Merge branch 'develop' of https://github.com/sp-tarkov/server-csharp into develop

This commit is contained in:
Alex
2025-04-01 12:33:13 +01:00
4 changed files with 30 additions and 27 deletions
@@ -15,6 +15,7 @@ using SPTarkov.Server.Core.Utils.Json;
using SPTarkov.Server;
using SPTarkov.Common.Annotations;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
using SPTarkov.Server.Core.Models.Spt.Location;
namespace SPTarkov.Server.Core.Controllers;
@@ -290,7 +291,7 @@ public class GameController(
/// <param name="sessionId">Session/Player id</param>
/// <param name="request"></param>
/// <returns></returns>
public GetRaidTimeResponse GetRaidTime(string sessionId, GetRaidTimeRequest request)
public RaidChanges GetRaidTime(string sessionId, GetRaidTimeRequest request)
{
return _raidTimeAdjustmentService.GetRaidAdjustments(sessionId, request);
}
@@ -115,7 +115,7 @@ public class RaidTimeAdjustmentService(
var startSeconds = raidAdjustments.SimulatedRaidStartSeconds.GetValueOrDefault(1);
foreach (var wave in mapBase.Waves)
{
// Dont let time fall below 0
// Don't let time fall below 0
wave.TimeMin -= (int) Math.Max(startSeconds, 0);
wave.TimeMax -= (int) Math.Max(startSeconds, 0);
}
@@ -131,17 +131,22 @@ public class RaidTimeAdjustmentService(
/// <param name="sessionId">Session id</param>
/// <param name="request">Raid adjustment request</param>
/// <returns>Response to send to client</returns>
public GetRaidTimeResponse GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
public RaidChanges GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
{
var globals = _databaseService.GetGlobals();
var mapBase = _databaseService.GetLocation(request.Location.ToLower()).Base;
var baseEscapeTimeMinutes = mapBase.EscapeTimeLimit;
// Prep result object to return
var result = new GetRaidTimeResponse
var result = new RaidChanges
{
NewSurviveTimeSeconds = null,
OriginalSurvivalTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement
NewSurviveTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement,
OriginalSurvivalTimeSeconds = globals.Configuration.Exp.MatchEnd.SurvivedSecondsRequirement,
DynamicLootPercent = 100,
StaticLootPercent = 100,
SimulatedRaidStartSeconds = 0,
RaidTimeMinutes = baseEscapeTimeMinutes,
ExitChanges = []
};
// Pmc raid, send default
@@ -150,7 +155,7 @@ public class RaidTimeAdjustmentService(
return result;
}
// We're scav adjust values
// We're scav, adjust values
var mapSettings = GetMapSettings(request.Location);
// Chance of reducing raid time for scav, not guaranteed
@@ -173,25 +178,16 @@ public class RaidTimeAdjustmentService(
// Time player spawns into the raid if it was online
var simulatedRaidStartTimeMinutes = baseEscapeTimeMinutes - newRaidTimeMinutes;
result.SimulatedRaidStartSeconds = simulatedRaidStartTimeMinutes * 60;
result.RaidTimeMinutes = newRaidTimeMinutes;
// Calculate how long player needs to be in raid to get a `survived` extract status
result.NewSurviveTimeSeconds = Math.Max(result.OriginalSurvivalTimeSeconds.Value - (baseEscapeTimeMinutes.Value - newRaidTimeMinutes) * 60, 0);
// State that we'll pass to loot generation
var raidChanges = new RaidChanges {
DynamicLootPercent = 100,
StaticLootPercent = 100,
RaidTimeMinutes = newRaidTimeMinutes,
OriginalSurvivalTimeSeconds = result.OriginalSurvivalTimeSeconds,
ExitChanges = [],
NewSurviveTimeSeconds = result.NewSurviveTimeSeconds,
SimulatedRaidStartSeconds = 0 };
if (mapSettings.ReduceLootByPercent)
{
raidChanges.DynamicLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinDynamicLootPercent);
raidChanges.StaticLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinStaticLootPercent);
raidChanges.SimulatedRaidStartSeconds = simulatedRaidStartTimeMinutes * 60;
result.DynamicLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinDynamicLootPercent);
result.StaticLootPercent = Math.Max(raidTimeRemainingPercent, mapSettings.MinStaticLootPercent);
}
_logger.Debug($"Reduced: {request.Location} raid time by: {chosenRaidReductionPercent}% to {newRaidTimeMinutes} minutes");
@@ -203,13 +199,13 @@ public class RaidTimeAdjustmentService(
);
var exitAdjustments = GetExitAdjustments(mapBase, newRaidTimeMinutes);
if (exitAdjustments is not null)
if (exitAdjustments.Any())
{
raidChanges.ExitChanges.AddRange(exitAdjustments);
result.ExitChanges.AddRange(exitAdjustments);
}
// Store state to use in loot generation
_applicationContext.AddValue(ContextVariableType.RAID_ADJUSTMENTS, raidChanges);
_applicationContext.AddValue(ContextVariableType.RAID_ADJUSTMENTS, result);
return result;
}
@@ -458,7 +458,7 @@ public class SeasonalEventService(
AddEventGearToBots(SeasonalEventType.Halloween);
AddEventGearToBots(SeasonalEventType.Christmas);
AddEventLootToBots(SeasonalEventType.Christmas);
AddEventBossesToMaps(SeasonalEventType.Halloween.ToString());
AddEventBossesToMaps("halloweensummon");
EnableHalloweenSummonEvent();
AddPumpkinsToScavBackpacks();
RenameBitcoin();
@@ -1024,12 +1024,16 @@ public class SeasonalEventService(
if (!maps.TryGetValue(gifterMapSettings.Map, out var mapData))
{
_logger.Warning($"AddGifterBotToMaps() Map not found {gifterMapSettings.Map}");
continue;
}
// Dont add gifter to map twice
if (mapData.Base.BossLocationSpawn.Any(boss => boss.BossName == "gifter"))
// Don't add gifter to map twice
var existingGifter = mapData.Base.BossLocationSpawn.FirstOrDefault(boss => boss.BossName == "gifter");
if (existingGifter is not null)
{
existingGifter.BossChance = gifterMapSettings.SpawnChance;
continue;
}
@@ -1050,7 +1054,8 @@ public class SeasonalEventService(
TriggerId = "",
TriggerName = "",
Delay = 0,
IsRandomTimeSpawn = false
IsRandomTimeSpawn = false,
IgnoreMaxBots = true
}
);
}
+1
View File
@@ -1,4 +1,5 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gifter/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ragfair/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=scav/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Tarkov/@EntryIndexedValue">True</s:Boolean>