.NET Format Style Fixes

This commit is contained in:
chompDev
2025-06-28 15:15:48 +00:00
committed by Format Bot
parent d0af6acbe6
commit d4d2ed0403
5 changed files with 30 additions and 30 deletions
@@ -504,7 +504,7 @@ public class InsuranceController(
// Draw x attachments from weighted array to remove from parent, remove from pool after being picked
var attachmentIdsToRemove = attachmentsProbabilityArray.Draw(
(int) countOfAttachmentsToRemove,
(int)countOfAttachmentsToRemove,
false
);
foreach (var attachmentId in attachmentIdsToRemove)
@@ -408,7 +408,7 @@ public class LocationLootGenerator(
containerDistribution.Add(new ProbabilityObject<string, double>(x, value, value));
}
chosenContainerIds.AddRange(containerDistribution.Draw((int) containerData.ChosenCount));
chosenContainerIds.AddRange(containerDistribution.Draw((int)containerData.ChosenCount));
return chosenContainerIds;
}
@@ -855,7 +855,7 @@ public class LocationLootGenerator(
if (randomSpawnPointCount > 0 && spawnPointArray.Count > 0)
// Add randomly chosen spawn points
{
foreach (var si in spawnPointArray.Draw((int) randomSpawnPointCount, false))
foreach (var si in spawnPointArray.Draw((int)randomSpawnPointCount, false))
{
chosenSpawnPoints.Add(spawnPointArray.Data(si));
}
@@ -605,9 +605,9 @@ public class EliminationQuestGenerator(
+ generationData.EliminationConfig.MinDistance
);
distance = (int) Math.Ceiling((decimal) (distance / 5d)) * 5;
distance = (int)Math.Ceiling((decimal)(distance / 5d)) * 5;
var distanceDifficulty = (int) (
var distanceDifficulty = (int)(
MaxDistDifficulty * distance / generationData.EliminationConfig.MaxDistance
);
@@ -629,26 +629,26 @@ public class EliminationQuestGenerator(
{
// Filter out close range weapons from far distance requirement
case > 50:
{
List<string> weaponTypeBlacklist = ["Shotgun", "Pistol"];
{
List<string> weaponTypeBlacklist = ["Shotgun", "Pistol"];
// Filter out close range weapons from long distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
// Filter out close range weapons from long distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
// Filter out long range weapons from close distance requirement
case < 20:
{
List<string> weaponTypeBlacklist = ["MarksmanRifle", "DMR"];
{
List<string> weaponTypeBlacklist = ["MarksmanRifle", "DMR"];
// Filter out far range weapons from close distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
// Filter out far range weapons from close distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
break;
}
}
// Pick a weighted weapon category
@@ -433,7 +433,7 @@ public class ItemHelper(
// Run getItemPrice for each tpl in tpls array, return sum
return tpls.Aggregate(
0,
(total, tpl) => total + (int) GetItemPrice(tpl).GetValueOrDefault(0)
(total, tpl) => total + (int)GetItemPrice(tpl).GetValueOrDefault(0)
);
}
@@ -902,8 +902,8 @@ public class ItemHelper(
// Find required items to take after buying (handles multiple items)
var desiredBarterIds =
desiredBarterItemIds.GetType() == typeof(string)
? [(string) desiredBarterItemIds]
: (List<string>) desiredBarterItemIds;
? [(string)desiredBarterItemIds]
: (List<string>)desiredBarterItemIds;
List<Item> matchingItems = [];
foreach (var barterId in desiredBarterIds)
@@ -1456,7 +1456,7 @@ public class ItemHelper(
var cartridgeItemToAdd = CreateCartridges(
ammoBox[0].Id,
cartridgeTpl,
(int) cartridgeCountToAdd,
(int)cartridgeCountToAdd,
location
);
@@ -1485,7 +1485,7 @@ public class ItemHelper(
0
].Filter?.FirstOrDefault();
ammoBox.Add(
CreateCartridges(ammoBox[0].Id, cartridgeTpl, (int) ammoBoxMaxCartridgeCount, 0)
CreateCartridges(ammoBox[0].Id, cartridgeTpl, (int)ammoBoxMaxCartridgeCount, 0)
);
}
@@ -1593,8 +1593,8 @@ public class ItemHelper(
}
var desiredStackCount = _randomUtil.GetInt(
(int) Math.Round(minSizeMultiplier * magazineCartridgeMaxCount ?? 0),
(int) magazineCartridgeMaxCount
(int)Math.Round(minSizeMultiplier * magazineCartridgeMaxCount ?? 0),
(int)magazineCartridgeMaxCount
);
if (magazineWithChildCartridges.Count > 1)
@@ -1706,7 +1706,7 @@ public class ItemHelper(
ammoArray.Add(
new ProbabilityObject<string, float?>(
icd.Tpl,
(double) icd.RelativeProbability,
(double)icd.RelativeProbability,
null
)
);
@@ -90,7 +90,7 @@ public class ProbabilityObjectArray<K, V> : List<ProbabilityObject<K, V>>
/// <returns>ProbabilityObjectArray without the dropped element</returns>
public ProbabilityObjectArray<K, V> Drop(K key)
{
return (ProbabilityObjectArray<K, V>) this.Where(r => !r.Key?.Equals(key) ?? false);
return (ProbabilityObjectArray<K, V>)this.Where(r => !r.Key?.Equals(key) ?? false);
}
/// <summary>