skip btr driver and lightkeeper quest rewards (#262)

* skip btr driver and lightkeeper quest rewards

* remove new line

* fixed circular dep

* fixes based on feedback

* more feedback fixes
This commit is contained in:
Chris Adamson
2025-05-20 17:02:55 -05:00
committed by GitHub
parent 604137bad1
commit e14f216209
2 changed files with 160 additions and 105 deletions
@@ -76,7 +76,8 @@ public class QuestRewardHelper(
fullProfile,
profileData,
questId,
questResponse
questResponse,
questDetails
);
}
@@ -28,22 +28,25 @@ public class RewardHelper(
PlayerService _playerService
)
{
/**
* Apply the given rewards to the passed in profile
* @param rewards List of rewards to apply
* @param source The source of the rewards (Achievement, quest)
* @param fullProfile The full profile to apply the rewards to
* @param questId The quest or achievement ID, used for finding production unlocks
* @param questResponse Response to quest completion when a production is unlocked
* @returns List of items that were rewarded
*/
/// <summary>
/// Apply the given rewards to the passed in profile.
/// </summary>
/// <param name="rewards">List of rewards to apply.</param>
/// <param name="source">The source of the rewards (Achievement, quest).</param>
/// <param name="fullProfile">The full profile to apply the rewards to.</param>
/// <param name="profileData">The profile data (could be the scav profile).</param>
/// <param name="rewardSourceId">The quest or achievement ID, used for finding production unlocks.</param>
/// <param name="questResponse">Response to quest completion when a production is unlocked.</param>
/// <param name="quest">The quest that the reward is for.</param>
/// <returns>List of items that is the reward.</returns>
public List<Item> ApplyRewards(
List<Reward> rewards,
string source,
SptProfile fullProfile,
PmcData profileData,
string questId,
ItemEventRouterResponse questResponse = null
string rewardSourceId,
ItemEventRouterResponse? questResponse = null,
Quest? quest = null
)
{
var sessionId = fullProfile?.ProfileInfo?.ProfileId;
@@ -56,6 +59,15 @@ public class RewardHelper(
var gameVersion = pmcProfile.Info.GameVersion;
var isInGameRewardTrader = quest != null && IsInGameRewardTrader(quest);
if (isInGameRewardTrader)
{
_logger.Debug(
$"Skipping quest rewards for quest {quest.Id} as it is in the InGameRewardrTader list"
);
return [];
}
foreach (var reward in rewards)
{
// Handle reward availability for different game versions, notAvailableInGameEditions currently not used
@@ -102,13 +114,16 @@ public class RewardHelper(
AddAchievementToProfile(fullProfile, reward.Target);
break;
case RewardType.StashRows:
_profileHelper.AddStashRowsBonusToProfile(
sessionId,
(int) reward.Value
); // Add specified stash rows from reward - requires client restart
_profileHelper.AddStashRowsBonusToProfile(sessionId, (int)reward.Value); // Add specified stash rows from reward - requires client restart
break;
case RewardType.ProductionScheme:
FindAndAddHideoutProductionIdToProfile(pmcProfile, reward, questId, sessionId, questResponse);
FindAndAddHideoutProductionIdToProfile(
pmcProfile,
reward,
rewardSourceId,
sessionId,
questResponse
);
break;
case RewardType.Pockets:
_profileHelper.ReplaceProfilePocketTpl(pmcProfile, reward.Target);
@@ -120,37 +135,61 @@ public class RewardHelper(
_logger.Error(
_localisationService.GetText(
"reward-type_not_handled",
new
{
rewardType = reward.Type,
questId
}
new { rewardType = reward.Type, rewardSourceId }
)
);
break;
}
}
return GetRewardItems(rewards, gameVersion);
return GetRewardItems(rewards, gameVersion, quest);
}
/**
* Does the provided reward have a game version requirement to be given and does it match
* @param reward Reward to check
* @param gameVersion Version of game to check reward against
* @returns True if it has requirement, false if it doesnt pass check
*/
/// <summary>
/// Value for in game reward traders to not duplicate quest rewards.
