Merge tag '4.0.13'

This commit is contained in:
Archangel
2026-03-03 13:49:19 +01:00
25 changed files with 393 additions and 100 deletions
+3
View File
@@ -426,3 +426,6 @@ fabric.properties
# Automatically generated file containing metadata on build
Libraries/SPTarkov.Server.Core/Utils/ProgramStatics.Generated.cs
# Not necessary to be included in the repo
Testing/**/Properties/launchSettings.json
+1 -1
View File
@@ -1,7 +1,7 @@
<Project>
<PropertyGroup>
<!-- SPT specific -->
<SptVersion Condition="'$(SptVersion)' == ''">4.0.12</SptVersion>
<SptVersion Condition="'$(SptVersion)' == ''">4.0.13</SptVersion>
<SptCommit Condition="'$(SptCommit)' == ''">a12b34</SptCommit>
<SptBuildTime Condition="'$(SptBuildTime)' == ''">0000000000</SptBuildTime>
<SptBuildType Condition="'$(SptBuildType)' == ''">LOCAL</SptBuildType>
@@ -5,7 +5,7 @@
"profileSaveIntervalSeconds": 60,
"sptFriendNickname": "SPT",
"allowProfileWipe": true,
"enableNoGCRegions": true,
"enableNoGCRegions": false,
"noGCRegionMaxMemoryGB": 4,
"noGCRegionMaxLOHMemoryGB": 3,
"bsgLogging": {
@@ -5,7 +5,8 @@
"inRaid": 60,
"outOfRaid": 10
},
"expCraftAmount": 10,
"craftingExpAmount": 12.5,
"craftingExpForHoursOfCrafting": 3.75,
"overrideCraftTimeSeconds": -1,
"overrideBuildTimeSeconds": -1,
"updateProfileHideoutWhenActiveWithinMinutes": 90,
@@ -1,21 +1,17 @@
{
"priceMultiplier": 1,
"applyRandomizeDurabilityLoss": true,
"armorKitSkillPointGainPerRepairPointMultiplier": 0.05,
"armorKitSkillPointGainPerRepairPointMultiplier": 0.1,
"repairKitIntellectGainMultiplier": {
"weapon": 0.045,
"armor": 0.03
},
"maxIntellectGainPerRepair": {
"kit": 0.6,
"trader": 0.6
"weapon": 0.1,
"armor": 0.1
},
"weaponTreatment": {
"critSuccessChance": 0.1,
"critSuccessAmount": 4,
"critFailureChance": 0.1,
"critFailureAmount": 4,
"pointGainMultiplier": 0.6
"pointGainMultiplier": 0.2
},
"repairKit": {
"armor": {
@@ -217,7 +217,8 @@ public class HideoutController(
profileHelper.AddSkillPointsToPlayer(
pmcData,
SkillTypes.HideoutManagement,
globals.Configuration.SkillsSettings.HideoutManagement.SkillPointsPerAreaUpgrade
globals.Configuration.SkillsSettings.HideoutManagement.SkillPointsPerAreaUpgrade,
true
);
}
@@ -687,6 +688,10 @@ public class HideoutController(
);
pmcData.Hideout.Production[request.RecipeId].SptIsScavCase = true;
// reward charisma and hideout management based on skill progress rate for each scav production start
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Charisma, 1, true);
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 1, true);
return output;
}
@@ -819,7 +824,7 @@ public class HideoutController(
}
// Variables for management of skill
var craftingExpAmount = 0;
double craftingExpAmount = 0;
var counterHoursCrafting = GetCustomSptHoursCraftingTaskConditionCounter(pmcData, recipe);
var totalCraftingHours = counterHoursCrafting.Value;
@@ -860,19 +865,19 @@ public class HideoutController(
// Check if the recipe is the same as the last one - get bonus when crafting same thing multiple times
var area = pmcData.Hideout.Areas.FirstOrDefault(area => area.Type == recipe.AreaType);
if (area is not null && request.RecipeId != area.LastRecipe)
// 1 point per craft upon the end of production for alternating between 2 different crafting recipes in the same module
// 5 points per craft upon the end of production for alternating between 2 different crafting recipes in the same module
{
craftingExpAmount += HideoutConfig.ExpCraftAmount; // Default is 10
craftingExpAmount += HideoutConfig.CraftingExpAmount; // Default is 12.5, scaled (at 0.4 scale => 5 points per alternating craft)
}
// Update variable with time spent crafting item(s)
// 1 point per 8 hours of crafting
// 1.5 (3.75 w/ applying default 0.4 scale) points per 8 hours of crafting
totalCraftingHours += recipe.ProductionTime;
if (totalCraftingHours / HideoutConfig.HoursForSkillCrafting >= 1)
{
// Spent enough time crafting to get a bonus xp multiplier
var multiplierCrafting = Math.Floor(totalCraftingHours.Value / HideoutConfig.HoursForSkillCrafting);
craftingExpAmount += (int)(1 * multiplierCrafting);
craftingExpAmount += (HideoutConfig.CraftingExpForHoursOfCrafting * multiplierCrafting);
totalCraftingHours -= HideoutConfig.HoursForSkillCrafting * multiplierCrafting;
}
@@ -940,12 +945,18 @@ public class HideoutController(
// Add Crafting skill to player profile
