Remove unused method
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@@ -1147,71 +1147,17 @@ public class LocationLifecycleService
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}
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}
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/*
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* Return the equipped items from a players inventory
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*/
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protected List<Item> GetEquippedGear(List<Item> items)
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{
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var inventorySlots = new HashSet<string>
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{
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"FirstPrimaryWeapon",
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"SecondPrimaryWeapon",
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"Holster",
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"Scabbard",
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"Compass",
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"Headwear",
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"Earpiece",
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"Eyewear",
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"FaceCover",
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"ArmBand",
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"ArmorVest",
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"TacticalVest",
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"Backpack",
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"pocket1",
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"pocket2",
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"pocket3",
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"pocket4",
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"SpecialSlot1",
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"SpecialSlot2",
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"SpecialSlot3"
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};
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// Get an array of root player items
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var inventoryItems = items.Where(item => inventorySlots.Contains(item.SlotId)).ToList();
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// Loop through these items and get all of their children
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var newItems = inventoryItems;
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while (newItems.Count > 0)
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{
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var foundItems = new List<Item>();
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foreach (var item in newItems)
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{
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// Find children of this item
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foundItems.AddRange(items.Where(newItem => string.Equals(newItem.ParentId, item.Id, StringComparison.Ordinal)));
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}
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// Add these newly found items to our list of inventory items
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inventoryItems.AddRange(inventoryItems);
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inventoryItems.AddRange(foundItems);
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// Now find the children of these items
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newItems = foundItems;
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}
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return inventoryItems;
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}
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/*
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* Checks to see if player survives. run through will return false
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*/
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/*
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* Checks to see if player survives. run through will return false
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*/
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protected bool IsPlayerSurvived(EndRaidResult results)
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{
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return results.Result == ExitStatus.SURVIVED;
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}
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/*
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* Is the player dead after a raid - dead = anything other than "survived" / "runner"
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*/
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/*
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* Is the player dead after a raid - dead = anything other than "survived" / "runner"
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*/
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protected bool IsPlayerDead(EndRaidResult results)
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{
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var deathEnums = new List<ExitStatus>
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