/// Value can be modified by modders by overriding this value with new traders.
/// Ensure to add Lightkeeper's ID (638f541a29ffd1183d187f57) and BTR Driver's ID (656f0f98d80a697f855d34b1)
/// </summary>
protected string[] noRewardTraders =
[
// LightKeeper
"638f541a29ffd1183d187f57",
// BTR Driver
"656f0f98d80a697f855d34b1",
];
/// <summary>
/// Determines if quest rewards are given in raid by the trader instead of through messaging system.
/// </summary>
/// <param name="quest">The quest to check.</param>
/// <returns>True if the quest's trader is in the in-game reward trader list; otherwise, false.</returns>
protected bool IsInGameRewardTrader(Quest quest)
{
return noRewardTraders.Contains(quest.TraderId);
}
/// <summary>
/// Does the provided reward have a game version requirement to be given and does it match.
/// </summary>
/// <param name="reward">Reward to check.</param>
/// <param name="gameVersion">Version of game to check reward against.</param>
/// <returns>True if it has requirement, false if it doesn't pass check.</returns>
public bool RewardIsForGameEdition(Reward reward, string gameVersion)
{
if (reward.AvailableInGameEditions?.Count > 0 && !reward.AvailableInGameEditions.Contains(gameVersion))
// Reward has edition whitelist and game version isn't in it
if (
reward.AvailableInGameEditions?.Count > 0
&& !reward.AvailableInGameEditions.Contains(gameVersion)
)
// Reward has edition whitelist and game version isn't in it
{
return false;
}
if (reward.NotAvailableInGameEditions?.Count > 0 &&
reward.NotAvailableInGameEditions.Contains(gameVersion))
// Reward has edition blacklist and game version is in it
if (
reward.NotAvailableInGameEditions?.Count > 0
&& reward.NotAvailableInGameEditions.Contains(gameVersion)
)
// Reward has edition blacklist and game version is in it
{
return false;
}
@@ -159,21 +198,22 @@ public class RewardHelper(
return true;
}
/**
* WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
* also update client response recipeUnlocked array with craft id
* @param pmcData Player profile
* @param craftUnlockReward Reward with craft unlock details
* @param questId Quest or achievement ID with craft unlock reward
* @param sessionID Session id
* @param response Response to send back to client
*/
/// <summary>
/// WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
/// also update client response recipeUnlocked array with craft id
/// </summary>
/// <param name="pmcData">Player profile.</param>
/// <param name="craftUnlockReward">Reward with craft unlock details.</param>
/// <param name="questId">Quest or achievement ID with craft unlock reward.</param>
/// <param name="sessionID">Session id.</param>
/// <param name="response">Response to send back to client.</param>
protected void FindAndAddHideoutProductionIdToProfile(
PmcData pmcData,
Reward craftUnlockReward,
string questId,
string sessionID,
ItemEventRouterResponse response)
ItemEventRouterResponse response
)
{
var matchingProductions = GetRewardProductionMatch(craftUnlockReward, questId);
if (matchingProductions.Count != 1)
@@ -181,11 +221,7 @@ public class RewardHelper(
_logger.Error(
_localisationService.GetText(
"reward-unable_to_find_matching_hideout_production",
new
{
questId,
matchCount = matchingProductions.Count
}
new { questId, matchCount = matchingProductions.Count }
)
);
@@ -202,50 +238,60 @@ public class RewardHelper(
}
}
/**
* Find hideout craft for the specified reward
* @param craftUnlockReward Reward with craft unlock details
* @param questId Quest or achievement ID with craft unlock reward
* @returns Hideout craft
*/
public List<HideoutProduction> GetRewardProductionMatch(Reward craftUnlockReward, string questId)
/// <summary>
/// Find hideout craft for the specified reward.