if (craftingExpAmount > 0)
{
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Crafting, craftingExpAmount);
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Crafting, craftingExpAmount, true);
// TODO: verify this is still giving intellect skill points on live
var intellectAmountToGive = 0.5 * Math.Round((double)(craftingExpAmount / 15));
if (intellectAmountToGive > 0)
{
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Intellect, intellectAmountToGive);
profileHelper.AddSkillPointsToPlayer(
pmcData,
SkillTypes.Intellect,
intellectAmountToGive,
useSkillProgressRateMultiplier: false
);
}
}
@@ -774,7 +774,10 @@ public class InsuranceController(
}
}
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Charisma, itemsToInsureCount * 0.01);
// give charisma skill points based on the total price of the insured items divded by 200000rub, multiplied by skill progress rate
double intSkillPoints = (itemsToPay.Sum(c => c.Count ?? 0) / 200000);
logger.Debug($"Insured {itemsToPay.Sum(c => c.Count ?? 0)} value, granting {intSkillPoints} {SkillTypes.Charisma} skill points.");
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Charisma, intSkillPoints, true);
return output;
}
@@ -277,7 +277,13 @@ public class InventoryController(
}
// TODO: update this with correct calculation using values from globals json
profileHelper.AddSkillPointsToPlayer(fullProfile.CharacterData.PmcData, SkillTypes.Intellect, 0.05 * itemTpls.Count());
// TODO: verify this is still giving intellect skill points on live
profileHelper.AddSkillPointsToPlayer(
fullProfile.CharacterData.PmcData,
SkillTypes.Intellect,
0.05 * itemTpls.Count(),
useSkillProgressRateMultiplier: false
);
}
/// <summary>
@@ -723,7 +723,7 @@ public class HideoutHelper(
// Fuel consumed / 10 is over 1, add hideout management skill point
if (pmcData is not null && Math.Floor(pointsConsumed / 10) >= 1)
{
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 1);
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 2, useSkillProgressRateMultiplier: true);
pointsConsumed -= 10;
}
@@ -925,7 +925,7 @@ public class HideoutHelper(
// Check units consumed for possible increment of hideout mgmt skill point
if (pmcData is not null && Math.Floor(pointsConsumed / 10) >= 1)
{
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 1);
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 2, useSkillProgressRateMultiplier: true);
pointsConsumed -= 10;
}
@@ -1076,7 +1076,7 @@ public class HideoutHelper(
// check unit consumed for increment skill point
if (pmcData is not null && Math.Floor(pointsConsumed / 10) >= 1)
{
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 1);
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.HideoutManagement, 2, useSkillProgressRateMultiplier: true);
pointsConsumed -= 10;
}
@@ -195,7 +195,14 @@ public class PrestigeHelper(
case RewardType.Skill:
if (Enum.TryParse(reward.Target, out SkillTypes result))
{
profileHelper.AddSkillPointsToPlayer(newProfile.CharacterData!.PmcData!, result, reward.Value.GetValueOrDefault(0));
// skill reward values are always 100 (+1 level), so adjustment for low levels will give a wrong result
profileHelper.AddSkillPointsToPlayer(
newProfile.CharacterData!.PmcData!,
result,
reward.Value.GetValueOrDefault(0),
useSkillProgressRateMultiplier: false,
adjustSkillExpForLowLevels: false
);
}
else
{
@@ -7,6 +7,7 @@ using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Spt.Logging;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
@@ -460,7 +461,7 @@ public class ProfileHelper(
}
/// <summary>
/// Add points to a specific skill in player profile
/// Add points to a specific skill in player profile, adjusted for low levels by default
/// </summary>
/// <param name="pmcProfile">Player profile with skill</param>
/// <param name="skill">Skill to add points to</param>
@@ -472,6 +473,25 @@ public class ProfileHelper(
double pointsToAddToSkill,
bool useSkillProgressRateMultiplier = false
)
{
AddSkillPointsToPlayer(pmcProfile, skill, pointsToAddToSkill, useSkillProgressRateMultiplier, true);
}
/// <summary>
/// Add points to a specific skill in player profile
/// </summary>
/// <param name="pmcProfile">Player profile with skill</param>
/// <param name="skill">Skill to add points to</param>
/// <param name="pointsToAddToSkill">Points to add</param>
