Adjusted PMC difficulty values based on values BSG uses for their PMCs as a base

This commit is contained in:
Chomp
2025-09-13 17:26:11 +01:00
parent c5b4834473
commit d38c9358fe
6 changed files with 138 additions and 109 deletions
@@ -157,11 +157,9 @@
"AIMING_TYPE": 5,
"ANYTIME_LIGHT_WHEN_AIM_100": 60,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 6,
"BAD_SHOOTS_MIN": 2,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.57,
"BASE_HIT_AFFECTION_MAX_ANG": 30,
"BASE_HIT_AFFECTION_MIN_ANG": 20,
"BASE_HIT_AFFECTION_MAX_ANG": 25,
"BASE_HIT_AFFECTION_MIN_ANG": 10,
"BASE_SHIEF": 0.05,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"BETTER_PRECICING_COEF": 0.9,
@@ -177,7 +175,6 @@
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"FIRST_CONTACT_ADD_SEC": 0.1,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 80,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 2,
"MAX_AIM_TIME": 1.5,
@@ -185,7 +182,7 @@
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"NEXT_SHOT_MISS_CHANCE_100": 95,
"NEXT_SHOT_MISS_Y_OFFSET": 0.25,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"OFFSET_RECAL_ANYWAY_TIME": 1,
"PANIC_ACCURATY_COEF": 1.2,
"PANIC_COEF": 1.2,
@@ -346,8 +343,6 @@
"SPOTTED_COVERS_RADIUS": 2.5,
"SPOTTED_GRENADE_RADIUS": 16,
"SPOTTED_GRENADE_TIME": 7,
"STATIONARY_CAN_USE": false,
"STATIONARY_SPOTTED_TIMES_TO_LEAVE": 2,
"STATIONARY_WEAPON_MAX_DIST_TO_USE": 25,
"STATIONARY_WEAPON_NO_ENEMY_GETUP": 15,
"STAY_IF_FAR": 25,
@@ -376,7 +371,6 @@
"DELTA_NEXT_ATTEMPT": 10,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"FLASH_GRENADE_TIME_COEF": 0.25,
"GRENADE_PRECISION_PORTALS": 0.1,
"GrenadePerMeter": 0.15,
"GrenadePrecision": 0.1,
"MAX_FLASHED_DIST_TO_SHOOT": 10,
@@ -433,7 +427,7 @@
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_GRASS_TERRAIN_SQRT": 0.16000001,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"LAY_AIM": 0.6,
@@ -465,11 +459,10 @@
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 0.001,
"MIDDLE_DIST": 90,
"MIDDLE_DIST_CAN_SHOOT_HEAD": false,
"MIN_LOOK_AROUD_TIME": 20,
"MiddleDeltaTimeSec": 1,
"NO_GRASS_DIST": 8,
"NO_GREEN_DIST": 8,
"NO_GRASS_DIST": 5,
"NO_GREEN_DIST": 5,
"OLD_TIME_POINT": 11,
"POSIBLE_VISION_SPACE": 1.2,
"VISIBILITY_CHANGE_SPEED": 1.2,
@@ -519,7 +512,7 @@
"DOG_FIGHT_OUT": 6,
"ENEMY_BOT_TYPES": [],
"ENEMY_BY_GROUPS_SAVAGE_PLAYERS": true,
"ENEMY_LOOK_AT_ME_ANG": 10,
"ENEMY_LOOK_AT_ME_ANG": 12,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
"FRIENDLY_BOT_TYPES": [],
@@ -703,14 +696,12 @@
},
"hard": {
"Aiming": {
"AIMING_TYPE": 4,
"AIMING_TYPE": 2,
"ANYTIME_LIGHT_WHEN_AIM_100": 70,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 1,
"BAD_SHOOTS_MIN": 1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.2,
"BASE_HIT_AFFECTION_MAX_ANG": 10,
"BASE_HIT_AFFECTION_MIN_ANG": 2,
"BASE_HIT_AFFECTION_MIN_ANG": 3,
"BASE_SHIEF": 0.03,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"BETTER_PRECICING_COEF": 0.9,
@@ -723,10 +714,9 @@
"DANGER_UP_POINT": 1.3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
"DIST_TO_SHOOT_TO_CENTER": 3,
"FIRST_CONTACT_ADD_CHANCE_100": 10,
"FIRST_CONTACT_ADD_CHANCE_100": 40,
"FIRST_CONTACT_ADD_SEC": 0.1,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 60,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 2,
