Fixed odd bot behaviour when determining friend/foe

This commit is contained in:
Chomp
2025-08-30 16:54:17 +01:00
parent 4c80ca242c
commit e769d43a5f
@@ -84,15 +84,19 @@ public record BotGlobalsMindSettings
public EWarnBehaviour? DefaultSavageBehaviour { get; set; }
[JsonPropertyName("FRIENDLY_BOT_TYPES")]
[JsonConverter(typeof(JsonStringEnumConverter))]
public WildSpawnType[]? FriendlyBotTypes { get; set; }
[JsonPropertyName("WARN_BOT_TYPES")]
[JsonConverter(typeof(JsonStringEnumConverter))]
public WildSpawnType[]? WarnBotTypes { get; set; }
[JsonPropertyName("ENEMY_BOT_TYPES")]
[JsonConverter(typeof(JsonStringEnumConverter))]
public WildSpawnType[]? EnemyBotTypes { get; set; }
[JsonPropertyName("REVENGE_BOT_TYPES")]
[JsonConverter(typeof(JsonStringEnumConverter))]
public WildSpawnType[]? RevengeBotTypes { get; set; }
[JsonPropertyName("FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY")]