/// <param name="useSkillProgressRateMultiplier">Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code</param>
/// <param name="adjustSkillExpForLowLevels">Skills are multiplied by a multiplier for lower levels; if false, treats every level as requiring 100 points</param>
public void AddSkillPointsToPlayer(
PmcData pmcProfile,
SkillTypes skill,
double pointsToAddToSkill,
bool useSkillProgressRateMultiplier = false,
bool adjustSkillExpForLowLevels = true
)
{
if (pointsToAddToSkill < 0D)
{
@@ -493,25 +513,105 @@ public class ProfileHelper(
return;
}
// already max level, no need to do any further calculations
if (profileSkill.Progress >= 5100)
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"Player already has max level in skill: {skill}, not adding points");
}
profileSkill.LastAccess = timeUtil.GetTimeStamp();
return;
}
if (useSkillProgressRateMultiplier)
{
var skillProgressRate = databaseService.GetGlobals().Configuration.SkillsSettings.SkillProgressRate;
pointsToAddToSkill *= skillProgressRate;
}
if (InventoryConfig.SkillGainMultipliers.TryGetValue(skill.ToString(), out _))
if (InventoryConfig.SkillGainMultipliers.TryGetValue(skill.ToString(), out var multiplier))
{
pointsToAddToSkill *= InventoryConfig.SkillGainMultipliers[skill.ToString()];
pointsToAddToSkill *= multiplier;
}
profileSkill.Progress += pointsToAddToSkill;
var adjustedSkillProgress = adjustSkillExpForLowLevels
? AdjustSkillExpForLowLevels(profileSkill.Progress, pointsToAddToSkill)
: pointsToAddToSkill;
profileSkill.Progress += adjustedSkillProgress;
profileSkill.Progress = Math.Min(profileSkill.Progress, 5100); // Prevent skill from ever going above level 51 (5100)
profileSkill.PointsEarnedDuringSession += pointsToAddToSkill;
profileSkill.PointsEarnedDuringSession += adjustedSkillProgress;
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"Added: {adjustedSkillProgress} points to skill: {skill}, new progress value is: {profileSkill.Progress}");
}
profileSkill.LastAccess = timeUtil.GetTimeStamp();
}
/// <summary>
/// This method calculates the adjusted skill progression for lower levels.
/// </summary>
/// <param name="currentProgress">Current internal progress value of the skill, used to determine current level</param>
/// <param name="visualProgressAmount">The amount of visual progress to add</param>
/// <returns>Scaled skill progress according to level</returns>
/// <remarks>
/// It expects to be passed on a value as expected per the visual progress on the UI.
/// It will return scaled internal progress according to the current skill level, to match Tarkovs skill progression curve.
/// So passing on "0.4" will always yield +0.4 progress on the UI for the player.
/// </remarks>
public double AdjustSkillExpForLowLevels(double currentProgress, double visualProgressAmount)
{
var level = Math.Floor(currentProgress / 100d);
if (level >= 9)
{
return visualProgressAmount;
}
double internalAdded = 0;
// See "CalculateExpOnFirstLevels" in client for original logic
// loop until all visual progress has been used up
while (visualProgressAmount > 0)
{
// scale to apply for levels 1-10, decreasing as level goes higher
var uiMax = 10d * (level + 1d);
var factor = 100d / uiMax;
// remaining internal points in this level
var inLevel = currentProgress % 100d;
var internalRemaining = 100d - inLevel;
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"currentLevelRemainingProgress: {internalRemaining}");
}
// visual needed to fill the rest of this internal level
var visualToLevelUp = internalRemaining / factor;
var spendVisual = Math.Min(visualProgressAmount, visualToLevelUp);
var addInternal = spendVisual * factor;
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"Progress To Add Adjusted For Level: {addInternal}");
}
internalAdded += addInternal;
currentProgress += addInternal;
visualProgressAmount -= spendVisual;
level = Math.Floor(currentProgress / 100d);
}
return internalAdded;
}
/// <summary>
/// Is the provided session id for a developer account
/// </summary>
@@ -110,6 +110,7 @@ public class QuestHelper(
/// <param name="profileSkill">the skill experience is being added to</param>
/// <param name="progressAmount">the amount of experience being added to the skill</param>
/// <returns>the adjusted skill progress gain</returns>
[Obsolete("Will be removed in 4.1: Use ProfileHelper.AdjustSkillExpForLowLevels instead.")]
