Fix missing culture invariant in parse
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+5
-4
@@ -1,3 +1,4 @@
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using System.Globalization;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Eft.Weather;
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using SPTarkov.Server.Core.Models.Enums;
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@@ -21,22 +22,22 @@ public abstract class AbstractWeatherPresetGeneratorBase(WeightedRandomHelper we
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protected double GetWeightedClouds(PresetWeights weather)
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{
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.Clouds));
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.Clouds), CultureInfo.InvariantCulture);
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}
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protected double GetWeightedWindSpeed(PresetWeights weather)
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{
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.WindSpeed));
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.WindSpeed), CultureInfo.InvariantCulture);
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}
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protected double GetWeightedFog(PresetWeights weather)
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{
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.Fog));
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.Fog), CultureInfo.InvariantCulture);
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}
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protected double GetWeightedRain(PresetWeights weather)
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{
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.Rain));
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return double.Parse(weightedRandomHelper.GetWeightedValue(weather.Rain), CultureInfo.InvariantCulture);
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}
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protected double GetRandomDouble(double min, double max, int precision = 3)
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