/// </summary>
/// <param name="craftUnlockReward">Reward with craft unlock details.</param>
/// <param name="questId">Quest or achievement ID with craft unlock reward.</param>
/// <returns>List of matching HideoutProduction objects.</returns>
public List<HideoutProduction> GetRewardProductionMatch(
Reward craftUnlockReward,
string questId
)
{
// Get hideout crafts and find those that match by areatype/required level/end product tpl - hope for just one match
var craftingRecipes = _databaseService.GetHideout().Production.Recipes;
// Area that will be used to craft unlocked item
var desiredHideoutAreaType = (HideoutAreas) int.Parse(craftUnlockReward.TraderId.ToString());
var desiredHideoutAreaType = (HideoutAreas)int.Parse(craftUnlockReward.TraderId.ToString());
var matchingProductions = craftingRecipes.Where(prod =>
prod.AreaType == desiredHideoutAreaType &&
var matchingProductions = craftingRecipes
.Where(prod =>
prod.AreaType == desiredHideoutAreaType
&&
//prod.requirements.some((requirement) => requirement.questId == questId) && // BSG don't store the quest id in requirement any more!
prod.Requirements.Any(requirement => requirement.Type == "QuestComplete") &&
prod.Requirements.Any(requirement => requirement.RequiredLevel == craftUnlockReward.LoyaltyLevel
) &&
prod.EndProduct == craftUnlockReward.Items.FirstOrDefault().Template
prod.Requirements.Any(requirement => requirement.Type == "QuestComplete")
&& prod.Requirements.Any(requirement =>
requirement.RequiredLevel == craftUnlockReward.LoyaltyLevel
)
&& prod.EndProduct == craftUnlockReward.Items.FirstOrDefault().Template
)
.ToList();
// More/less than single match, above filtering wasn't strict enough
if (matchingProductions.Count != 1)
// Multiple matches were found, last ditch attempt to match by questid (value we add manually to production.json via `gen:productionquests` command)
// Multiple matches were found, last ditch attempt to match by questid (value we add manually to production.json via `gen:productionquests` command)
{
matchingProductions = matchingProductions.Where(prod =>
prod.Requirements.Any(requirement => requirement.QuestId == questId)
)
matchingProductions = matchingProductions
.Where(prod => prod.Requirements.Any(requirement => requirement.QuestId == questId))
.ToList();
}
return matchingProductions;
}
/**
* Gets a flat list of reward items from the given rewards for the specified game version
* @param rewards Array of rewards to get the items from
* @param gameVersion The game version of the profile
* @returns array of items with the correct maxStack
*/
protected List<Item> GetRewardItems(List<Reward> rewards, string gameVersion)
/// <summary>
/// Gets a flat list of reward items from the given rewards for the specified game version.
/// </summary>
/// <param name="rewards">Array of rewards to get the items from.</param>
/// <param name="gameVersion">The game version of the profile.</param>
/// <param name="quest">The quest (optional).</param>
/// <returns>Array of items with the correct maxStack.</returns>
protected List<Item> GetRewardItems(
List<Reward> rewards,
string gameVersion,
Quest? quest = null
)
{
// Iterate over all rewards with the desired status, flatten out items that have a type of Item
var rewardItems = rewards.SelectMany(reward =>
@@ -257,11 +303,11 @@ public class RewardHelper(
return rewardItems.ToList();
}
/**
* Take reward item and set FiR status + fix stack sizes + fix mod Ids
* @param reward Reward item to fix
* @returns Fixed rewards
*/
/// <summary>
/// Take reward item and set FiR status, fix stack sizes, and fix mod Ids.
