Skip processing crafts that have been flagged as interrupted

This commit is contained in:
Chomp
2025-09-30 12:53:24 +01:00
parent f44f931be3
commit f8b2b52afc
@@ -351,6 +351,12 @@ public class HideoutHelper(
continue;
}
// Some crafts (that need continuous power) can be interrupted
if (craft.Interrupted.GetValueOrDefault(false))
{
continue;
}
// Special handling required
if (craft.IsCraftOfType(HideoutAreas.ScavCase))
{