public int AdjustSkillExpForLowLevels(CommonSkill profileSkill, int progressAmount)
{
// TODO: what used this? can't find any uses in node
@@ -73,10 +73,13 @@ public class RewardHelper(
{
case RewardType.Skill:
// This needs to use the passed in profileData, as it could be the scav profile
// skill reward values are always 100 (+1 level), so adjustment for low levels will give a wrong result
profileHelper.AddSkillPointsToPlayer(
profileData,
Enum.Parse<SkillTypes>(reward.Target),
reward.Value.GetValueOrDefault(0)
reward.Value.GetValueOrDefault(0),
useSkillProgressRateMultiplier: false,
adjustSkillExpForLowLevels: false
);
break;
case RewardType.Experience:
@@ -1,4 +1,5 @@
using System.Text.Json.Serialization;
using System.Collections.Concurrent;
using System.Text.Json.Serialization;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Extensions;
using SPTarkov.Server.Core.Models.Spt.Mod;
@@ -35,37 +36,43 @@ public class BundleInfo(string modPath, BundleManifestEntry bundle, uint bundleH
[Injectable(InjectionType.Singleton)]
public class BundleLoader(ISptLogger<BundleLoader> logger, JsonUtil jsonUtil, BundleHashCacheService bundleHashCacheService)
{
private readonly Dictionary<string, BundleInfo> _bundles = [];
private readonly ConcurrentDictionary<string, BundleInfo> _bundles = [];
public async Task LoadBundlesAsync(SptMod mod)
{
await bundleHashCacheService.HydrateCache();
var modPath = mod.GetModPath();
var modBundles = await jsonUtil.DeserializeFromFileAsync<BundleManifest>(
Path.Join(Directory.GetCurrentDirectory(), modPath, "bundles.json")
);
var bundleManifests = modBundles?.Manifest ?? [];
var relativeModPath = modPath.Replace('\\', '/');
var bundlesPath = Path.Join(relativeModPath, "bundles");
foreach (var bundleManifest in bundleManifests)
if (modBundles?.Manifest is null)
{
var relativeModPath = modPath.Replace('\\', '/');
var bundleLocalPath = Path.Join(relativeModPath, "bundles", bundleManifest.Key).Replace('\\', '/');
if (!File.Exists(bundleLocalPath))
{
logger.Warning($"Could not find bundle {bundleManifest.Key} for mod {mod.ModMetadata.Name}");
continue;
}
var bundleHash = await bundleHashCacheService.CalculateMatchAndStoreHash(bundleLocalPath);
AddBundle(bundleManifest.Key, new BundleInfo(relativeModPath, bundleManifest, bundleHash));
logger.Warning($"Could not find manifest for mod {mod.ModMetadata.Name}, skipping!");
return;
}
await Parallel.ForEachAsync(
modBundles.Manifest,
async (bundleManifest, ct) =>
{
var bundleLocalPath = Path.Join(bundlesPath, bundleManifest.Key).Replace('\\', '/');
if (!File.Exists(bundleLocalPath))
{
logger.Warning($"Could not find bundle {bundleManifest.Key} for mod {mod.ModMetadata.Name}");
return;
}
var bundleHash = await bundleHashCacheService.CalculateMatchAndStoreHash(bundleLocalPath);
AddBundle(bundleManifest.Key, new BundleInfo(relativeModPath, bundleManifest, bundleHash));
}
);
await bundleHashCacheService.WriteCache();
}
@@ -24,8 +24,14 @@ public record HideoutConfig : BaseConfig
[JsonPropertyName("hoursForSkillCrafting")]
public int HoursForSkillCrafting { get; set; }
[JsonPropertyName("expCraftAmount")]
public int ExpCraftAmount { get; set; }
[Obsolete("Will be removed in 4.1, use CraftingExpAmount")]
public int ExpCraftAmount { get; set; } = 0;
[JsonPropertyName("craftingExpAmount")]
public double CraftingExpAmount { get; set; }
[JsonPropertyName("craftingExpForHoursOfCrafting")]
public double CraftingExpForHoursOfCrafting { get; set; }
[JsonPropertyName("overrideCraftTimeSeconds")]
public int OverrideCraftTimeSeconds { get; set; }
@@ -26,8 +26,9 @@ public record RepairConfig : BaseConfig
/// <summary>
/// How much INT can be given to player per repair action
/// </summary>