/// </summary>
/// <param name="reward">Reward item to fix.</param>
/// <returns>Fixed rewards.</returns>
protected List<Item> ProcessReward(Reward reward)
{
/** item with mods to return */
@@ -271,10 +317,10 @@ public class RewardHelper(
// Is armor item that may need inserts / plates
if (reward.Items.Count == 1 && _itemHelper.ArmorItemCanHoldMods(reward.Items[0].Template))
// Only process items with slots
// Only process items with slots
{
if (_itemHelper.ItemHasSlots(reward.Items.FirstOrDefault().Template))
// Attempt to pull default preset from globals and add child items to reward (clones reward.items)
// Attempt to pull default preset from globals and add child items to reward (clones reward.items)
{
GenerateArmorRewardChildSlots(reward.Items.FirstOrDefault(), reward);
}
@@ -292,10 +338,12 @@ public class RewardHelper(
{
// Is base reward item
if (
rewardItem.ParentId != null &&
rewardItem.ParentId == "hideout" && // Has parentId of hideout
rewardItem.Upd != null &&
rewardItem.Upd.StackObjectsCount != null && // Has upd with stackobject count
rewardItem.ParentId != null
&& rewardItem.ParentId == "hideout"
&& // Has parentId of hideout
rewardItem.Upd != null
&& rewardItem.Upd.StackObjectsCount != null
&& // Has upd with stackobject count
rewardItem.Upd.StackObjectsCount > 1 // More than 1 item in stack
)
{
@@ -314,11 +362,18 @@ public class RewardHelper(
{
// Is child mod
if (reward.Items.FirstOrDefault().Upd.SpawnedInSession.GetValueOrDefault(false))
// Propagate FiR status into child items
// Propagate FiR status into child items
{
if (!_itemHelper.IsOfBaseclasses(rewardItem.Template, [BaseClasses.AMMO, BaseClasses.MONEY]))
if (
!_itemHelper.IsOfBaseclasses(
rewardItem.Template,
[BaseClasses.AMMO, BaseClasses.MONEY]
)
)
{
rewardItem.Upd.SpawnedInSession = reward.Items.FirstOrDefault()?.Upd.SpawnedInSession;
rewardItem.Upd.SpawnedInSession = reward
.Items.FirstOrDefault()
?.Upd.SpawnedInSession;
}
}
@@ -330,10 +385,7 @@ public class RewardHelper(
foreach (var target in targets)
{
// This has all the original id relations since we reset the id to the original after the splitStack
var itemsClone = new List<Item>
{
_cloner.Clone(target)
};
var itemsClone = new List<Item> { _cloner.Clone(target) };
// Here we generate a new id for the root item
target.Id = _hashUtil.Generate();
@@ -352,11 +404,11 @@ public class RewardHelper(
return rewardItems;
}
/**
* Add missing mod items to an armor reward
* @param originalRewardRootItem Original armor reward item from IReward.items object
* @param reward Armor reward
*/
/// <summary>
/// Add missing mod items to an armor reward.
/// </summary>
/// <param name="originalRewardRootItem">Original armor reward item from IReward.items object.</param>
/// <param name="reward">Armor reward.</param>
protected void GenerateArmorRewardChildSlots(Item originalRewardRootItem, Reward reward)
{
// Look for a default preset from globals for armor
@@ -390,17 +442,19 @@ public class RewardHelper(
reward.Items = _itemHelper.AddChildSlotItems(reward.Items, itemDbData, null, true);
}
/**
* Add an achievement to player profile and handle any rewards for the achievement
* Triggered from a quest, or another achievement
* @param fullProfile Profile to add achievement to
* @param achievementId Id of achievement to add
*/
/// <summary>
/// Add an achievement to player profile and handle any rewards for the achievement.
/// Triggered from a quest, or another achievement.
/// </summary>
/// <param name="fullProfile">Profile to add achievement to.</param>
/// <param name="achievementId">Id of achievement to add.</param>
public void AddAchievementToProfile(SptProfile fullProfile, string achievementId)
{
// Add achievement id to profile with timestamp it was unlocked
fullProfile.CharacterData.PmcData.Achievements.TryAdd(achievementId, _timeUtil.GetTimeStamp());
fullProfile.CharacterData.PmcData.Achievements.TryAdd(
achievementId,
_timeUtil.GetTimeStamp()
);
// Check for any customisation unlocks
var achievementDataDb = _databaseService