Stubbed out CreateProfileService
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using Core.Annotations;
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using Core.Generators;
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using Core.Helpers;
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using Core.Models.Eft.Profile;
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using Core.Servers;
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using Core.Services;
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using Core.Utils.Cloners;
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using Core.Utils;
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using ILogger = Core.Models.Utils.ILogger;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.ItemEvent;
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[Injectable]
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public class CreateProfileService
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{
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private readonly ILogger _logger;
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private readonly TimeUtil _timeUtil;
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private readonly DatabaseService _databaseService;
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private readonly SaveServer _saveServer;
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private readonly ICloner _cloner;
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public CreateProfileService(
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ILogger logger,
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TimeUtil timeUtil,
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DatabaseService databaseService,
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TraderAssortHelper traderAssortHelper,
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TraderAssortService traderAssortService,
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ProfileHelper profileHelper,
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TraderHelper traderHelper,
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PaymentHelper paymentHelper,
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RagfairPriceService ragfairPriceService,
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TraderPurchasePersisterService traderPurchasePersisterService,
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FenceBaseAssortGenerator fenceBaseAssortGenerator,
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ConfigServer configServer,
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SaveServer saveServer,
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ICloner cloner)
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{
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_logger = logger;
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_timeUtil = timeUtil;
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_databaseService = databaseService;
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_saveServer = saveServer;
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_cloner = cloner;
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}
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public string CreateProfile(string sessionID, ProfileCreateRequestData request)
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{
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var account = _saveServer.GetProfile(sessionID).ProfileInfo;
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var profileTemplateClone =
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_cloner.Clone(_databaseService.GetProfiles()[account.Edition][request.Side.ToLower()]);
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var pmcData = profileTemplateClone.Character;
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// Delete existing profile
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DeleteProfileBySessionId(sessionID);
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}
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private void DeleteProfileBySessionId(string sessionId)
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{
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}
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private void UpdateInventoryEquipmentId(PmcData pmcData)
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{
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}
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private void ResetAllTradersInProfile(string sessionId)
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{
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}
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/**
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* Ensure a profile has the necessary internal containers e.g. questRaidItems / sortingTable
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* DOES NOT check that stash exists
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* @param pmcData Profile to check
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*/
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private void AddMissingInternalContainersToProfile(PmcData pmcData)
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{
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}
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private void AddCustomisationUnlocksToProfile(SptProfile fullProfile)
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{
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}
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private string GetGameEdition(SptProfile profile)
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{
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return "TODO";
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}
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/**
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* Iterate over all quests in player profile, inspect rewards for the quests current state (accepted/completed)
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* and send rewards to them in mail
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* @param profileDetails Player profile
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* @param sessionID Session id
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* @param response Event router response
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*/
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private void GivePlayerStartingQuestRewards( SptProfile fullProfile, string sessionId, ItemEventRouterResponse response)
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{
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}
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}
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