add two missing enums as static classes
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
namespace Core.Models.Enums;
|
||||
|
||||
public class HideoutEventActions
|
||||
{
|
||||
public const string HIDEOUT_UPGRADE = "HideoutUpgrade";
|
||||
public const string HIDEOUT_UPGRADE_COMPLETE = "HideoutUpgradeComplete";
|
||||
public const string HIDEOUT_PUT_ITEMS_IN_AREA_SLOTS = "HideoutPutItemsInAreaSlots";
|
||||
public const string HIDEOUT_TAKE_ITEMS_FROM_AREA_SLOTS = "HideoutTakeItemsFromAreaSlots";
|
||||
public const string HIDEOUT_TOGGLE_AREA = "HideoutToggleArea";
|
||||
public const string HIDEOUT_SINGLE_PRODUCTION_START = "HideoutSingleProductionStart";
|
||||
public const string HIDEOUT_SCAV_CASE_PRODUCTION_START = "HideoutScavCaseProductionStart";
|
||||
public const string HIDEOUT_CONTINUOUS_PRODUCTION_START = "HideoutContinuousProductionStart";
|
||||
public const string HIDEOUT_TAKE_PRODUCTION = "HideoutTakeProduction";
|
||||
public const string HIDEOUT_RECORD_SHOOTING_RANGE_POINTS = "RecordShootingRangePoints";
|
||||
public const string HIDEOUT_IMPROVE_AREA = "HideoutImproveArea";
|
||||
public const string HIDEOUT_CANCEL_PRODUCTION_COMMAND = "HideoutCancelProductionCommand";
|
||||
public const string HIDEOUT_CIRCLE_OF_CULTIST_PRODUCTION_START = "HideoutCircleOfCultistProductionStart";
|
||||
public const string HIDEOUT_DELETE_PRODUCTION_COMMAND = "HideoutDeleteProductionCommand";
|
||||
public const string HIDEOUT_CUSTOMIZATION_APPLY_COMMAND = "HideoutCustomizationApply";
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
namespace Core.Models.Enums;
|
||||
|
||||
public class ItemEventActions
|
||||
{
|
||||
public const string MOVE = "Move";
|
||||
public const string REMOVE = "Remove";
|
||||
public const string SPLIT = "Split";
|
||||
public const string MERGE = "Merge";
|
||||
public const string TRANSFER = "Transfer";
|
||||
public const string SWAP = "Swap";
|
||||
public const string FOLD = "Fold";
|
||||
public const string TOGGLE = "Toggle";
|
||||
public const string TAG = "Tag";
|
||||
public const string BIND = "Bind";
|
||||
public const string UNBIND = "Unbind";
|
||||
public const string EXAMINE = "Examine";
|
||||
public const string READ_ENCYCLOPEDIA = "ReadEncyclopedia";
|
||||
public const string APPLY_INVENTORY_CHANGES = "ApplyInventoryChanges";
|
||||
public const string CREATE_MAP_MARKER = "CreateMapMarker";
|
||||
public const string DELETE_MAP_MARKER = "DeleteMapMarker";
|
||||
public const string EDIT_MAP_MARKER = "EditMapMarker";
|
||||
public const string OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer";
|
||||
public const string HIDEOUT_QTE_EVENT = "HideoutQuickTimeEvent";
|
||||
public const string SAVE_WEAPON_BUILD = "SaveWeaponBuild";
|
||||
public const string REMOVE_WEAPON_BUILD = "RemoveWeaponBuild";
|
||||
public const string REMOVE_BUILD = "RemoveBuild";
|
||||
public const string SAVE_EQUIPMENT_BUILD = "SaveEquipmentBuild";
|
||||
public const string REMOVE_EQUIPMENT_BUILD = "RemoveEquipmentBuild";
|
||||
public const string REDEEM_PROFILE_REWARD = "RedeemProfileReward";
|
||||
public const string SET_FAVORITE_ITEMS = "SetFavoriteItems";
|
||||
public const string QUEST_FAIL = "QuestFail";
|
||||
public const string PIN_LOCK = "PinLock";
|
||||
}
|
||||
Reference in New Issue
Block a user