[JsonPropertyName("maxIntellectGainPerRepair")]
public required MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; }
[Obsolete("Removed in SPT 4.1 - Only for backwards compatibility, does nothing")]
[JsonIgnore]
public MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; } = new();
[JsonPropertyName("weaponTreatment")]
public required WeaponTreatmentRepairValues WeaponTreatment { get; set; }
@@ -10,7 +10,7 @@ using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Servers;
[Injectable(InjectionType.Singleton)]
[Obsolete("This class will be removed in SPT 4.2 in favor for directly injecting the configuration into classes")]
[Obsolete("This class will be removed in SPT 4.1 in favor for directly injecting the configuration into classes")]
public class ConfigServer
{
protected readonly FrozenSet<string> acceptableFileExtensions = ["json", "jsonc"];
@@ -31,7 +31,7 @@ public class ConfigServer
}
}
[Obsolete("This method will be removed in SPT 4.2 in favor for directly injecting the configuration into classes")]
[Obsolete("This method will be removed in SPT 4.1 in favor for directly injecting the configuration into classes")]
public T GetConfig<T>()
where T : BaseConfig
{
@@ -1,5 +1,5 @@
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Eft.Profile;
using System.Collections.Concurrent;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Utils;
@@ -10,7 +10,7 @@ public class BundleHashCacheService(ISptLogger<BundleHashCacheService> logger, J
{
protected const string _bundleHashCachePath = "./user/cache/";
protected const string _cacheName = "bundleHashCache.json";
protected Dictionary<string, uint> _bundleHashes = [];
protected ConcurrentDictionary<string, uint> _bundleHashes = [];
private readonly SemaphoreSlim _writeLock = new(1, 1);
public async Task HydrateCache()
@@ -28,7 +28,7 @@ public class BundleHashCacheService(ISptLogger<BundleHashCacheService> logger, J
return;
}
_bundleHashes = await jsonUtil.DeserializeFromFileAsync<Dictionary<string, uint>>(fullCachePath) ?? [];
_bundleHashes = await jsonUtil.DeserializeFromFileAsync<ConcurrentDictionary<string, uint>>(fullCachePath) ?? [];
}
public async Task WriteCache()
@@ -64,7 +64,7 @@ public class BundleHashCacheService(ISptLogger<BundleHashCacheService> logger, J
protected async Task StoreValue(string bundlePath, uint hash)
{
_bundleHashes[bundlePath] = hash;
_bundleHashes.TryAdd(bundlePath, hash);
logger.Debug($"Bundle: {bundlePath} hash stored in cache");
}
@@ -79,7 +79,7 @@ public class BundleHashCacheService(ISptLogger<BundleHashCacheService> logger, J
if (!MatchWithStoredHash(BundlePath, hash))
{
await StoreValue(BundlePath, await CalculateHash(BundlePath));
await StoreValue(BundlePath, hash);
}
return hash;
@@ -87,7 +87,7 @@ public class BundleHashCacheService(ISptLogger<BundleHashCacheService> logger, J
protected async Task<uint> CalculateHash(string BundlePath)
{
return hashUtil.GenerateCrc32ForData(await fileUtil.ReadFileAsBytesAsync(BundlePath));
return await hashUtil.GenerateCrc32ForFileAsync(BundlePath);
}
protected bool MatchWithStoredHash(string BundlePath, uint hash)
@@ -185,18 +185,34 @@ public class RepairService(
);
}
// Every 10 points of repair gives 1 skill point scaled by skillProgressRate
// ArmorKitSkillPointGainPerRepairPointMultiplier is 0.1
var pointsToAddToVestSkill = repairDetails.RepairPoints * RepairConfig.ArmorKitSkillPointGainPerRepairPointMultiplier;
logger.Debug($"Added: {pointsToAddToVestSkill} {vestSkillToLevel} skill");
profileHelper.AddSkillPointsToPlayer(pmcData, vestSkillToLevel, pointsToAddToVestSkill.GetValueOrDefault(0));
profileHelper.AddSkillPointsToPlayer(pmcData, vestSkillToLevel, pointsToAddToVestSkill.GetValueOrDefault(0), true);
}