"MAX_AIM_TIME": 1.5,
@@ -838,7 +828,7 @@
"STUN_HEARING": 0.01
},
"Core": {
"AccuratySpeed": 0.05,
"AccuratySpeed": 0.15,
"AimingType": "normal",
"CanGrenade": true,
"CanRun": true,
@@ -1018,8 +1008,8 @@
"MIDDLE_DIST_CAN_SHOOT_HEAD": false,
"MIN_LOOK_AROUD_TIME": 20,
"MiddleDeltaTimeSec": 1,
"NO_GRASS_DIST": 8,
"NO_GREEN_DIST": 8,
"NO_GRASS_DIST": 5,
"NO_GREEN_DIST": 5,
"OLD_TIME_POINT": 11,
"POSIBLE_VISION_SPACE": 1.2,
"VISIBILITY_CHANGE_SPEED": 1.2,
@@ -1051,7 +1041,7 @@
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_IGNORE_TRIPWIRE": 25,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 50,
"COVER_DIST_COEF": 1.5,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
@@ -1089,7 +1079,7 @@
"MAX_SHOOTS_TIME": 4,
"MAX_START_AGGRESION_COEF": 3,
"MAY_BE_CALLED_FOR_HELP": false,
"MIN_DAMAGE_SCARE": 250,
"MIN_DAMAGE_SCARE": 35,
"MIN_SHOOTS_TIME": 2,
"MIN_START_AGGRESION_COEF": 1,
"NO_RUN_AWAY_FOR_SAFE": true,
@@ -1255,8 +1245,6 @@
"AIMING_TYPE": 3,
"ANYTIME_LIGHT_WHEN_AIM_100": 70,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 1,
"BAD_SHOOTS_MIN": 1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.1,
"BASE_HIT_AFFECTION_MAX_ANG": 4,
"BASE_HIT_AFFECTION_MIN_ANG": 2,
@@ -1267,7 +1255,7 @@
"BOT_MOVE_IF_DELTA": 3.01,
"COEF_FROM_COVER": 0.45,
"COEF_IF_MOVE": 1,
"DAMAGE_PANIC_TIME": 0.01,
"DAMAGE_PANIC_TIME": 15,
"DAMAGE_TO_DISCARD_AIM_0_100": 94,
"DANGER_UP_POINT": 1.3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
@@ -1275,7 +1263,7 @@
"FIRST_CONTACT_ADD_CHANCE_100": 10,
"FIRST_CONTACT_ADD_SEC": 0.01,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 80,
"HARD_AIM_CHANCE_100": 20,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 1,
"MAX_AIM_TIME": 1.5,
@@ -1283,7 +1271,7 @@
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"NEXT_SHOT_MISS_CHANCE_100": 50,
"NEXT_SHOT_MISS_Y_OFFSET": 0.2,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"OFFSET_RECAL_ANYWAY_TIME": 1,
"PANIC_ACCURATY_COEF": 1.2,
"PANIC_COEF": 1.2,
@@ -1387,20 +1375,20 @@
"STUN_HEARING": 0.01
},
"Core": {
"AccuratySpeed": 0.05,
"AccuratySpeed": 0.2,
"AimingType": "normal",
"CanGrenade": true,
"CanRun": true,
"DamageCoeff": 1,
"HearingSense": 1.25,
"HearingSense": 2.9,
"PistolFireDistancePref": 35,
"RifleFireDistancePref": 100,
"ScatteringClosePerMeter": 0.12,
"ScatteringPerMeter": 0.045,
"ShotgunFireDistancePref": 50,
"VisibleAngle": 200,
"VisibleAngle": 190,
"VisibleDistance": 185,
"WaitInCoverBetweenShotsSec": 0.2
"WaitInCoverBetweenShotsSec": 0.3
},
"Cover": {
"CAN_END_SHOOT_FROM_COVER_CAUSE_STATIONARY": false,
@@ -1599,7 +1587,7 @@
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_IGNORE_TRIPWIRE": 25,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 50,
"COVER_DIST_COEF": 1.5,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
@@ -1636,7 +1624,7 @@
"MAX_AGGRO_BOT_DIST_SQR": 10000,
"MAX_SHOOTS_TIME": 4,
"MAX_START_AGGRESION_COEF": 3,
"MAY_BE_CALLED_FOR_HELP": false,
"MAY_BE_CALLED_FOR_HELP": true,
"MIN_DAMAGE_SCARE": 250,
"MIN_SHOOTS_TIME": 2,
"MIN_START_AGGRESION_COEF": 1,
@@ -1798,14 +1786,12 @@
},
"normal": {
"Aiming": {
"AIMING_TYPE": 4,
"AIMING_TYPE": 2,
"ANYTIME_LIGHT_WHEN_AIM_100": 70,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 3,
