put logging in debug, fix commit not being added to end of version
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@@ -40,10 +40,12 @@ public static partial class ProgramStatics
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break;
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}
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#if DEBUG
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Console.WriteLine($"SPTarkov.Server.Core: entrytype: {_entryType}");
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Console.WriteLine($"SPTarkov.Server.Core: debug: {_debug}");
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Console.WriteLine($"SPTarkov.Server.Core: compiled: {_compiled}");
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Console.WriteLine($"SPTarkov.Server.Core: mods: {_mods}");
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#endif
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}
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// Public Static Getters
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@@ -149,10 +149,8 @@ public class Watermark
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/// <returns>label text</returns>
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public string GetInGameVersionLabel()
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{
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var sptVersion = /*ProgramStatics.SPT_VERSION ||*/ sptConfig.SptVersion;
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var versionTag = /*ProgramStatics.DEBUG ? */
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$"{sptVersion} - BLEEDINGEDGE { /*ProgramStatics.COMMIT?.slice(0, 6) ?? */""}";
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//: `{sptVersion} - {ProgramStatics.COMMIT?.slice(0, 6) ?? ""}`;
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var sptVersion = ProgramStatics.SPT_VERSION();
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var versionTag = ProgramStatics.DEBUG() ? $"{sptVersion} - BLEEDINGEDGE {ProgramStatics.COMMIT()?.Substring(0, 6) ?? ""}" : $"{sptVersion} - {ProgramStatics.COMMIT()?.Substring(0, 6) ?? ""}";
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return $"{sptConfig.ProjectName} {versionTag}";
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}
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