Fixed loot having incorrect capitalisation
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@@ -464,7 +464,7 @@ public class LocationLootGenerator(
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var rotation = result.Rotation.GetValueOrDefault(false) ? 1 : 0;
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items[0].SlotId = "main";
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items[0].Location = new { X = result.X, Y = result.Y, R = rotation };
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items[0].Location = new ItemLocation{ X = result.X, Y = result.Y, R = rotation };
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// Add loot to container before returning
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foreach (var item in items)
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@@ -1042,7 +1042,7 @@ public class LocationLootGenerator(
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}
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else
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{
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// RSP30 (62178be9d0050232da3485d9/624c0b3340357b5f566e8766/6217726288ed9f0845317459) doesnt have any default presets and kills this code below as it has no chidren to reparent
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// RSP30 (62178be9d0050232da3485d9/624c0b3340357b5f566e8766/6217726288ed9f0845317459) doesn't have any default presets and kills this code below as it has no chidren to reparent
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_logger.Debug($"createStaticLootItem() No preset found for weapon: {chosenTpl}");
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}
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