start more botLootGen and fix types

This commit is contained in:
CWX
2025-01-16 17:11:32 +00:00
parent 7074683aad
commit d7f27820c8
4 changed files with 150 additions and 20 deletions
+133 -3
View File
@@ -462,7 +462,7 @@ public class BotLootGenerator
/// <exception cref="NotImplementedException"></exception>
public void AddLootFromPool
(
Dictionary<string, int> pool,
Dictionary<string, double> pool,
List<EquipmentSlots> equipmentSlots,
double totalItemCount,
BotBaseInventory inventoryToAddItemsTo, // TODO: type for containersIdFull was Set<string>
@@ -473,7 +473,137 @@ public class BotLootGenerator
List<string> containersIdFull = null
)
{
throw new NotImplementedException();
// Loot pool has items
var poolSize = pool.Count;
if (poolSize > 0)
{
double currentTotalRub = 0;
var fitItemIntoContainerAttempts = 0;
for (var i = 0; i < totalItemCount; i++)
{
// Pool can become empty if item spawn limits keep removing items
if (pool.Count == 0)
{
return;
}
var weightedItemTpl = _weightedRandomHelper.GetWeightedValue<string>(pool);
var itemResult = _itemHelper.GetItem(weightedItemTpl);
var itemToAddTemplate = itemResult.Value;
if (!itemResult.Key)
{
_logger.Warning($"Unable to process item tpl: {weightedItemTpl} for slots: {equipmentSlots} on bot: {botRole}");
continue;
}
if (itemSpawnLimits is not null)
{
if (ItemHasReachedSpawnLimit(itemToAddTemplate, botRole, itemSpawnLimits))
{
// Remove item from pool to prevent it being picked again
pool.Remove(weightedItemTpl);
i--;
continue;
}
}
var newRootItemId = _hashUtil.Generate();
List<Item> itemWithChildrenToAdd =
[
new()
{
Id = newRootItemId,
Template = itemToAddTemplate.Id,
Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(itemToAddTemplate, botRole)
},
];
// Is Simple-Wallet / WZ wallet
if (_botConfig.WalletLoot.WalletTplPool.Contains(weightedItemTpl))
{
var addCurrencyToWallet = _randomUtil.GetChance100(_botConfig.WalletLoot.ChancePercent);
if (addCurrencyToWallet)
{
// Create the currency items we want to add to wallet
var itemsToAdd = CreateWalletLoot(newRootItemId);
// Get the container grid for the wallet
var containerGrid = _inventoryHelper.GetContainerSlotMap(weightedItemTpl);
// Check if all the chosen currency items fit into wallet
var canAddToContainer = _inventoryHelper.CanPlaceItemsInContainer(
_cloner.Clone(containerGrid), // MUST clone grid before passing in as function modifies grid
itemsToAdd
);
if (canAddToContainer)
{
// Add each currency to wallet
foreach ( var itemToAdd in itemsToAdd) {
_inventoryHelper.PlaceItemInContainer(
containerGrid,
itemToAdd,
itemWithChildrenToAdd[0].Id,
"main"
);
}
itemWithChildrenToAdd.AddRange(itemsToAdd.SelectMany(x => x));
}
}
}
// Some items (ammoBox/ammo) need extra changes
AddRequiredChildItemsToParent(itemToAddTemplate, itemWithChildrenToAdd, isPmc, botRole);
// Attempt to add item to container(s)
var itemAddedResult = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
equipmentSlots,
newRootItemId,
itemToAddTemplate.Id,
itemWithChildrenToAdd,
inventoryToAddItemsTo,
containersIdFull
);
// Handle when item cannot be added
if (itemAddedResult != ItemAddedResult.SUCCESS)
{
if (itemAddedResult == ItemAddedResult.NO_CONTAINERS)
{
// Bot has no container to put item in, exit
_logger.Debug($"Unable to add: {totalItemCount} items to bot as it lacks a container to include them");
break;
}
fitItemIntoContainerAttempts++;
if (fitItemIntoContainerAttempts >= 4)
{
_logger.Debug($"Failed placing item: { i } of: { totalItemCount } items into: { botRole } containers: { string.Join(",", equipmentSlots) }. Tried: { fitItemIntoContainerAttempts } times, reason: { itemAddedResult.ToString() }, skipping");
break;
}
// Try again, failed but still under attempt limit
continue;
}
// Item added okay, reset counter for next item
fitItemIntoContainerAttempts = 0;
// Stop adding items to bots pool if rolling total is over total limit
if (totalValueLimitRub > 0)
{
currentTotalRub += _handbookHelper.GetTemplatePrice(itemToAddTemplate.Id);
if (currentTotalRub > totalValueLimitRub)
{
break;
}
}
}
}
}
/// <summary>
@@ -482,7 +612,7 @@ public class BotLootGenerator
/// <param name="walletId"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public List<List<Item>> CrateWalletLoot(string walletId)
public List<List<Item>> CreateWalletLoot(string walletId)
{
throw new NotImplementedException();
}
+5 -5
View File
@@ -504,24 +504,24 @@ public class BotGeneratorHelper
/// <param name="inventory">Inventory to add item+children into</param>
/// <returns>ItemAddedResult result object</returns>
public ItemAddedResult AddItemWithChildrenToEquipmentSlot(
List<string> equipmentSlots,
List<EquipmentSlots> equipmentSlots,
string rootItemId,
string rootItemTplId,