"BAD_SHOOTS_MIN": 1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.3,
"BASE_HIT_AFFECTION_MAX_ANG": 14,
"BASE_HIT_AFFECTION_MIN_ANG": 28,
"BASE_HIT_AFFECTION_MAX_ANG": 17,
"BASE_HIT_AFFECTION_MIN_ANG": 4,
"BASE_SHIEF": 0.04,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"BETTER_PRECICING_COEF": 0.9,
@@ -1821,7 +1807,7 @@
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"FIRST_CONTACT_ADD_SEC": 0.1,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 80,
"HARD_AIM_CHANCE_100": 20,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 2,
"MAX_AIM_TIME": 1.5,
@@ -1829,7 +1815,7 @@
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"NEXT_SHOT_MISS_CHANCE_100": 85,
"NEXT_SHOT_MISS_Y_OFFSET": 0.5,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"OFFSET_RECAL_ANYWAY_TIME": 1,
"PANIC_ACCURATY_COEF": 1.2,
"PANIC_COEF": 1.2,
@@ -1945,7 +1931,7 @@
"ScatteringPerMeter": 0.045,
"ShotgunFireDistancePref": 50,
"VisibleAngle": 160,
"VisibleDistance": 185,
"VisibleDistance": 175,
"WaitInCoverBetweenShotsSec": 0.2
},
"Cover": {
@@ -1961,7 +1947,6 @@
"DIST_CANT_CHANGE_WAY_SQR": 25,
"DIST_CHECK_SFETY": 10,
"DOG_FIGHT_AFTER_LEAVE": 4,
"END_HOLD_IF_ENEMY_CLOSE_AND_VISIBLE": 15,
"ENEMY_DIST_TO_GO_OUT": 3,
"GOOD_DIST_TO_POINT_COEF": 9999,
"HIDE_TO_COVER_TIME": 5,
@@ -1997,7 +1982,7 @@
"STAY_IF_FAR": 25,
"STAY_IF_FAR_SQRT": 625,
"TIME_CHECK_SAFE": 2,
"TIME_TO_MOVE_TO_COVER": 10,
"TIME_TO_MOVE_TO_COVER": 12,
"WAIT_INT_COVER_FINDING_ENEMY": 2
},
"Grenade": {
@@ -2020,7 +2005,6 @@
"DELTA_NEXT_ATTEMPT": 10,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"FLASH_GRENADE_TIME_COEF": 0.25,
"GRENADE_PRECISION_PORTALS": 0.1,
"GrenadePerMeter": 0.15,
"GrenadePrecision": 0.1,
"MAX_FLASHED_DIST_TO_SHOOT": 10,
@@ -2077,7 +2061,7 @@
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_GRASS_TERRAIN_SQRT": 0.16000001,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"LAY_AIM": 0.6,
@@ -2109,7 +2093,6 @@
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 0.001,
"MIDDLE_DIST": 90,
"MIDDLE_DIST_CAN_SHOOT_HEAD": false,
"MIN_LOOK_AROUD_TIME": 20,
"MiddleDeltaTimeSec": 1,
"NO_GRASS_DIST": 5,
@@ -2146,7 +2129,7 @@
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_IGNORE_TRIPWIRE": 25,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 50,
"COVER_DIST_COEF": 1.5,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
@@ -2155,7 +2138,6 @@
"DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies",
"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
"DIST_TO_ENEMY_SPOTTED_ON_HIT": 25,
"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
"DIST_TO_FOUND_SQRT": 400,
"DIST_TO_STOP_RUN_ENEMY": 15,
@@ -2171,7 +2153,7 @@
"FRIEND_DEAD_AGR_LOW": -0.2,
"GROUP_ANY_PHRASE_DELAY": 45,
"GROUP_EXACTLY_PHRASE_DELAY": 60,
"HEAL_DELAY_SEC": 1,
"HEAL_DELAY_SEC": 3,
"HIT_DELAY_WHEN_HAVE_SMT": -1,
"HIT_DELAY_WHEN_PEACE": -1,
"HIT_POINT_DETECTION": 4,
@@ -2234,7 +2216,6 @@
"SLOW_COEF": 7,
"START_SLOW_DIST": 1.5,
"UPDATE_TIME_RECAL_WAY": 7,
"WAIT_DOOR_OPEN_SEC": 1,
"Y_APPROXIMATION": 0.7
},
"Patrol": {
@@ -147,12 +147,10 @@
"Aiming": {
"AIMING_TYPE": 5,
"ANYTIME_LIGHT_WHEN_AIM_100": 60,
"ANY_PART_SHOOT_TIME": 5,
"BAD_SHOOTS_MAX": 6,
"BAD_SHOOTS_MIN": 2,
