Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Spt/Bots/BotLootCache.cs
T
Jesse ff1dfa54ae Do a small pass on SPT's config's to reduce warnings and cleanup (#348)
* Do a small pass on SPT's config's to reduce warnings and cleanup

* Revert

* Revert EFT models

* Set list as null
2025-06-04 14:46:52 +01:00

115 lines
2.5 KiB
C#

using System.Text.Json.Serialization;
namespace SPTarkov.Server.Core.Models.Spt.Bots;
public record BotLootCache
{
[JsonPropertyName("backpackLoot")]
public Dictionary<string, double> BackpackLoot
{
get;
set;
} = [];
[JsonPropertyName("pocketLoot")]
public Dictionary<string, double> PocketLoot
{
get;
set;
} = [];
[JsonPropertyName("vestLoot")]
public Dictionary<string, double> VestLoot
{
get;
set;
} = [];
[JsonPropertyName("secureLoot")]
public Dictionary<string, double> SecureLoot
{
get;
set;
} = [];
[JsonPropertyName("combinedPoolLoot")]
public Dictionary<string, double> CombinedPoolLoot
{
get;
set;
} = [];
[JsonPropertyName("specialItems")]
public Dictionary<string, double> SpecialItems
{
get;
set;
} = [];
[JsonPropertyName("healingItems")]
public Dictionary<string, double> HealingItems
{
get;
set;
} = [];
[JsonPropertyName("drugItems")]
public Dictionary<string, double> DrugItems
{
get;
set;
} = [];
[JsonPropertyName("foodItems")]
public Dictionary<string, double> FoodItems
{
get;
set;
} = [];
[JsonPropertyName("drinkItems")]
public Dictionary<string, double> DrinkItems
{
get;
set;
} = [];
[JsonPropertyName("currencyItems")]
public Dictionary<string, double> CurrencyItems
{
get;
set;
} = [];
[JsonPropertyName("stimItems")]
public Dictionary<string, double> StimItems
{
get;
set;
} = [];
[JsonPropertyName("grenadeItems")]
public Dictionary<string, double> GrenadeItems
{
get;
set;
} = [];
}
public record LootCacheType
{
public const string Special = "Special";
public const string Backpack = "Backpack";
public const string Pocket = "Pocket";
public const string Vest = "Vest";
public const string Secure = "SecuredContainer";
public const string Combined = "Combined";
public const string HealingItems = "HealingItems";
public const string DrugItems = "DrugItems";
public const string StimItems = "StimItems";
public const string GrenadeItems = "GrenadeItems";
public const string FoodItems = "FoodItems";
public const string DrinkItems = "DrinkItems";
public const string CurrencyItems = "CurrencyItems";
}