improved bot logging
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@@ -206,7 +206,7 @@ public class BotController(
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stopwatch.Stop();
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Took {stopwatch.ElapsedMilliseconds}ms to GenerateMultipleBotsAndCache");
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_logger.Debug($"Took {stopwatch.ElapsedMilliseconds}ms to GenerateMultipleBotsAndCache()");
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}
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}
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@@ -235,22 +235,22 @@ public class BotController(
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{
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Cache already has sufficient {cacheKey} bots: {botCacheCount}");
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_logger.Debug($"Cache already has sufficient: {cacheKey} bots: {botCacheCount}");
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}
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return;
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}
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// We're below desired count, add bots to cache
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var botsToGenerate = botGenerationDetails.BotCountToGenerate - botCacheCount;
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var botsToGenerateCount = botGenerationDetails.BotCountToGenerate - botCacheCount;
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var progressWriter = new ProgressWriter(botGenerationDetails.BotCountToGenerate.GetValueOrDefault(30));
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Generating {botsToGenerate} bots for cacheKey: {cacheKey}");
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_logger.Debug($"Generating: {botsToGenerateCount} bots for cacheKey: {cacheKey}");
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}
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for (var i = 0; i < botsToGenerate; i++)
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for (var i = 0; i < botsToGenerateCount; i++)
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{
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try
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{
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@@ -267,8 +267,8 @@ public class BotController(
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug(
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$"Generated {botGenerationDetails.BotCountToGenerate} {botGenerationDetails.Role}" +
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$"({botGenerationDetails.EventRole ?? botGenerationDetails.Role ?? ""}) {botGenerationDetails.BotDifficulty}bots"
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$"Generated: {botGenerationDetails.BotCountToGenerate} {botGenerationDetails.Role}" +
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$"({botGenerationDetails.EventRole ?? botGenerationDetails.Role ?? ""}) {botGenerationDetails.BotDifficulty} bots"
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);
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}
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}
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