"ANY_PART_SHOOT_TIME": 900,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.57,
"BASE_HIT_AFFECTION_MAX_ANG": 30,
"BASE_HIT_AFFECTION_MIN_ANG": 20,
"BASE_HIT_AFFECTION_MAX_ANG": 25,
"BASE_HIT_AFFECTION_MIN_ANG": 10,
"BASE_SHIEF": 0.05,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"BETTER_PRECICING_COEF": 0.9,
@@ -168,7 +166,6 @@
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"FIRST_CONTACT_ADD_SEC": 0.1,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 80,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 2,
"MAX_AIM_TIME": 1.5,
@@ -176,7 +173,7 @@
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"NEXT_SHOT_MISS_CHANCE_100": 95,
"NEXT_SHOT_MISS_Y_OFFSET": 0.25,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"OFFSET_RECAL_ANYWAY_TIME": 1,
"PANIC_ACCURATY_COEF": 1.2,
"PANIC_COEF": 1.2,
@@ -337,8 +334,6 @@
"SPOTTED_COVERS_RADIUS": 2.5,
"SPOTTED_GRENADE_RADIUS": 16,
"SPOTTED_GRENADE_TIME": 7,
"STATIONARY_CAN_USE": false,
"STATIONARY_SPOTTED_TIMES_TO_LEAVE": 2,
"STATIONARY_WEAPON_MAX_DIST_TO_USE": 25,
"STATIONARY_WEAPON_NO_ENEMY_GETUP": 15,
"STAY_IF_FAR": 25,
@@ -367,7 +362,6 @@
"DELTA_NEXT_ATTEMPT": 10,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"FLASH_GRENADE_TIME_COEF": 0.25,
"GRENADE_PRECISION_PORTALS": 0.1,
"GrenadePerMeter": 0.15,
"GrenadePrecision": 0.1,
"MAX_FLASHED_DIST_TO_SHOOT": 10,
@@ -424,7 +418,7 @@
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_GRASS_TERRAIN_SQRT": 0.16000001,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"LAY_AIM": 0.6,
@@ -456,11 +450,10 @@
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 0.001,
"MIDDLE_DIST": 90,
"MIDDLE_DIST_CAN_SHOOT_HEAD": false,
"MIN_LOOK_AROUD_TIME": 20,
"MiddleDeltaTimeSec": 1,
"NO_GRASS_DIST": 8,
"NO_GREEN_DIST": 8,
"NO_GRASS_DIST": 5,
"NO_GREEN_DIST": 5,
"OLD_TIME_POINT": 11,
"POSIBLE_VISION_SPACE": 1.2,
"VISIBILITY_CHANGE_SPEED": 1.2,
@@ -510,7 +503,7 @@
"DOG_FIGHT_OUT": 6,
"ENEMY_BOT_TYPES": [],
"ENEMY_BY_GROUPS_SAVAGE_PLAYERS": true,
"ENEMY_LOOK_AT_ME_ANG": 10,
"ENEMY_LOOK_AT_ME_ANG": 12,
"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
"FRIENDLY_BOT_TYPES": [],
@@ -694,14 +687,12 @@
},
"hard": {
"Aiming": {
"AIMING_TYPE": 4,
"AIMING_TYPE": 2,
"ANYTIME_LIGHT_WHEN_AIM_100": 70,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 1,
"BAD_SHOOTS_MIN": 1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.2,
"BASE_HIT_AFFECTION_MAX_ANG": 10,
"BASE_HIT_AFFECTION_MIN_ANG": 2,
"BASE_HIT_AFFECTION_MIN_ANG": 3,
"BASE_SHIEF": 0.03,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"BETTER_PRECICING_COEF": 0.9,
@@ -714,10 +705,9 @@
"DANGER_UP_POINT": 1.3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
"DIST_TO_SHOOT_TO_CENTER": 3,
"FIRST_CONTACT_ADD_CHANCE_100": 10,
"FIRST_CONTACT_ADD_CHANCE_100": 40,
"FIRST_CONTACT_ADD_SEC": 0.1,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 60,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 2,
"MAX_AIM_TIME": 1.5,
@@ -829,7 +819,7 @@
"STUN_HEARING": 0.01
},
"Core": {
"AccuratySpeed": 0.05,
"AccuratySpeed": 0.15,
"AimingType": "normal",
"CanGrenade": true,
"CanRun": true,
@@ -1009,8 +999,8 @@
"MIDDLE_DIST_CAN_SHOOT_HEAD": false,
"MIN_LOOK_AROUD_TIME": 20,
"MiddleDeltaTimeSec": 1,
"NO_GRASS_DIST": 8,
"NO_GREEN_DIST": 8,