// Handle trader repair - gives charisma based on (repair cost/10 * skill progress rate)
if (!repairDetails.RepairedByKit.GetValueOrDefault(true) && repairDetails.RepairCost.HasValue)
{
var charismaFromRepair = repairDetails.RepairCost.Value / 10000;
logger.Debug($"Added: {charismaFromRepair} {SkillTypes.Charisma}");
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Charisma, charismaFromRepair, true);
}
// Handle giving INT to player - differs if using kit/trader and weapon vs armor
var intellectGainedFromRepair = GetIntellectGainedFromRepair(repairDetails);
if (intellectGainedFromRepair > 0)
{
logger.Debug($"Added: {intellectGainedFromRepair} intellect skill");
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Intellect, intellectGainedFromRepair);
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Added: {intellectGainedFromRepair} {SkillTypes.Intellect}, {intellectGainedFromRepair * 0.1} {SkillTypes.Charisma}"
);
}
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Intellect, intellectGainedFromRepair, true);
profileHelper.AddSkillPointsToPlayer(pmcData, SkillTypes.Charisma, intellectGainedFromRepair * 0.1, true);
}
}
@@ -204,12 +220,11 @@ public class RepairService(
{
if (repairDetails.RepairedByKit.GetValueOrDefault(false))
{
// Weapons/armor have different multipliers
// Weapons/armor have different divisors
var intRepairMultiplier = itemHelper.IsOfBaseclass(repairDetails.RepairedItem.Template, BaseClasses.WEAPON)
? RepairConfig.RepairKitIntellectGainMultiplier.Weapon
: RepairConfig.RepairKitIntellectGainMultiplier.Armor;
// Limit gain to a max value defined in config.maxIntellectGainPerRepair
if (repairDetails.RepairPoints is null)
{
logger.Error(
@@ -217,11 +232,11 @@ public class RepairService(
);
}
return Math.Min(repairDetails.RepairPoints.Value * intRepairMultiplier, RepairConfig.MaxIntellectGainPerRepair.Kit);
return repairDetails.RepairAmount.Value * intRepairMultiplier;
}
// Trader repair - Not as accurate as kit, needs data from live
return Math.Min(repairDetails.RepairAmount.Value / 10, RepairConfig.MaxIntellectGainPerRepair.Trader);
// Trader repair does not give INT
return 0;
}
/// <summary>
@@ -232,18 +247,9 @@ public class RepairService(
protected double GetWeaponRepairSkillPoints(RepairDetails repairDetails)
{
var random = new Random();
// This formula and associated configs is calculated based on 30 repairs done on live
// The points always came out 2-aligned, which is why there's a divide/multiply by 2 with ceil calls
var gainMult = RepairConfig.WeaponTreatment.PointGainMultiplier;
// First we get a baseline based on our repair amount, and gain multiplier with a bit of rounding
var step1 = Math.Ceiling(repairDetails.RepairAmount.Value / 2) * gainMult;
// Then we have to get the next even number
var step2 = Math.Ceiling(step1 / 2) * 2;
// Then multiply by 2 again to hopefully get to what live would give us
var skillPoints = step2 * 2;
// Every 5 points repaired with kit should give 0.4 skill points, so PointGainMultiplier is 0.2
// The return value is later scaled in AddSkillPointsToPlayer, i.e. 1 skill point returned here = 0.4 skill points added
var skillPoints = repairDetails.RepairAmount.GetValueOrDefault(0) * RepairConfig.WeaponTreatment.PointGainMultiplier;
// You can both crit fail and succeed at the same time, for fun (Balances out to 0 with default settings)
// Add a random chance to crit-fail
@@ -1,3 +1,4 @@
using System.Buffers;
using System.IO.Hashing;
using System.Security.Cryptography;
using System.Text;
@@ -18,6 +19,34 @@ public class HashUtil(RandomUtil _randomUtil)
return Crc32.HashToUInt32(data);
}
/// <summary>
/// Generates a CRC32 hash for a file, reading in chunks using a pooled buffer to reduce allocations.