List<Item> itemWithChildren,
BotBaseInventory inventory,
HashSet<string> containersIdFull = null)
List<string> containersIdFull = null)
{
/** Track how many containers are unable to be found */
var missingContainerCount = 0;
foreach (var equipmentSlotId in equipmentSlots)
{
if (containersIdFull?.Contains(equipmentSlotId) ?? false)
if (containersIdFull?.Contains(equipmentSlotId.ToString()) ?? false)
{
continue;
}
// Get container to put item into
var container = inventory.Items.FirstOrDefault((item) => item.SlotId == equipmentSlotId);
var container = inventory.Items.FirstOrDefault((item) => item.SlotId == equipmentSlotId.ToString());
if (container is null)
{
missingContainerCount++;
@@ -642,7 +642,7 @@ public class BotGeneratorHelper
// if the item was a one by one, we know it must be full. Or if the maps cant find a slot for a one by one
if (itemSize[0] == 1 && itemSize[1] == 1)
{
containersIdFull.Add(equipmentSlotId);
containersIdFull.Add(equipmentSlotId.ToString());
}
}
}
+11 -11
View File
@@ -69,7 +69,7 @@ public class InventoryHelper
/// <param name="sessionId">Player id</param>
/// <param name="itemsWithChildren">Array of items with children to try and fit</param>
/// <returns>True all items fit</returns>
public bool CanPlaceItemsInInventory(string sessionId, Item[][] itemsWithChildren)
public bool CanPlaceItemsInInventory(string sessionId, List<List<Item>> itemsWithChildren)
{
throw new NotImplementedException();
}
@@ -80,7 +80,7 @@ public class InventoryHelper
/// <param name="containerFS2D">Container grid to fit items into</param>
/// <param name="itemsWithChildren">Items to try and fit into grid</param>
/// <returns>True all fit</returns>
public bool CanPlaceItemsInContainer(int[][] containerFS2D, Item[][] itemsWithChildren)
public bool CanPlaceItemsInContainer(List<List<double>> containerFS2D, List<List<Item>> itemsWithChildren)
{
throw new NotImplementedException();
}
@@ -91,7 +91,7 @@ public class InventoryHelper
/// <param name="containerFS2D">Container grid</param>
/// <param name="itemWithChildren">Item to check fits</param>
/// <returns>True it fits</returns>
public bool CanPlaceItemInContainer(int[][] containerFS2D, Item[] itemWithChildren)
public bool CanPlaceItemInContainer(List<List<int>> containerFS2D, List<Item> itemWithChildren)
{
throw new NotImplementedException();
}
@@ -104,8 +104,8 @@ public class InventoryHelper
/// <param name="containerId">Id of the container we're fitting item into</param>
/// <param name="desiredSlotId">Slot id value to use, default is "hideout"</param>
public void PlaceItemInContainer(
int[][] containerFS2D,
Item[] itemWithChildren,
List<List<double>> containerFS2D,
List<Item> itemWithChildren,
string containerId,
string desiredSlotId = "hideout")
{
@@ -122,9 +122,9 @@ public class InventoryHelper
/// <param name="useSortingTable">Should sorting table to be used if main stash has no space</param>
/// <param name="output">Output to send back to client</param>
protected void PlaceItemInInventory(
int[][] stashFS2D,
int[][] sortingTableFS2D,
Item[] itemWithChildren,
List<List<double>> stashFS2D,
List<List<double>> sortingTableFS2D,
List<Item> itemWithChildren,
BotBaseInventory playerInventory,
bool useSortingTable,
ItemEventRouterResponse output)
@@ -262,7 +262,7 @@ public class InventoryHelper
/// </summary>
/// <param name="containerTpl">Container to get data for</param>
/// <returns>blank two-dimensional array</returns>
public int[,] GetContainerSlotMap(string containerTpl)
public List<List<double>> GetContainerSlotMap(string containerTpl)
{
throw new NotImplementedException();
}
@@ -272,7 +272,7 @@ public class InventoryHelper
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <returns>two-dimensional array</returns>
protected int[,] GetSortingTableSlotMap(PmcData pmcData)
protected List<List<double>> GetSortingTableSlotMap(PmcData pmcData)
{
throw new NotImplementedException();
}
@@ -282,7 +282,7 @@ public class InventoryHelper
/// </summary>
/// <param name="sessionID">Players id</param>
/// <returns>Dictionary of 2 values, horizontal and vertical stash size</returns>
protected Dictionary<int, int> GetPlayerStashSize(string sessionID)
protected Dictionary<double, double> GetPlayerStashSize(string sessionID)
{
throw new NotImplementedException();
}
+1 -1
View File
@@ -53,7 +53,7 @@ public class BotLootCacheService
/// <param name="lootType">what type of loot is needed (backpack/pocket/stim/vest etc)</param>
/// <param name="botJsonTemplate">Base json db file for the bot having its loot generated</param>
/// <returns>Dictionary<string, int></returns>
public Dictionary<string, int> GetLootFromCache(
public Dictionary<string, double> GetLootFromCache(
string botRole,
bool isPmc,
string lootType,