"NO_GRASS_DIST": 5,
"NO_GREEN_DIST": 5,
"OLD_TIME_POINT": 11,
"POSIBLE_VISION_SPACE": 1.2,
"VISIBILITY_CHANGE_SPEED": 1.2,
@@ -1042,7 +1032,7 @@
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_IGNORE_TRIPWIRE": 25,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 50,
"COVER_DIST_COEF": 1.5,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
@@ -1080,7 +1070,7 @@
"MAX_SHOOTS_TIME": 4,
"MAX_START_AGGRESION_COEF": 3,
"MAY_BE_CALLED_FOR_HELP": false,
"MIN_DAMAGE_SCARE": 250,
"MIN_DAMAGE_SCARE": 35,
"MIN_SHOOTS_TIME": 2,
"MIN_START_AGGRESION_COEF": 1,
"NO_RUN_AWAY_FOR_SAFE": true,
@@ -1246,8 +1236,6 @@
"AIMING_TYPE": 3,
"ANYTIME_LIGHT_WHEN_AIM_100": 70,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 1,
"BAD_SHOOTS_MIN": 1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.1,
"BASE_HIT_AFFECTION_MAX_ANG": 4,
"BASE_HIT_AFFECTION_MIN_ANG": 2,
@@ -1258,7 +1246,7 @@
"BOT_MOVE_IF_DELTA": 3.01,
"COEF_FROM_COVER": 0.45,
"COEF_IF_MOVE": 1,
"DAMAGE_PANIC_TIME": 0.01,
"DAMAGE_PANIC_TIME": 15,
"DAMAGE_TO_DISCARD_AIM_0_100": 94,
"DANGER_UP_POINT": 1.3,
"DIST_TO_SHOOT_NO_OFFSET": 3,
@@ -1266,7 +1254,7 @@
"FIRST_CONTACT_ADD_CHANCE_100": 10,
"FIRST_CONTACT_ADD_SEC": 0.01,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 80,
"HARD_AIM_CHANCE_100": 20,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 1,
"MAX_AIM_TIME": 1.5,
@@ -1274,7 +1262,7 @@
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"NEXT_SHOT_MISS_CHANCE_100": 50,
"NEXT_SHOT_MISS_Y_OFFSET": 0.2,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"OFFSET_RECAL_ANYWAY_TIME": 1,
"PANIC_ACCURATY_COEF": 1.2,
"PANIC_COEF": 1.2,
@@ -1378,20 +1366,20 @@
"STUN_HEARING": 0.01
},
"Core": {
"AccuratySpeed": 0.05,
"AccuratySpeed": 0.2,
"AimingType": "normal",
"CanGrenade": true,
"CanRun": true,
"DamageCoeff": 1,
"HearingSense": 1.25,
"HearingSense": 2.9,
"PistolFireDistancePref": 35,
"RifleFireDistancePref": 100,
"ScatteringClosePerMeter": 0.12,
"ScatteringPerMeter": 0.045,
"ShotgunFireDistancePref": 50,
"VisibleAngle": 200,
"VisibleAngle": 190,
"VisibleDistance": 185,
"WaitInCoverBetweenShotsSec": 0.2
"WaitInCoverBetweenShotsSec": 0.3
},
"Cover": {
"CAN_END_SHOOT_FROM_COVER_CAUSE_STATIONARY": false,
@@ -1590,7 +1578,7 @@
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_IGNORE_TRIPWIRE": 25,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 50,
"COVER_DIST_COEF": 1.5,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
@@ -1627,7 +1615,7 @@
"MAX_AGGRO_BOT_DIST_SQR": 10000,
"MAX_SHOOTS_TIME": 4,
"MAX_START_AGGRESION_COEF": 3,
"MAY_BE_CALLED_FOR_HELP": false,
"MAY_BE_CALLED_FOR_HELP": true,
"MIN_DAMAGE_SCARE": 250,
"MIN_SHOOTS_TIME": 2,
"MIN_START_AGGRESION_COEF": 1,
@@ -1789,14 +1777,12 @@
},
"normal": {
"Aiming": {
"AIMING_TYPE": 4,
"AIMING_TYPE": 2,
"ANYTIME_LIGHT_WHEN_AIM_100": 70,
"ANY_PART_SHOOT_TIME": 900,
"BAD_SHOOTS_MAX": 3,
"BAD_SHOOTS_MIN": 1,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.3,
"BASE_HIT_AFFECTION_MAX_ANG": 14,
"BASE_HIT_AFFECTION_MIN_ANG": 28,
"BASE_HIT_AFFECTION_MAX_ANG": 17,
"BASE_HIT_AFFECTION_MIN_ANG": 4,
"BASE_SHIEF": 0.04,
"BASE_SHIEF_STATIONARY_GRENADE": 1.1,
"BETTER_PRECICING_COEF": 0.9,
@@ -1812,7 +1798,7 @@
"FIRST_CONTACT_ADD_CHANCE_100": 80,