/// </summary>
/// <param name="filePath">The path to the file</param>
/// <returns>The CRC32 hash as a uint</returns>
public async Task<uint> GenerateCrc32ForFileAsync(string filePath)
{
var crc = new Crc32();
await using var stream = File.OpenRead(filePath);
// Rent from pool to avoid repeated allocations for each file read
var buffer = ArrayPool<byte>.Shared.Rent(81920);
try
{
int bytesRead;
while ((bytesRead = await stream.ReadAsync(buffer)) > 0)
{
crc.Append(buffer.AsSpan(0, bytesRead));
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
return crc.GetCurrentHashAsUInt32();
}
/// <summary>
/// Create a hash for the data parameter
/// </summary>
@@ -8,19 +8,32 @@ public abstract class BaseLogHandler : ILogHandler
protected string FormatMessage(string processedMessage, SptLogMessage message, BaseSptLoggerReference reference)
{
var formattedMessage = reference
.Format.Replace("%date%", message.LogTime.ToString("yyyy-MM-dd"))
.Replace("%time%", message.LogTime.ToString("HH:mm:ss.fff"))
.Replace("%message%", processedMessage)
.Replace("%loggerShort%", message.Logger.Split('.').Last())
.Replace("%logger%", message.Logger)
.Replace("%tid%", message.threadId.ToString())
.Replace("%tname%", message.threadName)
.Replace("%level%", Enum.GetName(message.LogLevel));
var format = reference.GetCompiledFormat();
var formattedMessage = string.Format(
null,
format,
message.LogTime.ToString("yyyy-MM-dd"),
message.LogTime.ToString("HH:mm:ss.fff"),
processedMessage,
GetLoggerShortName(message.Logger),
message.Logger,
message.threadId,
message.threadName,
message.LogLevel.ToString()
);
if (message.Exception != null)
{
formattedMessage += $"\n{message.Exception.Message}\n{message.Exception.StackTrace}";
return string.Concat(formattedMessage, "\n", message.Exception.Message, "\n", message.Exception.StackTrace);
}
return formattedMessage;
}
protected string GetLoggerShortName(string logger)
{
var lastDotIndex = logger.AsSpan().LastIndexOf('.');
return lastDotIndex >= 0 ? logger.Substring(lastDotIndex + 1) : logger;
}
}
@@ -13,7 +13,7 @@ public class SptLogger<T> : ISptLogger<T>
private const string ConfigurationPath = "./sptLogger.json";
private const string ConfigurationPathDev = "./sptLogger.Development.json";
private SptLoggerConfiguration _config;
private static SptLoggerConfiguration? _config = null;
public SptLogger(FileUtil fileUtil, JsonUtil jsonUtil, SptLoggerQueueManager loggerQueueManager)
{
@@ -27,13 +27,16 @@ public class SptLogger<T> : ISptLogger<T>
_ => false,
};
if (!ProgramStatics.DEBUG() || IsReleaseType)
if (_config is null)
{
LoadConfig(fileUtil, jsonUtil, ConfigurationPath);
}
else
{
LoadConfig(fileUtil, jsonUtil, ConfigurationPathDev);
if (!ProgramStatics.DEBUG() || IsReleaseType)
{
LoadConfig(fileUtil, jsonUtil, ConfigurationPath);
}
else
{
LoadConfig(fileUtil, jsonUtil, ConfigurationPathDev);
}
}
if (_config == null)
@@ -1,4 +1,5 @@
using System.Collections.Concurrent;
using System.Text;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
@@ -28,7 +29,31 @@ public abstract class BaseSptLoggerReference
public LogLevel LogLevel { get; set; }
[JsonPropertyName("format")]
public string Format { get; set; }
public required string Format { get; set; }
private string? _cachedFormat;
private CompositeFormat? _compiledFormat;
public virtual CompositeFormat GetCompiledFormat()
{
if (_cachedFormat != Format)
{
var convertedFormat = Format
.Replace("%date%", "{0}")
.Replace("%time%", "{1}")
.Replace("%message%", "{2}")
.Replace("%loggerShort%", "{3}")
.Replace("%logger%", "{4}")
.Replace("%tid%", "{5}")
.Replace("%tname%", "{6}")
.Replace("%level%", "{7}");
_compiledFormat = CompositeFormat.Parse(convertedFormat);
_cachedFormat = Format;
}
return _compiledFormat!;
}
}
public class SptLoggerFilter
@@ -0,0 +1,5 @@
{
"configProperties": {
"System.GC.ConserveMemory": 5
}
}
@@ -0,0 +1,67 @@
using NUnit.Framework;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using UnitTests.Mock;
