Do a small pass on SPT's config's to reduce warnings and cleanup (#348)
* Do a small pass on SPT's config's to reduce warnings and cleanup * Revert * Revert EFT models * Set list as null
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@@ -8,7 +8,7 @@ public record BotDetailsForChatMessages
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{
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get;
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set;
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}
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} = string.Empty;
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public DogtagSide Side
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{
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@@ -56,7 +56,7 @@ public record BotGenerationDetails
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/// Level specific overrides for PMC level
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/// </summary>
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[JsonPropertyName("locationSpecificPmcLevelOverride")]
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public MinMax<int> LocationSpecificPmcLevelOverride
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public MinMax<int>? LocationSpecificPmcLevelOverride
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{
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get;
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set;
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@@ -5,95 +5,95 @@ namespace SPTarkov.Server.Core.Models.Spt.Bots;
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public record BotLootCache
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{
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[JsonPropertyName("backpackLoot")]
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public Dictionary<string, double>? BackpackLoot
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public Dictionary<string, double> BackpackLoot
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("pocketLoot")]
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public Dictionary<string, double>? PocketLoot
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public Dictionary<string, double> PocketLoot
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("vestLoot")]
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public Dictionary<string, double>? VestLoot
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public Dictionary<string, double> VestLoot
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("secureLoot")]
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public Dictionary<string, double>? SecureLoot
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public Dictionary<string, double> SecureLoot
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("combinedPoolLoot")]
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public Dictionary<string, double>? CombinedPoolLoot
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public Dictionary<string, double> CombinedPoolLoot
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("specialItems")]
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public Dictionary<string, double>? SpecialItems
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public Dictionary<string, double> SpecialItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("healingItems")]
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public Dictionary<string, double>? HealingItems
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public Dictionary<string, double> HealingItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("drugItems")]
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public Dictionary<string, double>? DrugItems
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public Dictionary<string, double> DrugItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("foodItems")]
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public Dictionary<string, double>? FoodItems
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public Dictionary<string, double> FoodItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("drinkItems")]
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public Dictionary<string, double>? DrinkItems
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public Dictionary<string, double> DrinkItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("currencyItems")]
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public Dictionary<string, double>? CurrencyItems
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public Dictionary<string, double> CurrencyItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("stimItems")]
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public Dictionary<string, double>? StimItems
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public Dictionary<string, double> StimItems
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{
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get;
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set;
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}
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} = [];
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[JsonPropertyName("grenadeItems")]
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public Dictionary<string, double>? GrenadeItems
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public Dictionary<string, double> GrenadeItems
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{
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get;
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set;
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}
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} = [];
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}
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public record LootCacheType
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