09 +01:00
Chomp
a8308248d6
Replaced hashutil.generate with new MongoId()
2025-07-02 12:47:00 +01:00
Chomp
5c26f47e2f
Use correct new MongoId() instead of hashutil
2025-07-02 10:56:10 +01:00
Jesse
54f0d0779c
Convert TemplateItem to MongoId ( #436 )
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* Convert TemplateItem to MongoId
* Push new extensions
* Handle null mongoid's being passed to regex
* Handle null strings, fixes item events
* Updated loot generation to work with new property `composedKey`
Fixed typo in `SlotId`
* Fix missing method after merge
* Remove duplicately named MongoIDExtensions?
* Fixed location loot generation to handle impending loot json changes
* Updated location JSONs with new properties (excluding lighthouse loose loot)
* Fixed build issue with ItemTplGenerator
* use correct handing for new mongo ids
* Added helper method to improve readability
---------
Co-authored-by: Chomp <dev@dev.sp-tarkov.com >
2025-07-02 10:14:04 +01:00
Jesse
6ac747d18d
Begin converting some id's to MongoId ( #435 )
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* Begin converting some id's to MongoId
* Remove nullability on MongoId's
* Update trader MongoId's
2025-06-30 15:25:47 +01:00
Jesse
5686f4a486
Remove I18nService, migrate to renamed ServerLocalisationService ( #433 )
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* Remove I18nService, migrate to renamed ServerLocalisationService
* Revert VS fuckup
* Update using
* Remove unused parameter, update comment
* Fix develop branch not building
2025-06-28 19:08:42 +01:00
chompDev
d4d2ed0403
.NET Format Style Fixes
2025-06-28 15:15:48 +00:00
Jesse
d0af6acbe6
Move MathUtil methods to extensions ( #432 )
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* Begin moving MathUtil methods to Extensions
* Add missing extension
2025-06-28 16:15:11 +01:00
Chomp
42e79c981b
Converted FindAndReturnChildrenAsItems into extension method
2025-06-28 12:38:34 +01:00
Jesse
22c71bee5b
Helper methods extensions ( #431 )
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* Remove unused model
* Start moving methods to extensions, cleanup code
2025-06-28 12:14:50 +01:00
Chomp
a3dbd3176e
Updated FindAndReturnChildrenByItems to be an extension method
2025-06-28 11:58:50 +01:00
Chomp
6126dc2394
Added item extensions
2025-06-28 10:04:52 +01:00
refringe
6e01428b2b
.NET Format Style Fixes
2025-06-18 17:09:20 +00:00
Chomp
1f061cfe89
Refactor of airdrop code
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Made forced loot aware of weapon and armors. Now adds their presets instead.
Made `GetLootThatFitsContainer` aware of items inside container and will fail when container is full
Fixed issue where split stacks were not added correctly to airdrops
Comment improvements
2025-06-14 18:56:19 +01:00
Chomp
1d5162c761
Various changes and fixes for things that have been bugging me
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Removed/flagged unused props
Typo fixes
Use `FirstOrDefault` over direct index access
Log stacktrace on exception inside `CreateWeaponItems`
2025-06-08 10:40:40 +01:00
Chomp
112afd3391
Fixed flea logic that prevented offers being listed for complex items (items /w children)
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`GetItemsToListOnFleaFromInventory` would not keep the root item at index 0, client requires this
`FindAndReturnChildrenAsItems` now inserts root item at index 0
`CreateMultiOffer` now looks for root item by its id
Updated `CreateSingleOffer` to not choose first inventory item as root, search for it instead
Fixes #318
2025-06-04 17:30:26 +01:00
Jesse
ff1dfa54ae
Do a small pass on SPT's config's to reduce warnings and cleanup ( #348 )
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* Do a small pass on SPT's config's to reduce warnings and cleanup
* Revert
* Revert EFT models
* Set list as null
2025-06-04 14:46:52 +01:00
Chomp
d88db583c1
Moved ItemSize into modules section, changed to record
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Updated `GetItemSize` to accept `ICollection` instead of list
2025-05-21 11:34:02 +01:00
Chomp
8b3a5bbb90
Converted method comments to c# style
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Made some protected properties readonly / static
2025-05-21 11:14:49 +01:00
Chomp
604137bad1
Improved various comments inside ItemHelper
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Moved values out of `ArmorItemCanHoldMods` and into frozen set
Added Tpls to spelling dictionary
Changed list parameters to be `ienumerable` or `icollection` where possible
Made `ArmorItemHasRemovablePlateSlots` use class property directly
Made `ItemHasSlots` return false when checked item doesn't exist instead of throwing an unhandled exception
Folded `HasBuyRestrictions` logic into one line
2025-05-20 12:34:22 +01:00
Chomp
c8ad685081
Improved HasItemWithTpl and GetItemFromPoolByTpl
2025-05-20 12:00:01 +01:00
Chomp
a9c33e1dfc
Improved IsAttachmentAttached comments
2025-05-20 10:54:32 +01:00
Chomp
7fe20a49c9
Use nameof inplace of toString for _slotsAsStrings values
2025-05-20 10:51:49 +01:00
hulkhan22
8ad9afebaa
fix: Insurance removing unremovable parts - #196 ( #260 )
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* Fix insurance removing unremovable parts
* Mini optimization
2025-05-20 10:50:27 +01:00
Alex
1499627d3c
DI completely reworked to keep status of singletons on multi type components
2025-05-06 10:52:22 +01:00
CWX
7d3833c27f
Update var naming to be easier to read
2025-05-03 13:07:05 +01:00
CWX
2490747921
fix weapon size calculation
2025-05-03 13:06:06 +01:00
Chomp
344ea6de35
Moved container methods around
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Added code to validate items fit into airdrop crate
Updated `CreateForcedLoot` and `CreateRandomLoot` to return items with their children
Updated `SetFoundInRaid` to not add a upd to money/currency if it doesn't already have one
2025-05-02 19:48:28 +01:00
CWX
a0bc2803f6
add upd check
2025-05-02 17:13:36 +01:00
Chomp
760f3e3c72
Revert "fixed error where itemlocation can be either a string or int"
2025-04-29 08:47:44 +01:00
Chris Adamson
723e616e80
fixes based on feedback
2025-04-28 12:43:11 -05:00
Chris Adamson
7ed081d305
fixed error where itemlocation can be either a string or int
2025-04-28 12:07:46 -05:00
CWX
7c7297f63c
Code cleanup and format
2025-04-22 14:49:05 +01:00
Chomp
7fefc5d302
Run the dictionary key check first as it's faster compared to string compare
2025-04-12 13:56:40 +01:00
Chomp
7187ab999a
Dont flag ammo or currency as FiR
2025-03-28 11:56:35 +00:00
Chomp
bfd7b5a56b
Made type non-static
2025-03-19 16:48:56 +00:00
Chomp
8c0470df36
Made various methods static + updated private methods to be protected
2025-03-14 19:16:26 +00:00
Chomp
df8ffa2b16
Replaced various instances of dictionaries and hashsets with their frozen counterparts
2025-03-09 17:12:07 +00:00
Chomp
12ed501f9e
made parameter on ReplaceIDs non-optional
2025-03-08 10:12:48 +00:00
clodan
270f095413
renamed projects and namespaces
2025-03-07 13:16:43 +00:00