namespace UnitTests.Tests.Services;
[TestFixture]
public class ProfileHelperTests
{
private ProfileHelper _sut;
[SetUp]
public void Setup()
{
_sut = new ProfileHelper(
new MockLogger<ProfileHelper>(),
new SPTarkov.Server.Core.Utils.Cloners.FastCloner(),
DI.GetInstance().GetService<SaveServer>(),
DI.GetInstance().GetService<DatabaseService>(),
DI.GetInstance().GetService<Watermark>(),
DI.GetInstance().GetService<TimeUtil>(),
DI.GetInstance().GetService<ServerLocalisationService>(),
DI.GetInstance().GetService<ConfigServer>()
);
}
[Test]
[TestCaseSource(nameof(GetAdjustSkillExpForLowLevelsTestData))]
public void AdjustSkillExpForLowLevels(double startingProgress, double addedProgress, double expectedAdjustedProgress)
{
var result = _sut.AdjustSkillExpForLowLevels(startingProgress, addedProgress);
Assert.AreEqual(expectedAdjustedProgress, result, 0.001);
}
private static IEnumerable<double[]> GetAdjustSkillExpForLowLevelsTestData()
{
// tests for levels 1-10 with +1.0 progress added
yield return [0000, 01.0, 10.000]; // 1, 10.0 XP on UI, +1 => 1.0/ 10.0 = 10.000/100 internal
yield return [0100, 01.0, 05.000]; // 2, 20.0 XP on UI, +1 => 1.0/ 20.0 = 5.000/100 internal
yield return [0200, 01.0, 03.333]; // 3, 30.0 XP on UI, +1 => 1.0/ 30.0 = 3.333/100 internal
yield return [0300, 01.0, 02.500]; // 4, 40.0 XP on UI, +1 => 1.0/ 40.0 = 2.500/100 internal
yield return [0400, 01.0, 02.000]; // 5, 50.0 XP on UI, +1 => 1.0/ 50.0 = 2.000/100 internal
yield return [0500, 01.0, 01.667]; // 6, 60.0 XP on UI, +1 => 1.0/ 60.0 = 1.667/100 internal
yield return [0600, 01.0, 01.428]; // 7, 70.0 XP on UI, +1 => 1.0/ 70.0 = 1.428/100 internal
yield return [0700, 01.0, 01.250]; // 8, 80.0 XP on UI, +1 => 1.0/ 80.0 = 1.250/100 internal
yield return [0800, 01.0, 01.111]; // 9, 90.0 XP on UI, +1 => 1.0/ 90.0 = 1.111/100 internal
yield return [0900, 01.0, 01.000]; // 10, 100.0 XP on UI, +1 => 1.0/100.0 = 1.000/100 internal => no scaling
yield return [1000, 01.0, 01.000]; // 11, 100.0 XP on UI, +1 => 1.0/100.0 = 1.000/100 internal => no scaling
// level boundary tests for partial progress with +4.0 progress added
yield return [0098, 04.0, 21.000]; // 1-> 2, 98 = 9.8/ 10, +4.0 = 9.8-> 10 (+2, -0.2), remaining +3.8 (3.8/ 20) = 19.000/100 => 21.000 total
yield return [0198, 04.0, 14.000]; // 2-> 3, 198 = 19.6/ 20, +4.0 = 19.6-> 20 (+2, -0.4), remaining +3.6 (3.6/ 30) = 12.000/100 => 14.000 total
yield return [0298, 04.0, 10.500]; // 3-> 4, 298 = 29.4/ 30, +4.0 = 29.4-> 30 (+2, -0.6), remaining +3.4 (3.4/ 40) = 8.500/100 => 10.500 total
yield return [0398, 04.0, 08.400]; // 4-> 5, 398 = 39.2/ 40, +4.0 = 39.2-> 40 (+2, -0.8), remaining +3.2 (3.2/ 50) = 6.400/100 => 8.400 total
yield return [0498, 04.0, 07.000]; // 5-> 6, 498 = 49.0/ 50, +4.0 = 49.0-> 50 (+2, -1.0), remaining +3.0 (3.0/ 60) = 5.000/100 => 7.000 total
yield return [0598, 04.0, 06.000]; // 6-> 7, 598 = 58.8/ 60, +4.0 = 58.8-> 60 (+2, -1.2), remaining +2.8 (2.8/ 70) = 4.000/100 => 6.000 total
yield return [0698, 04.0, 05.250]; // 7-> 8, 698 = 68.6/ 70, +4.0 = 68.6-> 70 (+2, -1.4), remaining +2.6 (2.6/ 80) = 3.250/100 => 5.250 total
yield return [0798, 04.0, 04.667]; // 8-> 9, 798 = 78.4/ 80, +4.0 = 78.4-> 80 (+2, -1.6), remaining +2.4 (2.4/ 90) = 2.667/100 => 4.667 total
yield return [0898, 04.0, 04.200]; // 9->10, 898 = 88.2/ 90, +4.0 = 88.2-> 90 (+2, -1.8), remaining +2.2 (2.2/100) = 2.200/100 => 4.200 total
yield return [0998, 04.0, 04.000]; // 10->11, 998 = 98.0/100, +4.0 = 98.0->100 (+2, -2.0), remaining +2.0 (2.0/100) = 2.000/100 => 4.000 total
yield return [1098, 04.0, 04.000]; // 11->12, 1098 = 98.0/100, +4.0 = 98.0->100 (+2, -2.0), remaining +2.0 (2.0/100) = 2.000/100 => 4.000 total
// test multi level boundary jumps
yield return [050, 30.0, 166.667]; // 1-> 3, 50 = 5.0/ 10, +3.0 = 5.0-> 10 (+50, -5.0), remaining +25: 0.0->20 (+100, -20), remaining +5 (5.0/30) = 16.667/100 => 166.667 total
}
}