"FIRST_CONTACT_ADD_SEC": 0.1,
"HARD_AIM": 0.75,
"HARD_AIM_CHANCE_100": 80,
"HARD_AIM_CHANCE_100": 20,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"MAX_AIM_PRECICING": 2,
"MAX_AIM_TIME": 1.5,
@@ -1820,7 +1806,7 @@
"MIN_DAMAGE_TO_GET_HIT_AFFETS": 1,
"MIN_TIME_DISCARD_AIM_SEC": 0.3,
"NEXT_SHOT_MISS_CHANCE_100": 85,
"NEXT_SHOT_MISS_Y_OFFSET": 0.5,
"NEXT_SHOT_MISS_Y_OFFSET": 1,
"OFFSET_RECAL_ANYWAY_TIME": 1,
"PANIC_ACCURATY_COEF": 1.2,
"PANIC_COEF": 1.2,
@@ -1936,7 +1922,7 @@
"ScatteringPerMeter": 0.045,
"ShotgunFireDistancePref": 50,
"VisibleAngle": 160,
"VisibleDistance": 185,
"VisibleDistance": 175,
"WaitInCoverBetweenShotsSec": 0.2
},
"Cover": {
@@ -1952,7 +1938,6 @@
"DIST_CANT_CHANGE_WAY_SQR": 25,
"DIST_CHECK_SFETY": 10,
"DOG_FIGHT_AFTER_LEAVE": 4,
"END_HOLD_IF_ENEMY_CLOSE_AND_VISIBLE": 15,
"ENEMY_DIST_TO_GO_OUT": 3,
"GOOD_DIST_TO_POINT_COEF": 9999,
"HIDE_TO_COVER_TIME": 5,
@@ -1988,7 +1973,7 @@
"STAY_IF_FAR": 25,
"STAY_IF_FAR_SQRT": 625,
"TIME_CHECK_SAFE": 2,
"TIME_TO_MOVE_TO_COVER": 10,
"TIME_TO_MOVE_TO_COVER": 12,
"WAIT_INT_COVER_FINDING_ENEMY": 2
},
"Grenade": {
@@ -2011,7 +1996,6 @@
"DELTA_NEXT_ATTEMPT": 10,
"DELTA_NEXT_ATTEMPT_FROM_COVER": 5,
"FLASH_GRENADE_TIME_COEF": 0.25,
"GRENADE_PRECISION_PORTALS": 0.1,
"GrenadePerMeter": 0.15,
"GrenadePrecision": 0.1,
"MAX_FLASHED_DIST_TO_SHOOT": 10,
@@ -2068,7 +2052,7 @@
"DIST_ENEMY_GETUP_LAY_SQRT": 100,
"DIST_ENEMY_NULL_DANGER_LAY": 15,
"DIST_ENEMY_NULL_DANGER_LAY_SQRT": 225,
"DIST_GRASS_TERRAIN_SQRT": 0.160000011,
"DIST_GRASS_TERRAIN_SQRT": 0.16000001,
"DIST_TO_COVER_TO_LAY": 3.5,
"DIST_TO_COVER_TO_LAY_SQRT": 12.25,
"LAY_AIM": 0.6,
@@ -2100,7 +2084,6 @@
"MAX_VISION_GRASS_METERS": 0.8,
"MAX_VISION_GRASS_METERS_FLARE": 0.001,
"MIDDLE_DIST": 90,
"MIDDLE_DIST_CAN_SHOOT_HEAD": false,
"MIN_LOOK_AROUD_TIME": 20,
"MiddleDeltaTimeSec": 1,
"NO_GRASS_DIST": 5,
@@ -2137,7 +2120,7 @@
"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_IGNORE_TRIPWIRE": 25,
"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 50,
"COVER_DIST_COEF": 1.5,
"COVER_SECONDS_AFTER_LOSE_VISION": 10,
"COVER_SELF_ALWAYS_IF_DAMAGED": false,
@@ -2146,7 +2129,6 @@
"DEFAULT_BEAR_BEHAVIOUR": "AlwaysEnemies",
"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
"DIST_TO_ENEMY_SPOTTED_ON_HIT": 25,
"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
"DIST_TO_FOUND_SQRT": 400,
"DIST_TO_STOP_RUN_ENEMY": 15,
@@ -2162,7 +2144,7 @@
"FRIEND_DEAD_AGR_LOW": -0.2,
"GROUP_ANY_PHRASE_DELAY": 45,
"GROUP_EXACTLY_PHRASE_DELAY": 60,
"HEAL_DELAY_SEC": 1,
"HEAL_DELAY_SEC": 3,
"HIT_DELAY_WHEN_HAVE_SMT": -1,
"HIT_DELAY_WHEN_PEACE": -1,
"HIT_POINT_DETECTION": 4,
@@ -2225,7 +2207,6 @@
"SLOW_COEF": 7,
"START_SLOW_DIST": 1.5,
"UPDATE_TIME_RECAL_WAY": 7,
"WAIT_DOOR_OPEN_SEC": 1,
"Y_APPROXIMATION": 0.7
},
"Patrol": {
@@ -58,12 +58,18 @@ public record BotGlobalAimingSettings
[JsonPropertyName("DAMAGE_PANIC_TIME")]
public float? DamagePanicTime { get; set; }
/// <summary>
/// danger point firing level
/// </summary>
[JsonPropertyName("DANGER_UP_POINT")]
public float? DangerUpPoint { get; set; }
[JsonPropertyName("MAX_AIMING_UPGRADE_BY_TIME")]
public float? MaxAimingUpgradeByTime { get; set; }
/// <summary>
/// this is the probability that the bot will mow down the shot when hit. The alternative is to worsen the aiming time
