Skip processing crafts that have been flagged as interrupted
This commit is contained in:
@@ -351,6 +351,12 @@ public class HideoutHelper(
|
||||
continue;
|
||||
}
|
||||
|
||||
// Some crafts (that need continuous power) can be interrupted
|
||||
if (craft.Interrupted.GetValueOrDefault(false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Special handling required
|
||||
if (craft.IsCraftOfType(HideoutAreas.ScavCase))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user