Add rough draft of Botgen tests
This commit is contained in:
@@ -0,0 +1,166 @@
|
||||
using SPTarkov.Server.Core.Helpers;
|
||||
using SPTarkov.Server.Core.Models.Common;
|
||||
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
|
||||
using SPTarkov.Server.Core.Models.Enums;
|
||||
using SPTarkov.Server.Core.Utils;
|
||||
|
||||
namespace UnitTests.Tests.Helpers
|
||||
{
|
||||
[TestClass]
|
||||
public class BotGeneratorHelperTests
|
||||
{
|
||||
private BotGeneratorHelper _botGeneratorHelper;
|
||||
|
||||
[TestInitialize]
|
||||
public void Initialize()
|
||||
{
|
||||
_botGeneratorHelper = DI.GetService<BotGeneratorHelper>();
|
||||
var databaseImporter = DI.GetService<DatabaseImporter>();
|
||||
_ = databaseImporter.OnLoad();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void AddItemWithChildrenToEquipmentSlot_fit_vertical()
|
||||
{
|
||||
var stashId = new MongoId();
|
||||
var equipmentId = new MongoId();
|
||||
var botInventory = new BotBaseInventory
|
||||
{
|
||||
Items = [],
|
||||
Stash = stashId,
|
||||
Equipment = equipmentId,
|
||||
};
|
||||
|
||||
// Create backpack on player
|
||||
var backpack = new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
// Has a 3grids, first is a 3hx5v grid
|
||||
Template = ItemTpl.BACKPACK_EBERLESTOCK_G2_GUNSLINGER_II_BACKPACK_DRY_EARTH,
|
||||
ParentId = equipmentId,
|
||||
SlotId = "Backpack",
|
||||
};
|
||||
botInventory.Items.Add(backpack);
|
||||
|
||||
var weaponWithChildren = new List<Item>();
|
||||
var weaponRoot = new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
Template = ItemTpl.SHOTGUN_MP18_762X54R_SINGLESHOT_RIFLE,
|
||||
};
|
||||
weaponWithChildren.Add(weaponRoot);
|
||||
|
||||
var result = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
|
||||
[EquipmentSlots.Backpack],
|
||||
weaponRoot.Id,
|
||||
weaponRoot.Template,
|
||||
weaponWithChildren,
|
||||
botInventory
|
||||
);
|
||||
|
||||
Assert.Equals(result, ItemAddedResult.SUCCESS);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).X, 0);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).Y, 0);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).R, ItemRotation.Vertical);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void AddItemWithChildrenToEquipmentSlot_fit_horizontal()
|
||||
{
|
||||
var stashId = new MongoId();
|
||||
var equipmentId = new MongoId();
|
||||
var botInventory = new BotBaseInventory
|
||||
{
|
||||
Items = [],
|
||||
Stash = stashId,
|
||||
Equipment = equipmentId,
|
||||
};
|
||||
|
||||
// Create backpack on player
|
||||
var backpack = new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
Template = ItemTpl.BACKPACK_ANA_TACTICAL_BETA_2_BATTLE_BACKPACK_OLIVE_DRAB,
|
||||
ParentId = equipmentId,
|
||||
SlotId = "Backpack",
|
||||
};
|
||||
botInventory.Items.Add(backpack);
|
||||
|
||||
var weaponWithChildren = new List<Item>();
|
||||
var weaponRoot = new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
Template = ItemTpl.SHOTGUN_MP18_762X54R_SINGLESHOT_RIFLE,
|
||||
};
|
||||
weaponWithChildren.Add(weaponRoot);
|
||||
|
||||
var result = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
|
||||
[EquipmentSlots.Backpack],
|
||||
weaponRoot.Id,
|
||||
weaponRoot.Template,
|
||||
weaponWithChildren,
|
||||
botInventory
|
||||
);
|
||||
|
||||
Assert.Equals(result, ItemAddedResult.SUCCESS);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).X, 0);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).Y, 0);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).R, ItemRotation.Horizontal);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Backpack with one bullet in top row, blocking gun from being placed at 0,0
|
||||
/// </summary>
|
||||
[TestMethod]
|
||||
public void AddItemWithChildrenToEquipmentSlot_fit_vertical_with_items_in_backpack()
|
||||
{
|
||||
var botInventory = new BotBaseInventory { Items = [] };
|
||||
var backpack = new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
// Has a 3hx5v grid first
|
||||
Template = ItemTpl.BACKPACK_EBERLESTOCK_G2_GUNSLINGER_II_BACKPACK_DRY_EARTH,
|
||||
SlotId = "Backpack",
|
||||
};
|
||||
botInventory.Items.Add(backpack);
|
||||
|
||||
botInventory.Items.Add(
|
||||
new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
Template = ItemTpl.AMMO_762X25TT_AKBS,
|
||||
ParentId = backpack.Id,
|
||||
SlotId = "main",
|
||||
Location = new ItemLocation
|
||||
{
|
||||
X = 1,
|
||||
Y = 0,
|
||||
R = ItemRotation.Horizontal,
|
||||
},
|
||||
Upd = new Upd { StackObjectsCount = 1 },
|
||||
}
|
||||
);
|
||||
|
||||
var weaponWithChildren = new List<Item>();
|
||||
var weaponRoot = new Item
|
||||
{
|
||||
Id = new MongoId(),
|
||||
Template = ItemTpl.SHOTGUN_MP18_762X54R_SINGLESHOT_RIFLE,
|
||||
};
|
||||
weaponWithChildren.Add(weaponRoot);
|
||||
|
||||
var result = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
|
||||
[EquipmentSlots.Backpack],
|
||||
weaponRoot.Id,
|
||||
weaponRoot.Template,
|
||||
weaponWithChildren,
|
||||
botInventory
|
||||
);
|
||||
|
||||
Assert.Equals(result, ItemAddedResult.SUCCESS);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).X, 0);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).Y, 1);
|
||||
Assert.Equals((weaponRoot.Location as ItemLocation).R, ItemRotation.Vertical);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user