/// </summary>
[JsonPropertyName("DAMAGE_TO_DISCARD_AIM_0_100")]
public float? DamageToDiscardAim0100 { get; set; }
@@ -82,6 +88,9 @@ public record BotGlobalAimingSettings
[JsonPropertyName("XZ_COEF_STATIONARY_GRENADE")]
public float? XzCoefStationaryGrenade { get; set; }
/// <summary>
/// How many shots on target are needed approximately to change the priority to shooting at legs
/// </summary>
[JsonPropertyName("SHOOT_TO_CHANGE_PRIORITY")]
public int? ShootToChangePriority { get; set; }
@@ -91,6 +100,9 @@ public record BotGlobalAimingSettings
[JsonPropertyName("FIRST_CONTACT_ADD_SEC")]
public float? FirstContactAddSec { get; set; }
/// <summary>
/// Chance of triggering the delay specified in FIRST_CONTACT_ADD_SEC
/// </summary>
[JsonPropertyName("FIRST_CONTACT_ADD_CHANCE_100")]
public float? FirstContactAddChance100 { get; set; }
@@ -103,6 +115,9 @@ public record BotGlobalAimingSettings
[JsonPropertyName("BASE_HIT_AFFECTION_MAX_ANG")]
public float? BaseHitAffectionMaxAng { get; set; }
/// <summary>
/// Base shift in meters for aiming (example: BASE_SHIEF=5 => means at a distance of 20 meters the aiming will be as at 20+5=25)
/// </summary>
[JsonPropertyName("BASE_SHIEF")]
public float? BaseShief { get; set; }
@@ -151,6 +166,10 @@ public record BotGlobalAimingSettings
[JsonPropertyName("ANYTIME_LIGHT_WHEN_AIM_100")]
public float? AnytimeLightWhenAim100 { get; set; }
/// <summary>
/// How many seconds after first spotting an enemy will it be possible to shoot at any part of the body?
/// default 900
/// </summary>
[JsonPropertyName("ANY_PART_SHOOT_TIME")]
public float? AnyPartShootTime { get; set; }
@@ -67,6 +67,9 @@ public record BotGlobalLookData
[JsonPropertyName("BASE_RUNTIME_EFFECT_K")]
public float? BaseRuntimeEffectK { get; set; }
/// <summary>
/// The maximum value of the coefficient of the speed of change of the visibility scale at a minimum distance. The higher it is, the faster the scale will increase near the enemy
/// </summary>
[JsonPropertyName("MIN_DISTANCE_VISIBILITY_CHANGE_SPEED_K")]
public float? MinDistanceVisibilityChangeSpeedK { get; set; }
@@ -148,21 +151,36 @@ public record BotGlobalLookData
[JsonPropertyName("VISIBLE_ANG_NIGHTVISION")]
public float? VisibleAngNightvision { get; set; }
/// <summary>
/// if the distance between players is less than X then grass and foliage are ignored at the Layers level
/// </summary>
[JsonPropertyName("NO_GREEN_DIST")]
public float? NoGreenDist { get; set; }
/// <summary>
/// if the distance between players is less than X then grass is ignored at the Layers level
/// </summary>
[JsonPropertyName("NO_GRASS_DIST")]
public float? NoGrassDist { get; set; }
/// <summary>
/// Coefficient applied to the speed of notice if the bot is inside the bush
/// </summary>
[JsonPropertyName("INSIDE_BUSH_COEF")]
public float? InsideBushCoef { get; set; }
/// <summary>
/// what curve to use for vision range by time of day
/// </summary>
[JsonPropertyName("SELF_NIGHTVISION")]
public bool? SelfNightvision { get; set; }
[JsonPropertyName("FULL_SECTOR_VIEW")]
public bool? FullSectorView { get; set; }
/// <summary>
/// How many seconds after being hit will you be able to see through the greenery?
