start more botLootGen and fix types

This commit is contained in:
CWX
2025-01-16 17:11:32 +00:00
parent 7074683aad
commit d7f27820c8
4 changed files with 150 additions and 20 deletions
+11 -11
View File
@@ -69,7 +69,7 @@ public class InventoryHelper
/// <param name="sessionId">Player id</param>
/// <param name="itemsWithChildren">Array of items with children to try and fit</param>
/// <returns>True all items fit</returns>
public bool CanPlaceItemsInInventory(string sessionId, Item[][] itemsWithChildren)
public bool CanPlaceItemsInInventory(string sessionId, List<List<Item>> itemsWithChildren)
{
throw new NotImplementedException();
}
@@ -80,7 +80,7 @@ public class InventoryHelper
/// <param name="containerFS2D">Container grid to fit items into</param>
/// <param name="itemsWithChildren">Items to try and fit into grid</param>
/// <returns>True all fit</returns>
public bool CanPlaceItemsInContainer(int[][] containerFS2D, Item[][] itemsWithChildren)
public bool CanPlaceItemsInContainer(List<List<double>> containerFS2D, List<List<Item>> itemsWithChildren)
{
throw new NotImplementedException();
}
@@ -91,7 +91,7 @@ public class InventoryHelper
/// <param name="containerFS2D">Container grid</param>
/// <param name="itemWithChildren">Item to check fits</param>
/// <returns>True it fits</returns>
public bool CanPlaceItemInContainer(int[][] containerFS2D, Item[] itemWithChildren)
public bool CanPlaceItemInContainer(List<List<int>> containerFS2D, List<Item> itemWithChildren)
{
throw new NotImplementedException();
}
@@ -104,8 +104,8 @@ public class InventoryHelper
/// <param name="containerId">Id of the container we're fitting item into</param>
/// <param name="desiredSlotId">Slot id value to use, default is "hideout"</param>
public void PlaceItemInContainer(
int[][] containerFS2D,
Item[] itemWithChildren,
List<List<double>> containerFS2D,
List<Item> itemWithChildren,
string containerId,
string desiredSlotId = "hideout")
{
@@ -122,9 +122,9 @@ public class InventoryHelper
/// <param name="useSortingTable">Should sorting table to be used if main stash has no space</param>
/// <param name="output">Output to send back to client</param>
protected void PlaceItemInInventory(
int[][] stashFS2D,
int[][] sortingTableFS2D,
Item[] itemWithChildren,
List<List<double>> stashFS2D,
List<List<double>> sortingTableFS2D,
List<Item> itemWithChildren,
BotBaseInventory playerInventory,
bool useSortingTable,
ItemEventRouterResponse output)
@@ -262,7 +262,7 @@ public class InventoryHelper
/// </summary>
/// <param name="containerTpl">Container to get data for</param>
/// <returns>blank two-dimensional array</returns>
public int[,] GetContainerSlotMap(string containerTpl)
public List<List<double>> GetContainerSlotMap(string containerTpl)
{
throw new NotImplementedException();
}
@@ -272,7 +272,7 @@ public class InventoryHelper
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <returns>two-dimensional array</returns>
protected int[,] GetSortingTableSlotMap(PmcData pmcData)
protected List<List<double>> GetSortingTableSlotMap(PmcData pmcData)
{
throw new NotImplementedException();
}
@@ -282,7 +282,7 @@ public class InventoryHelper
/// </summary>
/// <param name="sessionID">Players id</param>
/// <returns>Dictionary of 2 values, horizontal and vertical stash size</returns>
protected Dictionary<int, int> GetPlayerStashSize(string sessionID)
protected Dictionary<double, double> GetPlayerStashSize(string sessionID)
{
throw new NotImplementedException();
}