Implemented GetFleaPriceForOfferItems
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@@ -1,4 +1,4 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Core.Models.Eft.Common;
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namespace Core.Models.Spt.Config;
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@@ -10,23 +10,23 @@ public record ItemConfig : BaseConfig
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/** Items that should be globally blacklisted */
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[JsonPropertyName("blacklist")]
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public List<string> Blacklist { get; set; }
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public HashSet<string> Blacklist { get; set; }
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/** Items that should not be lootable from any location */
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[JsonPropertyName("lootableItemBlacklist")]
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public List<string> LootableItemBlacklist { get; set; }
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public HashSet<string> LootableItemBlacklist { get; set; }
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/** items that should not be given as rewards */
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[JsonPropertyName("rewardItemBlacklist")]
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public List<string> RewardItemBlacklist { get; set; }
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public HashSet<string> RewardItemBlacklist { get; set; }
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/** Item base types that should not be given as rewards */
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[JsonPropertyName("rewardItemTypeBlacklist")]
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public List<string> RewardItemTypeBlacklist { get; set; }
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public HashSet<string> RewardItemTypeBlacklist { get; set; }
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/** Items that can only be found on bosses */
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[JsonPropertyName("bossItems")]
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public List<string> BossItems { get; set; }
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public HashSet<string> BossItems { get; set; }
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[JsonPropertyName("handbookPriceOverride")]
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public Dictionary<string, HandbookPriceOverride> HandbookPriceOverride { get; set; }
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@@ -34,12 +34,13 @@ public class RagfairPriceService(
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/// </summary>
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public async Task OnLoadAsync()
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{
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throw new NotImplementedException();
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RefreshStaticPrices();
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RefreshDynamicPrices();
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}
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public string GetRoute()
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{
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throw new NotImplementedException();
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return "RagfairPriceService";
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}
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/// <summary>
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@@ -58,7 +59,7 @@ public class RagfairPriceService(
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/// </summary>
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public void RefreshDynamicPrices()
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{
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throw new NotImplementedException();
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// TODO: remove as redundant?
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}
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/// <summary>
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@@ -95,7 +96,13 @@ public class RagfairPriceService(
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/// <returns>Rouble price</returns>
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public double GetFleaPriceForOfferItems(List<Item> offerItems)
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{
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throw new NotImplementedException();
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// Preset weapons take the direct prices.json value, otherwise they're massivly inflated
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if (_itemHelper.IsOfBaseclass(offerItems[0].Template, BaseClasses.WEAPON))
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{
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return GetFleaPriceForItem(offerItems[0].Template);
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}
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return offerItems.Sum(item => GetFleaPriceForItem(item.Template));
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}
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/// <summary>
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