/// </summary>
[JsonPropertyName("LOOK_THROUGH_PERIOD_BY_HIT")]
public float? LookThroughPeriodByHit { get; set; }
@@ -103,12 +103,18 @@ public record BotGlobalsCoverSettings
[JsonPropertyName("DEPENDS_Y_DIST_TO_BOT")]
public bool? DependsYDistToBot { get; set; }
/// <summary>
/// The bot will run to cover if it is closer than X
/// </summary>
[JsonPropertyName("RUN_IF_FAR")]
public float? RunIfFar { get; set; }
[JsonPropertyName("RUN_IF_FAR_SQRT")]
public float? RunIfFarSqrt { get; set; }
/// <summary>
/// The bot will go shooting into cover if it is closer than X but more than RUN_IF_FAR
/// </summary>
[JsonPropertyName("STAY_IF_FAR")]
public float? StayIfFar { get; set; }
@@ -157,6 +163,9 @@ public record BotGlobalsCoverSettings
[JsonPropertyName("MIN_TO_ENEMY_TO_BE_NOT_SAFE_SQRT")]
public float? MinToEnemyToBeNotSafeSqrt { get; set; }
/// <summary>
/// If the enemy is closer than X to this point, the bot will consider that it is impossible to hide there.
/// </summary>
[JsonPropertyName("MIN_TO_ENEMY_TO_BE_NOT_SAFE")]
public float? MinToEnemyToBeNotSafe { get; set; }
@@ -184,6 +193,10 @@ public record BotGlobalsCoverSettings
[JsonPropertyName("CAN_END_SHOOT_FROM_COVER_CAUSE_STATIONARY_RADIUS")]
public float? CanEndShootFromCoverCauseStationaryRadius { get; set; }
/// <summary>
/// If the enemy is visible (we are not under fire) and closer than X meters, then we stop holding.
/// default 15
/// </summary>
[JsonPropertyName("END_HOLD_IF_ENEMY_CLOSE_AND_VISIBLE")]
public float? EndHoldIfEnemyCloseAndVisible { get; set; }
@@ -211,6 +224,9 @@ public record BotGlobalsCoverSettings
[JsonPropertyName("CAN_LAY_TO_COVER_DIST_LOOK_TO_ENEMY")]
public float? CanLayToCoverDistLookToEnemy { get; set; }
/// <summary>
/// Can it lie down in shelters if it is of the lying type?
/// </summary>
[JsonPropertyName("CAN_LAY_TO_COVER")]
public bool? CanLayToCover { get; set; }
}
@@ -29,6 +29,10 @@ public record BotGlobalsMindSettings
[JsonPropertyName("DAMAGE_REDUCTION_TIME_SEC")]
public float? DamageReductionTimeSec { get; set; }
/// <summary>
/// Minimum damage a bot must take to get a danger point
/// default 20
/// </summary>
[JsonPropertyName("MIN_DAMAGE_SCARE")]
public float? MinDamageScare { get; set; }
@@ -233,12 +237,19 @@ public record BotGlobalsMindSettings
[JsonPropertyName("DIST_TO_ENEMY_YO_CAN_HEAL")]
public float? DistToEnemyYoCanHeal { get; set; }
/// <summary>
/// Chance that after the first 2 actions when warning the bot will stand and wait for the next 4 seconds
/// </summary>
[JsonPropertyName("CHANCE_TO_STAY_WHEN_WARN_PLAYER_100")]
public float? ChanceToStayWhenWarnPlayer100 { get; set; }
[JsonPropertyName("DOG_FIGHT_OUT")]
public float? DogFightOut { get; set; }
/// <summary>
/// Will enter dogfight
/// default 3
/// </summary>
[JsonPropertyName("DOG_FIGHT_IN")]
public float? DogFightIn { get; set; }
@@ -368,6 +379,9 @@ public record BotGlobalsMindSettings
[JsonPropertyName("ACTIVE_FOLLOW_PLAYER_EVENTS")]
public bool? ActiveFollowPlayerEvents { get; set; }
/// <summary>
/// The bot can be called to help by the boss (for example, Tagilla or Boar
/// </summary>
[JsonPropertyName("MAY_BE_CALLED_FOR_HELP")]
public bool? MayBeCalledForHelp { get; set; }